I like the rad fields, makes it more serious of a place... and its less of a hang out zone. However maybe make a "safe" zone immediately around the shrine.
Iâll carry this flag
To the grave if I must
Because itâs flag that I love
And a flag that I trust
Radiation field will remain, the system was not meant to be a home for anyone. I may lower a bit system-wide one and add localized high damage pockets around, but that's about it. It's not supposed to be a nice soothing place mind you, it's a hostile space exactly in the middle of nowhere, a very rough place, hiding something from the rest within it's depths. There are no records, it's not on any map and even maps themselves are useless somehow. How do you know it is there even... are there any stars you can see... may be it doesn't even exist. Strange how you can see those things, but... cannot exactly remember them. Just may be it doesn't want you to know...
Just realized something... my Nomad Morph which I've had for a while with a Nomad ID/tag says it can only use the Nomad Trial ID. Umm... yeah. I have the regular Keeper ID. That work?
I plan on it. Eventually. Thing is, trying to RP it as growing. Started out as regular Nomad LF with human guns... just recently moved up to Nomad guns. It is a living thing, it can grow, so I'm doing accordingly, I just don't wanna move up to the next ship so soon.
Update the ship - problem solved. Focus your effort on RPing current transition then, rather than dispersing it around numerous other characters. It needs update - and it's a good time to do so.
' Wrote:That could work, a 2 Kilometer safe-zone radius near the shrine and a little 'tunnel' that leads to the Jumphole out of there.
you dont seem to understand - the system is MEANT to be dangerous, it's MEANT to kill off people quit easily.
That's why only the smallest ships can even go there, and why the radiation damage is so high. You're supposed to feel like the clock is against you and you're going to die if you dont find your way around quick enough.
I do wish it was possible to make nomad ships (the nomad morph, keeper ships, etc.) "immune" to radiation damage though, since in-RP they actually feed off of radiation from sun coronas.
Quote:Ain't happening, Zapp, and we both know why. All that talk of independence, attempts to make second nomad factions has gone the hell wrong. If some people want to get around it, to find easier path, then we both know it will not work. After all at the end of the day it is still a restricted type of faction, just like Phantoms, Coalition and Das Wilde.
Been thinking about this.
Second Nomad factions? Nah, not necessary. Not welcomed, either (obviously). However, let me remind you that the Keepers do not represent the Nomads as a whole. While they might represent them as a whole as far as player characters are concerned, they are a niche, simple as. Having read the Nomad Lore doc, I know that there is more to the Nomads than the Keepers, and while right now that may be the only way to really play one, I think it's been proven that it's not. I'm not asking for widespread admitting of Nomad "independents". I'm saying that for those (like me) few that manage to get into the Nomads on another ticket, there should be an option besides strapping on an ill-fitting Keeper ID. A generic "Nomad ID" that would include everything the Keeper ID did would be great for filling that role.
You can think of it like the Terrorist ID -- only 5 people on the server hold one (to my knowledge), and each is trusted to be responsible. Why can't we have 5 or so people that can be trusted to RP Nomads of a different niche than the Keepers? I do so already, but have been forced to use the Keeper ID.
The talk of an 'easier path' is also wrong. I'd say it'd be harder to make an "independent" (non-Keeper, as independent really isn't the right word) Nomad than to join the Keepers. I have no idea how long the wait is to get into the Keepers once you make the little Nomad Trial ship, but I had to wait literally months before I was approved. The Special RP request was open 4 months, and I had the ship for longer than that I think.
All in all, I'm in favor of a regular Nomad ID for non-Keeper players, on the same basis as the Terrorist ID (admin-only, has to be trusted and have good RP). An Infected ID (for non-Rheinland "Wilde") would also be nice, for people like mb52.