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Credits, utterly broken.

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Credits, utterly broken.
Offline msgerbs
04-13-2009, 05:33 AM,
#31
Member
Posts: 280
Threads: 15
Joined: Mar 2009

' Wrote:I agree with fitzgerald, credits should be used to promote behavior that makes play on the server the most fun for those who want to RP, as it is an RP server. PVE isnt a very RP activity.
Then why is pirating so suckage?

' Wrote:if you take that road then your gonna have to un castrate the tradeships. currently any transport against a bomber is dead meat. wasnt piracy supposed to get HARDER? its to the point where an EAGLE can steadily drain the best transport sheild. im talking like, take it down within one minute. bombers pretty much guarented 1 hit down of the sheild with a SNAC, and if unarmored pretty much 1 hit on hull WRECKS if not completly destroys it.
Are you for real? Even a super heavy fighter has a very tough time with transports. 2 shots wrecks even a very ehav fighter. And you're trying to tell me that 1 FILL MINUTE to drop transport shields is too fast? No. Just no.
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Offline JakeSG
04-13-2009, 05:49 AM,
#32
Member
Posts: 1,113
Threads: 30
Joined: Aug 2008

Pirates aren't a bloody problem if you're willing to... I dunno... Go along with their demands? Last night I had somebody PM me raging for killing him four times in a row. The fourth time the only demand I made was an apology because he'd decided to swear at me the time before. Is 'Sorry' really that hard to say? Suck it up and talk your way through, most pirates actually enjoy the conversation.

For the Core.
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Offline msgerbs
04-13-2009, 06:01 AM,
#33
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Posts: 280
Threads: 15
Joined: Mar 2009

Pirates aren't a problem. PiratING is. Nobody pays! They just hit cruise while you're typing and by the time you CD em they're too far ahead and just slowboat to the next gate before you can boost into range, since cruising to catch up after firing a CD = sanction.
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Offline El Nino
04-13-2009, 08:57 AM,
#34
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

' Wrote:Pirates aren't a problem. PiratING is. Nobody pays! They just hit cruise while you're typing and by the time you CD em they're too far ahead and just slowboat to the next gate before you can boost into range, since cruising to catch up after firing a CD = sanction.

Get a pirate transport, kill em and take their cargo and sell it for 4 milion... Then when they come around ask for 5 milion...

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
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Offline Xing
04-13-2009, 03:05 PM,
#35
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

You know, from what we see in movies, I can definitively say, assassin - or in this case, our happy mission executing freelancer/merc/bhg, will make much more money (if he is succesful) than a little employee running his cargo ship from point A to B, or a miner doing his very dull mining duty.

So... why are missions so worthless... they send us alone against entire station and wings of enemy ships only to get a fraction of what is needed to maintain my ship? beuh.

[Image: audrey03a.png]
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Offline El Nino
04-13-2009, 06:01 PM,
#36
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

aye... trading got a 10x boost from vanila, while missions only about 2x..

You can take on bounties...

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
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Offline SGTMatt
04-13-2009, 06:02 PM,
#37
Member
Posts: 204
Threads: 8
Joined: Nov 2007

They cruise you can cruise, hit'em.

[Image: Shroomsbvsrogmi9.gif]

A democracy cannot exist as a permanent form of government. It can only exist until the voters discover that they can vote themselves largesse from the public treasury. From that moment on, the majority always votes for the candidates promising the most benefits from the public treasury with the result that a democracy always collapses over loose fiscal policy, always followed by a dictatorship.

-Alexis de Tocqueville-
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Offline Xing
04-13-2009, 06:43 PM,
#38
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

I have a dream.

Well the idea is that the mission pilots drop some really good stuffs for sale.
More weapons. More regens. More shields. More thrusters. More awesome cargo. Less scrap metal. more worthy ammo. stuffs.

[Image: audrey03a.png]
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Offline Hawkwings
04-13-2009, 10:48 PM,
#39
Member
Posts: 781
Threads: 22
Joined: Dec 2007

I don't know about more regens, since that would just make NPC combat even more painful. But destroyed ships should drop other stuff besides scrap, like ship hull panels, engine components, optronics, etc. Obviously LFs might only drop one of these, but kill an NPC freighter? You might get 50 of each, along with the cargo that they had.

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Offline Xing
04-13-2009, 10:54 PM,
#40
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

you have no idea how annoyed i am to see empty cargo ship strolling past me... which are virtually 90% of what I meet...

[Image: audrey03a.png]
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