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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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POLL: Basic goods

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Poll: SHould it take 1/10th a slot?
You do not have permission to vote in this poll.
Yes
45.76%
27 45.76%
NO
28.81%
17 28.81%
1/10th slot for H-fuel and MOX? Ill take 1/2 slot
15.25%
9 15.25%
How bout a diffrent number? (you pick this,Post with choice)
10.17%
6 10.17%
Total 59 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5 Next »
POLL: Basic goods
Offline bluntpencil2001
04-26-2009, 06:58 PM,
#31
Member
Posts: 5,088
Threads: 66
Joined: May 2007

' Wrote:Caps on what stations will buy from each ship, for each commodity.
Then you redo prices.

If, say, the ring will only buy 100 units of wine from any ship, but wine itself is expensive, you can still make a profit, with only 100 units of wine. You fill the rest of your hold with 100 units of a couple other luxury goods, then haul a lot of bare necessities.
This is sort of what I was going for, yes, and would likely work better than making 200% profit on 500 units, a 190% on 600 etc etc...

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Offline Linkus
04-26-2009, 07:38 PM,
#32
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Here's a question.
Why do that?
It sounds like a lot of work for Cannon to do with FLHook. I know it can't be done via the game files on their own so it would need FLHook.

It also makes no sense.
The Armoured Transport is just that, armoured. The only difference between it and say, a Transport, is that it has more armour. That is the point of it.
A smart and sensible business man would send 100 units of gold in an armoured transport through a dangerous system instead of 200 units of gold in a transport through a dangerous system.
It doesn't mean that when both reach the station at the end, the Armoured Transport makes more money for the business man, it just means that it had a lower risk of getting obliterated.

So really it doesn't make RP sense for the profit to increase for only selling 100 units from a special freighter instead of selling 200 units from a normal freighter.





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Offline tazuras
04-26-2009, 07:53 PM,
#33
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

Well my original thought was a purchase cap per restart, or per hour, not per saler. This would simulate the demand rising as the commodity was used up on the planet or station. Although the per saler cap might have some effect as it would lower the profit/time for those with bigger cargo holds but not those with smaller cargo holds.

Another thought that I had though was a sale price multiplier for certain commodities that would increase based on amount sold. So if you were selling 500 units of oxygen they would pay 20 a unit, but if you were selling 5000 units they would pay 40 a unit, or something. You could also make the reverse true for commodities that it would be more in RP to buy in smaller amounts at once, say luxury food. Now this would definitely want to be bought in smaller amounts as it does spoil, so anyplace that used this commodity would want regular small shipments. Unlike the per time purchase cap it would also allow players to run these routes all the time no matter how many others were running them.

I would like to add that I realize none of these changes can be made for .85 and perhaps not even point .86, but I thought they might have some potential and would like to hear what other people think.

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Offline Elsdragon
04-26-2009, 10:50 PM,
#34
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

Im just hoping this can be done wihtut unbalanicing things. Example: Frontierspace Had a route That made 3 mil every 5 minutes in a dromadary, Just moving stuff between a cluster of bases 300 m apart. As long as we can avoid that, Im all for this

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Offline Birdtalon
04-26-2009, 10:54 PM,
#35
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Posts: 2,053
Threads: 93
Joined: Apr 2009

No...
Because isnt the aim of trading to find good routes with high profit and risk?
Why make life too easy by having 50000 on a short trip

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Offline Elsdragon
04-26-2009, 11:57 PM,
#36
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Posts: 2,741
Threads: 59
Joined: Mar 2009

50000 units of water,Not diamonds, or wine. Read the question, as it refers to basic commodities, like food water, oxygen, etc. NOT Anything that is already profitable

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Offline bluntpencil2001
04-26-2009, 11:59 PM,
#37
Member
Posts: 5,088
Threads: 66
Joined: May 2007

' Wrote:Here's a question.
Why do that?
It sounds like a lot of work for Cannon to do with FLHook. I know it can't be done via the game files on their own so it would need FLHook.

It also makes no sense.
The Armoured Transport is just that, armoured. The only difference between it and say, a Transport, is that it has more armour. That is the point of it.
A smart and sensible business man would send 100 units of gold in an armoured transport through a dangerous system instead of 200 units of gold in a transport through a dangerous system.
It doesn't mean that when both reach the station at the end, the Armoured Transport makes more money for the business man, it just means that it had a lower risk of getting obliterated.

So really it doesn't make RP sense for the profit to increase for only selling 100 units from a special freighter instead of selling 200 units from a normal freighter.

The profit wouldn't double, though. Things are cheaper when sold in bulk.

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Offline Elsdragon
04-27-2009, 01:58 AM,
#38
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Posts: 2,741
Threads: 59
Joined: Mar 2009

Blunt has a good idea too

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Offline Hawkwings
04-27-2009, 02:09 AM,
#39
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Posts: 781
Threads: 22
Joined: Dec 2007

If you had things sell for more if you sold smaller amounts, then people would just sell their cargo hold one item at a time. If you implement this different selling prices thing, you need to have things sell for more if you bring large amounts. On the flip side, perhaps things will buy for cheaper if you buy large amounts?

Either way, I don't know if this is possible in the Freelancer engine.

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Offline BaconSoda
04-27-2009, 02:20 AM, (This post was last modified: 04-27-2009, 02:21 AM by BaconSoda.)
#40
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Posts: 3,399
Threads: 117
Joined: Feb 2008

I do believe a certain amount of goods is equal to the same amount of other goods, isn't it?

Say you have 12 units of water, and 12 units of Optronics. Is that an equal amount of those materials? If we're in space, and they're in a cargo hold which is a vacuum, we can assume that the units of cargo are the same, because the materials are packed to retain their original properties in a vacuum.

So, if one unit is literally just one unit, then one unit of food should take up the same amount of space as one unit of Optronics.

In other words, which takes up more space? 12 liters of water or 12 liters of feathers? Neither takes up more space, they're both the same volume. If cargo is measured by volume, and one unit is one unit of volume, then one unit of food should take up the same amount of space as one unit of Optronics.

And why would anyone measure the size of a cargo hold in anything than volume?

To end, no.

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