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Community input: Name that Freelancer!

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Community input: Name that Freelancer!
Offline Corile
05-26-2025, 09:34 AM,
#31
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

(05-23-2025, 06:57 PM)jammi Wrote:
(05-23-2025, 06:47 PM)Shulsky Wrote:
(05-23-2025, 06:44 PM)jammi Wrote: I'm fine with that (within reason).

Person names are a little tricky though, due to the way the game generates them. It's two separate lists of names, first names and surnames. There's no specific way to guarantee a full name. You could enter the entire name as a first name, and then it'd look like "first middle surname", I suppose.

Bit funky. I'd have to think about how that would practically work.

Is there no way to have the middle and surname being blank spaces, with the full bit being the first name?

Not that I'm aware of. Basically the game runs a random number generator across the two lists, and picks a name from each at random. There's no way to ensure that the complete name you put on one of the lists is also paired up with a blank slot on the other list.

If your character was Bob Smith you could add both Bob and Smith to corresponding lists and there'd be a chance that you would find your Bob Smith NPC at some point.




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Offline Eternal.Journey
05-26-2025, 02:34 PM,
#32
Hic Sunt Dracones
Posts: 349
Threads: 51
Joined: Jan 2024

(05-26-2025, 09:34 AM)Corile Wrote:
(05-23-2025, 06:57 PM)jammi Wrote:
(05-23-2025, 06:47 PM)Shulsky Wrote:
(05-23-2025, 06:44 PM)jammi Wrote: I'm fine with that (within reason).

Person names are a little tricky though, due to the way the game generates them. It's two separate lists of names, first names and surnames. There's no specific way to guarantee a full name. You could enter the entire name as a first name, and then it'd look like "first middle surname", I suppose.

Bit funky. I'd have to think about how that would practically work.

Is there no way to have the middle and surname being blank spaces, with the full bit being the first name?

Not that I'm aware of. Basically the game runs a random number generator across the two lists, and picks a name from each at random. There's no way to ensure that the complete name you put on one of the lists is also paired up with a blank slot on the other list.

If your character was Bob Smith you could add both Bob and Smith to corresponding lists and there'd be a chance that you would find your Bob Smith NPC at some point.

I think the issue with this is you might end up with cases like "First name, Half a ship name" or "Half a ship name, Surname". These cases could result in some pretty poor names for these Freelancer NPCs every now and then. The idea is nice, but I don't think there's a way to reliably segregate the lists for one set of spawns.

The only plausible way I can think of, is two distinct spawns for freelancers per region. Give one spawnable group of Freelancers Shipname choices and give the other spawnable group only Pilot Name choices. May work, but not certain. Maybe just an idea for dev consideration on that front, if this is even understanding how the "Name Pools" work correctly.

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