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  Discovery Gaming Community Discovery General News and Announcements
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Official Faction rework and rules update

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Pages (9): « Previous 1 2 3 4 5 6 … 9 Next »
Official Faction rework and rules update
Offline Sombs
01-09-2026, 01:37 AM,
#31
Three orange cats in a mech
Posts: 6,816
Threads: 503
Joined: Feb 2014

Not entirely sure about the DMTNT rule, but it's honestly worth a try. Considering that the only way of causing considerable damage to an enemy is not by killing them but by forcing diplomatic repercussions onto them without much risk, it's probably not the worst to try and give people at least a chance to fight stuff like metagamed meeting interceptions and what not.

Everything else: Dope!




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Offline Egon Bigmemes
01-09-2026, 03:57 AM, (This post was last modified: 01-09-2026, 03:57 AM by Egon Bigmemes.)
#32
Member
Posts: 1,696
Threads: 107
Joined: Mar 2009

(01-08-2026, 09:03 PM)jammi Wrote:
Quote:2.3 - Dead men tell no tales - when you are destroyed during a hostile player encounter, your character loses all memory of that encounter, other than that their ship was destroyed.

This is a very common rule that is applied in many other roleplaying game communities. Here are some examples of how this might work in practice:

my brother in christ this is NOT a Gmod darkRP server, New Life Rule does not work in a setting or game like Discovery.
this makes it so any/every encounter and RP outcome in favor of the better PVPer/overwhelming numbers with zero consequences for any shit they pull.

we have had long range radios since the dawn of the 1900s on ships, and they got messages out even if zero people survived a wreckage/military attack/sinking
i can assure you in a setting of FTL communication a sinking ship will get messages out.
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Offline Lord Caedus
01-09-2026, 04:08 AM,
#33
Malta's Bane
Posts: 670
Threads: 61
Joined: Jun 2013

(01-09-2026, 03:57 AM)Egon Bigmemes Wrote:
(01-08-2026, 09:03 PM)jammi Wrote:
Quote:2.3 - Dead men tell no tales - when you are destroyed during a hostile player encounter, your character loses all memory of that encounter, other than that their ship was destroyed.

This is a very common rule that is applied in many other roleplaying game communities. Here are some examples of how this might work in practice:

my brother in christ this is NOT a Gmod darkRP server, New Life Rule does not work in a setting or game like Discovery.
this makes it so any/every encounter and RP outcome in favor of the better PVPer/overwhelming numbers with zero consequences for any shit they pull.

we have had long range radios since the dawn of the 1900s on ships, and they got messages out even if zero people survived a wreckage/military attack/sinking
i can assure you in a setting of FTL communication a sinking ship will get messages out.

https://en.wikipedia.org/wiki/Sinking_of_HMAS_Sydney

Yeah clearly this kind of thing never happened after 1900 and would never happen again in the future.

[Image: eHPLi2z.gif]
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Offline Egon Bigmemes
01-09-2026, 04:40 AM, (This post was last modified: 01-09-2026, 04:45 AM by Egon Bigmemes.)
#34
Member
Posts: 1,696
Threads: 107
Joined: Mar 2009

(01-09-2026, 04:08 AM)Lord Caedus Wrote: Yeah clearly this kind of thing never happened after 1900 and would never happen again in the future.
yeah new technology failed in its infancy, something freelancer FTL communication is not in.

if we didnt have tradelanes and jumpgates that work as receivers/repeaters i'd agree even more.
in the middle of nowhere omicrons/taus/whatever with no lanes and a gate or two, yeah i can see it. we already had rules where you couldnt have RP retaliation for people doing shit in borderworlds because of the idea of communication being spotty out there.
it's a setting where trade ships are charged every individual lane ring for taxes/insurance purposes automatically, on the fly, remotely. every single ship ever failing to get out any sort of communication is just nonsense.
at best this is just a rule that will encourage dogpiling so you will never suffer any RP consequences.
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Offline Reeves
01-09-2026, 05:10 AM,
#35
Redeemed by popularity
Posts: 3,198
Threads: 255
Joined: Apr 2016

We're off to a flying start. 4 pages already.

On indefinite hiatus because the current state of gameplay sucks - ping me over discord if replies are needed
[Image: GAy6bGA.gif]
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Offline gamepro228
01-09-2026, 06:55 AM,
#36
Dread Spirit
Posts: 26
Threads: 1
Joined: Jul 2022

Seems like a lot more responsibility and less benefits I'll pass on that.
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Online Locksmith
01-09-2026, 07:23 AM,
#37
Rusted Steel
Posts: 363
Threads: 53
Joined: May 2024

(01-09-2026, 04:40 AM)Egon Bigmemes Wrote: at best this is just a rule that will encourage dogpiling so you will never suffer any RP consequences.
People who do this will do it regardless.
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Online LuckyOne
01-09-2026, 07:43 AM,
#38
Armed to the Teeth
Posts: 512
Threads: 14
Joined: Apr 2020

As far as I can tell, this will encourage people to play more true to character. You are not some main character with a God complex that always comes out ahead. Sometimes the best choice of action will be to flee the scene and report to superiors about the incident.

Can the bounties still be claimed with the DMTNT rules? How will it be enforced?
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Offline ROCK CORPORATION
01-09-2026, 08:03 AM,
#39
Member
Posts: 154
Threads: 21
Joined: Sep 2025

The changes regarding official factions are excellent: now players in the game will decide the affairs of the factions, rather than people who once entered the game in the age of mammoths and still decide how to play for those who are in the game. And it doesn't matter that most of the factions will disappear into oblivion.
As for amnesia, in the world of space technology, information is unlikely to disappear completely, even after the pilot is eliminated. Black boxes have not been abolished.

[Image: logoza-ru.png]
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Offline Ashyur
01-09-2026, 08:39 AM,
#40
Katherine's alt
Posts: 122
Threads: 0
Joined: Aug 2013

(01-09-2026, 06:55 AM)gamepro228 Wrote: Seems like a lot more responsibility and less benefits I'll pass on that.

exactly my thoughts on that
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