• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 146 147 148 149 150 … 198 Next »
Alaska Gate

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Alaska Gate
Offline dr lameos
07-08-2009, 08:02 PM,
#31
Member
Posts: 1,249
Threads: 46
Joined: Jul 2008

' Wrote:Fun thing to do.. park your dread/carrier next to the gate, then hit dock, as it turns it gets stuck in the gate with it active. Forcing the gate to stay open. Noone can use the gate till you become unstuck =)
I approve of this idea, and efficient way of actually locking a gate, which in RP, is locked.

[Image: jXWPvRb.png]
  Reply  
Nathan
07-08-2009, 08:07 PM,
#32
Unregistered
 

well thats a bit unfair but hey it works it works.
Reply  
Offline dr lameos
07-08-2009, 08:24 PM,
#33
Member
Posts: 1,249
Threads: 46
Joined: Jul 2008

' Wrote:well thats a bit unfair but hey it works it works.
unfair? If someone has a legitimate reason to pass through, (Naval character, character setting up etc.) the ship locking it down can let them. If it's a powertrader, they don't.

[Image: jXWPvRb.png]
  Reply  
Offline MB52
07-08-2009, 08:28 PM,
#34
Member
Posts: 1,973
Threads: 130
Joined: Dec 2007

Actually dont take it too serious its not worth the effort... you'll get everyone screaming for a sanction cause its an "exploit" of game mechanics apaprently.


I’ll carry this flag
To the grave if I must
Because it’s flag that I love
And a flag that I trust
  Reply  
Offline gafwmn
07-09-2009, 12:08 AM,
#35
Member
Posts: 641
Threads: 9
Joined: Sep 2007

Do I need to return to guarding z21 the way I used to?.......All it takes is orders from LN and LSF,and I'll guard it my way....just like before.:cool:

[Image: gafwmn_fldisco_01_zpsm1lpftim.png]
  Reply  
Offline Nightmouse
07-09-2009, 12:25 AM,
#36
Member
Posts: 378
Threads: 3
Joined: Jul 2008

' Wrote:Do I need to return to guarding z21 the way I used to?.......All it takes is orders from LN and LSF,and I'll guard it my way....just like before.:cool:

Define "your way" please, for the ones who didn't use the gate.
  Reply  
Offline n00bl3t
07-09-2009, 01:05 AM,
#37
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Fun thing to do.. park your dread/carrier next to the gate, then hit dock, as it turns it gets stuck in the gate with it active. Forcing the gate to stay open. Noone can use the gate till you become unstuck =)

I remember this.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline stardust47
07-12-2009, 11:24 AM,
#38
Federal Provisioner
Posts: 1,469
Threads: 267
Joined: Apr 2009

What about a Freelancer transport who says he's going to Omicron Delta?

[Image: rPQpZ1j.jpg]
Reply  
Offline MB52
07-12-2009, 11:49 AM,
#39
Member
Posts: 1,973
Threads: 130
Joined: Dec 2007

Burial, Cremation or just thrown in a sun?


I’ll carry this flag
To the grave if I must
Because it’s flag that I love
And a flag that I trust
  Reply  
Offline Baltar
07-12-2009, 08:11 PM,
#40
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:I thought of this question awhile ago, couldn't think of an answer. (Be assured, this never happened to me or anyone I know)

Can the Navy gun down a starflier heading for the Alaska gate in Zone-21? There would be RP reasons for doing so.. not letting an Order Spy/Recruit into Minor.. protecting the shipyards, etc.

Just curious.. :D

One of two conditions gotta exist for you to beat down the starflea ...

#1 -- He's gotta be above level 30

OR

#2 -- He's gotta have a non-civilian ID
  Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode