• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 379 380 381 382 383 … 547 Next »
New Kusari Bomber

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
New Kusari Bomber
Offline Jinx
07-22-2009, 05:28 PM,
#31
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

maybe 10% larger overall - and it can become the "next generation of bombers" in kusari. - the shape is OK - it offers a fair front profile and definite size to hit from other angles.

many a kusari players would need to learn from the scratch though. - instead of an agile and light bomber - they d get a challenger style heavy bomber.

once you have hardpointed it - you can submit it so we can find a rebalance for it ... if its to replace an existing bomber. ( and i m not sure if it should replace both, the BD and the KNF bomber ) - we can move away from pretending they are of the same tech line. - this can well be the next kusari bomber, while the BD will still fly the old one. - they d be a good match.

the BD bomber light and agile, the new kusari bomber a capship killer. - and no, i don t think kusari should have two ( light and heavy ) bombers. - one bomber is fine, and this model is of a higher quality so its logical to replace.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Sasaki
07-22-2009, 05:34 PM,
#32
Member
Posts: 66
Threads: 7
Joined: Jul 2009

Thanks Jinx, appreciate the input:)I'll make that size increase and go ahead with the hardpoints.

Maquis Revolutionary Forces Commandant Jacques Roux = MRF|Jacques.Roux
Unofficial Maquis Faction Information
-------------------------------------
Kusari Naval Forces Daii Sasaki Kojiro = [KNF]Sasaki.Kojiro | [KNF-K]Kawakaze
Kusari State Police Yoriki Okita Soji = [KSP]Okita.Soji
.:j:. Junker Congressman Skeff Lesir = .:j:.Rusty.Delight | .:j:.Rusty.Blade
  Reply  
Offline Kambei
07-22-2009, 05:37 PM,
#33
Member
Posts: 1,115
Threads: 21
Joined: Feb 2008

it can be realy nice FL mk.2 if you reduce sice and a lil beit rework cockpit:)PLEASE

[Image: velryba5eo0.jpg]
  Reply  
Offline Sasaki
07-22-2009, 06:52 PM, (This post was last modified: 07-22-2009, 06:52 PM by Sasaki.)
#34
Member
Posts: 66
Threads: 7
Joined: Jul 2009

After the size increase here is a comparison with other popular bombers (sorry about the mesh errors) :

[Image: Compare08.jpg]

[Image: Compare09.jpg]

[Image: Compare10.jpg]

Maquis Revolutionary Forces Commandant Jacques Roux = MRF|Jacques.Roux
Unofficial Maquis Faction Information
-------------------------------------
Kusari Naval Forces Daii Sasaki Kojiro = [KNF]Sasaki.Kojiro | [KNF-K]Kawakaze
Kusari State Police Yoriki Okita Soji = [KSP]Okita.Soji
.:j:. Junker Congressman Skeff Lesir = .:j:.Rusty.Delight | .:j:.Rusty.Blade
  Reply  
Offline Sasaki
07-23-2009, 03:23 AM, (This post was last modified: 07-23-2009, 03:25 AM by Sasaki.)
#35
Member
Posts: 66
Threads: 7
Joined: Jul 2009

Ok, so I would like to officially submit this model, but I have a couple questions. I built it in 3ds Max. The textures are all *.tga files extracted from the original Kusari textures. I'm having endless trouble getting the model AND textures into MilkShape and then into HardCMP as I don't really know what I'm doing.

Wondering if anyone can give me some tips here or point me in the direction of a good tutorial?

I really appreciate all the input while building this, especially from Hawkwings who made me rebuild it a dozen times:Dbut I'm not going to make any more changes, except changes suggested by the dev team of course.

So basically I have no idea what to do next and haven't been able to find a good tutorial:P

Thanks a ton!

EDIT: Oh, and we'll call it the Wyvern pending approval!

Maquis Revolutionary Forces Commandant Jacques Roux = MRF|Jacques.Roux
Unofficial Maquis Faction Information
-------------------------------------
Kusari Naval Forces Daii Sasaki Kojiro = [KNF]Sasaki.Kojiro | [KNF-K]Kawakaze
Kusari State Police Yoriki Okita Soji = [KSP]Okita.Soji
.:j:. Junker Congressman Skeff Lesir = .:j:.Rusty.Delight | .:j:.Rusty.Blade
  Reply  
Offline Montezuma/Kukulcan
07-23-2009, 03:27 AM,
#36
Member
Posts: 1,691
Threads: 43
Joined: Mar 2009

Just one thing thats nagging me, the fans should be purple, as per the dragon/drake.


Apart from that, 'tis a very nice model.

[Image: montezuma1.png]
  Reply  
Offline Sasaki
07-23-2009, 03:32 AM,
#37
Member
Posts: 66
Threads: 7
Joined: Jul 2009

There's something odd about that, I *think* once it goes in game they will change. For some reason even when I view the Chimaera like this with textures they're the same color.

Maquis Revolutionary Forces Commandant Jacques Roux = MRF|Jacques.Roux
Unofficial Maquis Faction Information
-------------------------------------
Kusari Naval Forces Daii Sasaki Kojiro = [KNF]Sasaki.Kojiro | [KNF-K]Kawakaze
Kusari State Police Yoriki Okita Soji = [KSP]Okita.Soji
.:j:. Junker Congressman Skeff Lesir = .:j:.Rusty.Delight | .:j:.Rusty.Blade
  Reply  
Offline Montezuma/Kukulcan
07-23-2009, 03:35 AM,
#38
Member
Posts: 1,691
Threads: 43
Joined: Mar 2009

Well, it looks more Kusari-ish than the current one (no offence to its creator).

On a second look, the zig-zaging of the fans is a bit to steep, maybe flatten them out a bit, just a thought...

[Image: montezuma1.png]
  Reply  
Offline Hidamari
07-23-2009, 04:01 AM,
#39
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

awesome sauce, cant wait to blow it up, down to kusari!

[Image: RKaqSve.png]
Reply  
Offline MarvinCZ
07-25-2009, 04:15 PM, (This post was last modified: 07-25-2009, 04:16 PM by MarvinCZ.)
#40
Member
Posts: 1,312
Threads: 12
Joined: May 2008

If it uses original Kusari textures, it shouldn't have its own mat file (material library), but use the Kusari mat. Unfortunately, I'm no modeller myself. I would advise you ask Angel of Mercy or Doom.
I'm not sure how far did Jinx come with regards to using original FL mat files - if far enough, you'll probably get an answer from Jinx here. You can PM Jinx to get a faster answer as well...
  Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode