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  Discovery Gaming Community The Community Freelancer Forum
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Hidamari Sound Mod

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Hidamari Sound Mod
Offline Jongleur
07-25-2010, 02:14 PM,
#31
Member
Posts: 655
Threads: 7
Joined: Feb 2009

Liked the sounds.

One problem:

I went to deactivate the mod to compare the sounds and when the progress bar finished, it showed the 4.85 mod also deactivated. When I went to reactivate the 4.85 mod it said there was a problem and could not do so.
  Reply  
Offline Hidamari
07-28-2010, 07:35 PM,
#32
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

@critius, thanks for your support, since only you find this a little annoying i will personally send you a quieter missile alert:) my skype is dii_stedman ,add me and we can go from there, or PM me your email.


@ian Desari, thanks to you for your support, the missile sounds i do believe i have fixed and will be in the new release of this mod.


@pipsqueak, that is of course your right to be cautious, however it is stated in the modding rules by Agmen that sound mods are ok, I have asked about this mod being okay'd by the admins, so I guess you can only wait for an answer

@Jongleur
hmm, that is odd indeed... ive not personally encountered this issue, if anybody else does then it should be flagged so I can look into it later, although im not sure what i can really do to prevent that.
-------------

since there has been alot of down time the ive been working on this a fair bit, new release will be today, stay tuned:)

[Image: RKaqSve.png]
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Offline ryeguy146
07-28-2010, 11:39 PM,
#33
Member
Posts: 683
Threads: 32
Joined: May 2009

Looking forward to the new version, Hidamari, I really enjoy it all. Got rid of the missile tone manually myself, and I couldn't be happier with it all.
  Reply  
Offline Hidamari
07-28-2010, 11:55 PM,
#34
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

bump,

new release is now out. V-0.6, see first post for further details:)

and i even made the deadline.. haha 23:56pm... its still today!

[Image: RKaqSve.png]
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Offline hypermauler
07-28-2010, 11:57 PM,
#35
Member
Posts: 553
Threads: 14
Joined: Feb 2010

Great'

1 more thing, the IMG Vampires and gun boat turrets don't have moded song.


[Image: signatirebycrusader.png]

<span style="color:#FF9900">The Desari's lore</span>
  Reply  
Offline Valinor
07-29-2010, 12:01 AM,
#36
Member
Posts: 656
Threads: 13
Joined: Jan 2010

Hidamari, it's really a fantastic job, kudos to you!

Official member of the Hessian Conspiracy.
[Image: subsign1.png]
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  Reply  
Offline Hidamari
07-29-2010, 12:23 AM,
#37
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

' Wrote:Great'

1 more thing, the IMG Vampires and gun boat turrets don't have moded song.
hmm, this is odd, I do remember there being 4 unmodded weapon sounds, but no matter where i went in the mod i couldnt find anything that made those sounds.. however, i forgot about IMG..:P, would it be possible for you to record the sound it makes so i can find them and edit them?


' Wrote:Hidamari, it's really a fantastic job, kudos to you!
I try my best, thanks for your continued support.

[Image: RKaqSve.png]
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Offline meoshi
07-29-2010, 12:29 AM,
#38
Random Xeno guy
Posts: 563
Threads: 39
Joined: Oct 2009

this somehow makes fire fights seem more epic


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Offline hypermauler
07-29-2010, 12:35 AM,
#39
Member
Posts: 553
Threads: 14
Joined: Feb 2010

You merit a Kudos just for the awesomeness of the missile sound.
Nice CM too
finally we get a proper engine kill sound..

I dont know how to record sounds... but I can fire the targeted guns for you,


[Image: signatirebycrusader.png]

<span style="color:#FF9900">The Desari's lore</span>
  Reply  
Offline TehNoizeBox
07-29-2010, 12:44 AM,
#40
Member
Posts: 192
Threads: 19
Joined: Jun 2010

I like this mod. Kudos to you, Hidamari!:D
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