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  Discovery Gaming Community Discovery General News and Announcements
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Discovery 4.85: Update 2 Released

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Discovery 4.85: Update 2 Released
Offline Belco
10-29-2009, 01:48 PM,
#31
Member
Posts: 373
Threads: 16
Joined: Jul 2009

hmmm, i'm not getting my power recharging if i e-kill from cruise, it's a technicality i can live with though.

[Image: KHA5xRB.png]
Ingame: Luxury Liner PGL-Winfield | Sal_Paradise | Victor.Fane

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Offline Kyte_
10-29-2009, 01:51 PM,
#32
Member
Posts: 539
Threads: 14
Joined: Mar 2008

Thank you to the Admins and the Dev team for their hard work. I've said it before, I'll say it once more. Disco is a work in progress, which means that everything is under practically constant review. Our feedback is needed. I can't give any, as I just logged on and need to check out all the new stuff, but I'll try to keep it positive, or at least constructive. Thanks again, guys.

Love n' Lustre,

Kyte

[Image: picard-facepalm1.jpg]
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Offline looqas
10-29-2009, 02:00 PM,
#33
Member
Posts: 1,830
Threads: 170
Joined: Feb 2008

Well. Call me dumb, but can anyone spell it out more clearly what the new transport guns are now?

It's confusing and seriously I have trouble understanding the words written no matter how many times I read through them.

Currently I'm under the impression that all the turrets are the same in stats.

Flying under radar.
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Offline Hood
10-29-2009, 02:02 PM, (This post was last modified: 10-29-2009, 02:02 PM by Hood.)
#34
Member
Posts: 34
Threads: 4
Joined: Jan 2008

Hi
The BH Guard ID info card has a load of encoding text in it like </TEXT><PARA/><TEXT>
but good work on the udate, that power drain in cruise is going to be interesting as are the bomber
gun changes.

[Image: sig1bj7.jpg]
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Offline Dab
10-29-2009, 02:02 PM,
#35
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:You left nothing to deal with the enemies caps >.>
How about the SNACs and Novas we've already been using for years?

Remember that these bomber guns are still more effective on caps than fighter guns were, so bombers have it better right now than they have in any of the prior versions.

[Image: DFinal.png]
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Offline TheMillers
10-29-2009, 02:10 PM,
#36
Member
Posts: 363
Threads: 3
Joined: Aug 2009

For those who might wonder about the Mako hitbox being reverted to the old one:

This is due to a serverlog entry regarding the Mako hitbox anytime a Mako character goes ingame, which Cannon fell over during his daily perusal of the logs.
The server log entry is purely informational, stating that one part of the Sur file can't be recognised and the server aborts loading it - In reality the corresponding part is just discarded, but the rest of the Sur file containing the hitbox is loaded.

Cannon, being omnipotent with regards to FL programming, but not so much in the field of surs and models, decided to proactively revert the hitbox to the old big cylinder, in case this error might have anything to do with the rate of the random server crashes that had increased.

He has since been in contact with me, and the Mako hitbox sans the incorrect part, will be put back in the next update. Untill then, live with it, or change to a Bullhead.


Out of bats, Out of bots, Out of torps - Down to harsh language...
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Offline Igiss
10-29-2009, 02:15 PM,
#37
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Quote:The server log entry is purely informational, stating that one part of the Sur file can't be recognised and the server aborts loading it
Server log is informational, but logging errors tends to decrease server performance. Even if it has no impact on the server whatsoever, using any item that causes such messages is a big no-no.

And Cannon did a right thing.
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Offline Jinx
10-29-2009, 02:15 PM,
#38
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

keep in mind - it is NOT the cruise that drains the power....

it is the speed that does. - so - it is your speed being over a specific limit that will cause the drain ... if you cruised at a speed of 50, you d not get a drain.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline kikatsu
10-29-2009, 02:17 PM,
#39
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

@Jinx
Yeah I noticed that the first time this was tested...power loss happens when your ship goes faster than 200 I think....may have been upped recently though, I haven't had a chance to check
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Offline Akura
10-29-2009, 02:17 PM,
#40
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:Well. Call me dumb, but can anyone spell it out more clearly what the new transport guns are now?

It's confusing and seriously I have trouble understanding the words written no matter how many times I read through them.

Currently I'm under the impression that all the turrets are the same in stats.

Transports type 1 to 4 are all now good. Of 4 different classes, and fixed.

Small Transturrets are now Class 3, but with different Projectile.


I'll edit my posts to remove confusion.
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