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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Allowing Capital ship turrets mount lower level turrets.

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Allowing Capital ship turrets mount lower level turrets.
Offline Varyag
03-05-2010, 12:47 AM,
#31
Member
Posts: 1,336
Threads: 23
Joined: Dec 2007

I do agree that the same guys who are making a bad time are also not really that good in them. Call them target practice.

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"I looked up and all I saw was green death"
Camtheman Of Freelancer4Ever
03-05-2010, 01:00 AM,
#32
Unregistered
 

Omg...

Yes please.

I'll remove all my FIX CRUISE NAO stuff and never be annoying again if this gets put in... The cruise drain will equalize it. Plus, the things are already balanced for eachother. I mean look at the gunboat missles range. It'd be easy to avoid, just like solaris is today.

Everyone gets to chose their ships role. It should/will never be chosen by merely the ships size
Offline Blaze
03-05-2010, 02:10 AM,
#33
Member
Posts: 1,482
Threads: 63
Joined: May 2009

I say give Cruisers a Buff to like the Battleships.
Double their weapon damages too.
And then increase gunboat weapon damage by 50%.

Of course the energy usage will also be increased just like the BSes

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Offline Fellow Hoodlum
03-05-2010, 01:54 PM,
#34
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Cruisers and battleships firing a complete gunboat loadout infinitely, is never ever going to happen.
Filed under the 'Get real' category in the recycle bin.
Thank God there are a few people who actually understand balance still working on this mod ...

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Some say he is a proud member of: "The most paranoid group of people in the Community."
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