• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 507 508 509 510 511 … 547 Next »
Possibly new rouge/molly/pirate GB

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 2 3 4 5 6 … 8 Next »
Possibly new rouge/molly/pirate GB
Offline Doom
09-26-2007, 08:03 PM, (This post was last modified: 09-26-2007, 08:25 PM by Doom.)
#31
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

ya..it is so ugly..hehe..even i see that..but in order to keep it it in FL style i made it to be ugly

Rouge GB description:

Quote:Developed at Buffalo by Liberty Rogue technicians, the Rogue Gunboat is known as a clumsy and roughly constructed ship. However, in skillful hands this inexpensive gunboat can become a devastating weapon due to its formidable armor and advanced power array. Liberty Rogues are not only using the gunboat themselves in Liberty and Independent Worlds; many ships of this class are sold to Mollys of Dublin to aid their endless struggle against the Corsairs.

i think my enemies will run from prospector on sight of this thing...u wont need weapons flying this :crazy:

and about moving turrets about..that is harder then it seems..model has special modeled hardpoint with weapon plate skin on them...so they need to be moved on model as well as in hardCMP...i will make one copy of this ship with rearranged hard points...


but closer the weapons are more precise u will be when shooting...
Reply  
Offline Drake
09-26-2007, 08:29 PM,
#32
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

Maybe it's just me, but I don't really think it's ugly at all. I think it looks better than a whole lot of other ships, and certainly better than the other Rogue/Molly ships, while still being obviously related to them.

Of course, I also think the Bretonian ships are rather attractive, so maybe I'm just weird. :unsure:
Reply  
Offline Dopamino
09-26-2007, 08:32 PM,
#33
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

every thing looks good to me. except the engine flare things (gah i forgot the name!), why are they green? its not a rheinland ship...

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
  Reply  
Offline alance
09-26-2007, 08:46 PM,
#34
Member
Posts: 511
Threads: 29
Joined: Jul 2007

I'm really starting to like it! Removing the middle engine was a good thing to do. Now one more thing you should try:)Please remove the braces/bars that are attached to the bridge. Just leave the big neck thing. Those struts or braces just look tacked on and for me they do nothing positive for the model.

[Image: disco_spacer.gif]
[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
  Reply  
Offline Dopamino
09-26-2007, 09:25 PM,
#35
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

if you do what morrigan says, make the neck wider.

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
  Reply  
Offline Unseelie
09-26-2007, 10:04 PM,
#36
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

prolly should make the cockpit closer to the hull...and, its a rogue ship, so it could use an extra plate or 3...

Reply  
Offline Doom
09-26-2007, 10:08 PM,
#37
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

Engines are green only cause i replaced behemoth model with this. And remove those supports...ok will try...
Reply  
Offline RingoW
09-27-2007, 03:51 AM,
#38
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

Let the Struts, cause it is roughly constructed and build and after some tests the hull integrity becomes critical.
The Rogue engineers improvised and welded some additional struts on the hull.

I make small boxes, skinned with the weaponplate to work as a weapon/turret mount.
Reply  
Offline alance
09-27-2007, 05:26 AM,
#39
Member
Posts: 511
Threads: 29
Joined: Jul 2007

' Wrote:Let the Struts, cause it is roughly constructed and build and after some tests the hull integrity becomes critical.
The Rogue engineers improvised and welded some additional struts on the hull.
I understand the idea behind the struts, but they don't really look very good on the ship. It looks plent "roughly constructed" even without them.

[Image: disco_spacer.gif]
[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
  Reply  
Offline Doom
09-27-2007, 01:06 PM,
#40
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

i will remove front struts...those don't look good imo too...and possibly those directly below the cockpit...but i think i will leave those struts at back...gonna do some testing to see what looks best...

and about the neck..i did made it bigger, times 2...but i can make it even bigger if u wish...

i am going on business trip tomorrow and i will be absent for three days...so new changes will be on monday...
Reply  
Pages (8): « Previous 1 2 3 4 5 6 … 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode