1. Yngens numbers are not correct, because each shield bat and nanobot has a regen capacity of 300.
Example1: VHF with 10000 hull and 70 bots, without armour upgrade.
70 bots x 300 = 21000 capacity. Gives a bit more than double the hull regen.
Example2: VHF with 10000 hull and 70 bots, with armour upgrade 25000 hull.
The whole bot capacity will be lower than to regenerate the hull one time fully.
I'm also convinced, the armour upgrades don't work as they should.
Nevertheless, the fights are quite long and will be, because many players will just evade enemy fire, til their shields are backed up automatically.
' Wrote:...the gunboat-whoring (they are still overpowered, three or four shouldn't be able to kill a Battleship)....
Sorry to go off topic, but... uhhh.. yes they should. Three or four FIGHTERS can kill a battleship, with ease... Even three or four average-piloted fighters. Battleships can actually hit gunboats, whereas they have trouble with fighters. So yes, even two or three gunboats should be able to take out a battleship.
Alright, off-topic off.
Guys, any changes to this system might give some benefits, but from what I can see it'll completely unbalance half the ships in the mod. It might have been a good idea at the beginning, but not now.
Besides, there are enough fighters that rebalancing the b/b would be WAY too much work for Igiss, he has enough to do as it is, plus some fighters' only advantage is a ton of b/b. Alright? Good.
Ok I am going to charge straight into this debate like a new player flying straight at me with his sheild down.
I disagree with any changes to the current set-up. Most of my PVP encounters do not last that long and when I encounter someone skilled then yes the fight can drag on but I always take that as a challange and a mark of respect. The majority of fights though do not turn out that way. I am a bit concerned tampering with the balance is playing with fire.
If you simply tire of a fight against a skilled opponent then withdraw, escape is also a skill.
I don't think I'm that 'skilled'... I've got good reflexes, but I don't PvP enough to get really good at at... But I can still drag dogfights out for an hour or more.
' Wrote:Ok I am going to charge straight into this debate like a new player flying straight at me with his sheild down.
I disagree with any changes to the current set-up. Most of my PVP encounters do not last that long and when I encounter someone skilled then yes the fight can drag on but I always take that as a challange and a mark of respect. The majority of fights though do not turn out that way. I am a bit concerned tampering with the balance is playing with fire.
If you simply tire of a fight against a skilled opponent then withdraw, escape is also a skill.
every one knows how to escape in a fighter easyly..so it's not a skill any more..flying around in circle with thruster.....90% chance you can escape safely......the only way to against fighter flying around in circle is using missiles..but people will complain about it if missile getting more seeking ability and speed.. because most likely is going to hit even they flying in circle..
@ Drake: Retreat is always an option in a fighter in my experience. I would claim to be skilled in a fighter. Anything larger and I am awful.
@ X-Lancer: Retreating is a skill, particulary against multiple opponents who know what they are doing.
It is my pleasure to train alot of new players that come on the server, some learn faster than others. Mess with the balance and you are going to have alot of frustrated learners constantly getting their ass handed to them even quicker than they already do. Thats not fair on them is it?
I fought a guy 3 times last night from another server who had been playing for 2 years and told me he was one of the best on the server. Each fight lasted no longer than 5 mins and he told me who could not remember the last time he had lost so badly. Thats against someone experienced with their controls. I dont want to be killing people so quickly they become annoyed and frustrated.
Yes some fights do go on far too long but take that as either..
A) You are evenly matched.
B) One or both of you are laggy.
C) You took the wrong load-out to the wrong battle.
D) One of the players is simply dodging and not actually trying to fight, a player who does this properly can survive almost indefinatley and is annoying as hell (I dodge and evade when I am outnumbered badly but I still try to work an attack angle to strike my weakest opponent).
Obviously this is just my opinion, not an attack on others views. As I said we are playing with fire here, a fire that could badly burn a mod we all love.
' Wrote:every one knows how to escape in a fighter easyly..so it's not a skill any more..flying around in circle with thruster.....90% chance you can escape safely......the only way to against fighter flying around in circle is using missiles..but people will complain about it if missile getting more seeking ability and speed.. because most likely is going to hit even they flying in circle..
' Wrote:A) You are evenly matched.
B) One or both of you are laggy.
C) You took the wrong load-out to the wrong battle.
D) One of the players is simply dodging and not actually trying to fight, a player who does this properly can survive almost indefinatley and is annoying as hell (I dodge and evade when I am outnumbered badly but I still try to work an attack angle to strike my weakest opponent).
Actually I have to agree with this one.... recently the laggy part was spoiling it a bit for me....
D) Depends very much on what kind of loadout and aim you have... with the rign one of those you can hit dodging players too.
Fights against less skilled players are usually over quite fast... fast enough to make them angry anyway.
Still I would like less bots on fighters.... but as someone said it will be very difficult to balance... especially HFs/LFs and lover stats ships.
In my Crow I usually lose 4 bots when I crash to any NPC without my shield up.. and that happens quite often.
In Dagger I lose half hull in a single crash with asteroid.
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Igiss says: Martin, you give them a finger, they bite off your arm.
' Wrote:I meant it's not always an option in an RP sense. KNF ships flying over Leeds, I'm a BAF fighter, and I'm supposed to retreat? I don't think so.
OK I see what you mean mate. Well I can agree with that for the most part. Suicide does not make much RP sense to me but to go down fighting to the death is honourable and shows good sportmanship.. Although I do not view bugging out as a crime to be honest. In an organised PvP I will fight on to the bitter end. In an RP situation a tatical retreat seems like good RP to me.