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idea for battleships...

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Pages (5): « Previous 1 2 3 4 5 Next »
idea for battleships...
Offline pipsqueak
01-09-2008, 05:32 PM, (This post was last modified: 01-09-2008, 05:36 PM by pipsqueak.)
#31
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Yes... They would move slow but how slow 201 ? is about 57 percent the current speed. so it would take about twice as long considering the thruster drain and pilot inefficiencies. This would also solve the problem of "shield Running", as any cap entering the battle will have to finish what it started. I do agree on longer rannge on the guns. Whether it can hit the target or not is not the matter, but a BS should be able to shoot 5k with its smaller turrets. May be double the hull (with 4x armor it will be a lot) with but leave shields as they are in this conhfiguration. More efficient thrusters could be made available. 150 mil for a Gazelle Thruster? 85 ?) So they can thrust for a certain amount of time then they have to recharce to move further (finally a better engine kill for them). Also that makes their weapons available all the time. Form on another ship and become a gunner if you have to as it will never go in cruise. That also brings into play a BS's agility. As a Rhineland BS will be a lot slower due to mass shifting efforts being a lot more. but could potentially have 5.6 mil aromour with all Lvl 8 armor upgrade.

AOM I do respect your opinion and love your work. Let me know what you think ?

[Image: pixresizeuo0.jpg]
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Offline chopper
01-09-2008, 05:47 PM,
#32
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Then it you could open a subject : "Why are BS thrusting faster then BC, Cruisers and Gunboats".
Even if you would give them a Thrust ability, it would only reach 130 max speed.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline Jinx
01-09-2008, 06:10 PM,
#33
skipasmiður
Posts: 7,685
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a battleship shouldn t thrust for more than 130 - but thrusters are useful even if they only thrusted 100 - cause when an BB E-kills, it can change direction with its thrusters - right now, it cannot do that.

anyway, its only an approach - however the high interest in further working on the complicated subject of battleships is still of great interest - even if the chances that anything will ever be changed are quite small. it starts with the opinions drifting greatly apart from each other - about limiting capships in general, by those that would rather not like them in player hands at all .. .to players that love them and do not have a problem with capship spam - up to the possibilities to actually work on the subject and balance issues.

either way, its impossible to please everyone. some things have been changed so far - that is the increase of the price of battleships by 4 times ... another issue propagated by the cap hating part has been inplemented, too - the "one BB per person" rule. that those were just 2 suggestions out of hundreds concerning BBs - i d like to know what igiss thinks about the whole Battleship discussion - if he thinks that battleships are OK the way they are - or too strong, too cheap, too weak - whatever.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Offline pipsqueak
01-09-2008, 06:12 PM, (This post was last modified: 01-09-2008, 06:32 PM by pipsqueak.)
#34
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Try it Jinx, I e-Kill right now and it works.....

As for thrusting at 201(make it a even 205)....remember smaller ships can cruise at 350 and get closer to get a shot. Why 201, because that would make most of the fighters not being able to constantly bombard a BS (more tactical/These THrusters could be made limited to CAP ships {Cap ship thruster upgrade?}). There will be no more Shield running, cause all ships that actually can utilize shield running will not be able to. Let the fighters shield run (remember with a 5 /6k gun range even when the speed is 1400 means a spray and pray tactic could work for a capship and there is always a chance for them to blow up within 5k). Will probably need a new Gun for BS (8.33 refire ~ 5k range ~ 1400 speed ~ 120/240 damage ~ 1400 drain). These are anti fighter shield guns, Cap pilot will have to choose how many of these to mount and be at a disadvantage in fighting a capship ( as these are a lot less harmless against CAPS). If a fighter shield runs... it may get blasted on its way in or out and lose it again. Also this way Bigger corporations and houses can set up caps to do different tasks. e.g. Decent fighter killler that is worthless against cap ships and vise versa. I am sure this theory has holes so please give feed back.

AOM tell me how do a set up a server to test this out. Help me, I wanna see how well this works before I keep babbling.

[Image: pixresizeuo0.jpg]
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Offline Jinx
01-09-2008, 06:14 PM, (This post was last modified: 01-09-2008, 06:17 PM by Jinx.)
#35
skipasmiður
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good - E-kill, and try to change direction without loosing E kill... ( battleships without thrusters )

that is - focus on a center target and circular strafe around it in a battleship ... can you do it? - i d be surprise, it doesn t work with a zoner juggernaut - you d have to engage the engines again, meaning, you go straight towards the target instead of "drifting" in a wide circle around it.

and for the usefulness of such a manouver - do it a bit faster than with strafing thrusters - haha. in a gunboat, you can circle a target well at a speed of 100 - 130 using thrusters to adjust your circluar movement

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Offline pipsqueak
01-09-2008, 06:37 PM, (This post was last modified: 01-09-2008, 06:44 PM by pipsqueak.)
#36
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Well, on BS you do not straffe.....you do that and it stops working. But it allows you to do manuvers that can com in handy. Lining up to dock to a lane while appraching at a perpendicula angle. E Kill and line up BS as you approach it. I said it can be done I didnt say it was perfect.

And if we add thrusters, the mass variable will come into play and the ship will be a lot slower in its maneuvering. (very slow to top speed).

Edit: I just reread your post and I think we both agree on what a BS can do... lol

What do you think m8.

[Image: pixresizeuo0.jpg]
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Offline Gamazson
01-09-2008, 07:39 PM,
#37
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I like that Idea pipsqueak but I do not know if it is possible to disable cruise on specific ships.

AKA Nexus
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Offline pipsqueak
01-09-2008, 08:02 PM, (This post was last modified: 01-09-2008, 08:30 PM by pipsqueak.)
#38
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Yeah I see what you are saying......DANG IT!!!!:mellow:

Edit: Ooh, I read the solution posted by some one else, its so simple.... change the cruise charge time for all caps to 60 seconds. So the cruise can only be used in times of going from point A to point B. And not really in Battle. Though I would still like the Battle ship pilots to not use cruise at all and thrust their way out of trouble.

[Image: pixresizeuo0.jpg]
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Offline chopper
01-09-2008, 10:53 PM, (This post was last modified: 01-09-2008, 10:53 PM by chopper.)
#39
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Well, things would get a bit complicated..
Fighters would have to start Cruise for chasing Thrusting Battleships, while Gunboats would have to start cruise for chasing Thrusting Fighters.:D

I see your point, but i'm not sure it would be worth the trouble.
It looks to me like more work less results.

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Offline X-Lancer
01-10-2008, 12:30 AM,
#40
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Posts: 1,173
Threads: 147
Joined: Jan 2007

what about...set battleship's cruise starting time to 60 second..but normal/thrusting speed to around 150..and change the pirmary to a low refire..(may be like the motar we have now..) huge damage (like the battleship motar we have now..)..long range..medium speed (900m/s~1.2Km/s)..but no energy usage..or improve the battleship powerplant can let the battleship well handling all those heavy weapons..anti-fighter fast firing gun..3~4K range..fast refire rate..but low damage..and high speed of course..(not laser...like 1600~2000m/s is enough.)
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