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RHA Heavy Cruiser

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RHA Heavy Cruiser
Bobthemanofsteel
02-11-2011, 04:54 AM,
#31
Unregistered
 

See, this is what caps should look like.

Not what is considered 'Freelancerish'.

<3 as always, Luis.
Have my children.
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Offline Eppy
02-11-2011, 05:09 AM,
#32
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Very nice! I like the base design you've got going here, it's a good extension of the pre-existing Hessian line, and it looks like you haven't butchered the model. I can't wait to see what it looks like textured; that's going to be a challenge, but it's the good kind of challenge.:laugh:

That said, I have some concerns. I'd like to see you saw off those wings past the two reactors, and there are a couple of reasons for that, first and foremost being that those will be an absolute nightmare to hitbox, and that they don't really add that much target area to the model to begin with; it would probably be beneficial to cut them off, because it wouldn't really change the practical size of the target area (they're so far off the main body it's going to be hard to hit them anyways), and it saves your hitboxer a lot of headache. On top of that, I think it looks better that way; if you'll look at all the vanilla warships they're pretty streamlined, and you'd be sticking to that convention, giving it more of a naval vibe than a giant Odin. And, as we have learnt, big wings on capital warships is not always the best idea. They catch rocks and make right-angle turns not only possible but very frequent (or now just stop you in your tracks).

EDIT: ALSO. Smaller cross-section means closer camera, more accurate targeting against small objects (like Praetorians).

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Shagohad
02-11-2011, 06:58 AM,
#33
Member
Posts: 2,055
Threads: 145
Joined: Jul 2007

' Wrote:Very nice! I like the base design you've got going here, it's a good extension of the pre-existing Hessian line, and it looks like you haven't butchered the model. I can't wait to see what it looks like textured; that's going to be a challenge, but it's the good kind of challenge.:laugh:

That said, I have some concerns. I'd like to see you saw off those wings past the two reactors, and there are a couple of reasons for that, first and foremost being that those will be an absolute nightmare to hitbox, and that they don't really add that much target area to the model to begin with; it would probably be beneficial to cut them off, because it wouldn't really change the practical size of the target area (they're so far off the main body it's going to be hard to hit them anyways), and it saves your hitboxer a lot of headache. On top of that, I think it looks better that way; if you'll look at all the vanilla warships they're pretty streamlined, and you'd be sticking to that convention, giving it more of a naval vibe than a giant Odin. And, as we have learnt, big wings on capital warships is not always the best idea. They catch rocks and make right-angle turns not only possible but very frequent (or now just stop you in your tracks).

EDIT: ALSO. Smaller cross-section means closer camera, more accurate targeting against small objects (like Praetorians).

Listen to this man and your epic ship will be an epic reality. We implore you, Luis. Go through with this. Make this a reality.

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
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Blighter
02-11-2011, 08:00 AM,
#34
Unregistered
 

I like it very much as it is personally and I think you did a very good job at making it fit into the current Hessian shipline and I'm looking forward to see where the further development of it goes, as the rather ugly current Vidar is aesthetically outclassed by far by our current Praefect and pretty much all other Cruisers bar the Squildo.
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Offline darkxy
02-11-2011, 08:50 AM,
#35
Member
Posts: 614
Threads: 32
Joined: Sep 2009

Do want!

[Image: outerglow.png]
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Offline Blodo
02-11-2011, 08:53 AM,
#36
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

I like the style very much. This looks like a viable replacement for the current model. That said however, if there is still some room for changes, I think it would actually look better if it got a tiny bit more bulk vertically (maybe at the back as the current model has?), and the wing tips (the things straight after the reactors) shortened or made more vertical as well to reflect how the increase in scale would make it more bulky and less "aerodynamic".

What does everyone think?
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Offline Cond0r
02-11-2011, 10:45 AM,
#37
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

To be honest, it looks pretty neat as is. BUT if it was to look even more similar to the current Vidar, and yet more "heavy" like, then I think you could remove the tips of the current wings up to that round thing, and just add more bulk on the back of the ship. Maybe perhaps even on the lower part.

But like I said, its a great model right now as well.

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
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Offline Jansen
02-11-2011, 10:48 AM, (This post was last modified: 02-11-2011, 10:49 AM by Jansen.)
#38
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

Great model, thats what happens if the Odin grows up ;)
But I think Eppy is right here, cutting the wings after the reactors should still leave an awesome model, while it would be useable in asteroid fields as well. Right now I would imagine it to be a nightmare there. Please get it finished and submit it!

[Image: HkdyBql.gif]
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Offline Valinor
02-11-2011, 10:50 AM,
#39
Member
Posts: 656
Threads: 13
Joined: Jan 2010

I really like it, hope we'll see it in game soon or later.. >_>

Official member of the Hessian Conspiracy.
[Image: subsign1.png]
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Offline sean24
02-11-2011, 10:58 AM,
#40
Member
Posts: 1,234
Threads: 116
Joined: Apr 2008

I'm absolutely in love with the design. Blodo's suggestion about adding more bulk vertically i'm also in agreement with.

Don't forget to send the file to a developer and get this baby ingame :)
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