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  Discovery Gaming Community Rules & Requests Rules
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Rule clarification

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Rule clarification
Offline tfmachad
01-16-2008, 08:36 PM,
#31
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' Wrote:...
But, i would hope that a discussion on this can ensue that might allow for a liberalisation of certain rules, perhaps in the next version of discovery:). The community has been around a lot longer than i have, and all you guys have contributed time into making this the great game that it is!
...
Well, Laowai, putting the role play aside, the rules are as such because having it otherwise would be disruptive to game play.

Even though BBs are prohibitively expensive right now and utterly useless singled against some three or four fighters (maybe less, two bombers perhaps, I wouldn't know) they excel at vaporizing near stationary targets as transports. Unfortunately there are a lot of people that ignore or aren't prepared to regard role play and simply aim to fly the biggest pwnzr ship and blow everyone up. A pirate player in a BB could just sit at a tradelane intersection and mindlessly point, click and *boom* at will while uttering '2 millz... no? die!'

Unfortunately, rephrasing the rule to cover this particular exception (even though it's very valid) is asking for loopholing.

I'd say the best solution is simply ignoring the people doing it, but I know from experience that in certain scenarios this means ignoring everyone around you. A better option would be trying and RPing them to death. Do your very best and amuse the guy, maybe you can convert another one to the light. Unfortunately there's no way making everyone to RP. The best we can do is establish clearly delimited boundaries to see if they get a clue, this is one of them.


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Offline Laowai
01-17-2008, 12:52 AM,
#32
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' Wrote:I'd say the best solution is simply ignoring the people doing it, but I know from experience that in certain scenarios this means ignoring everyone around you. A better option would be trying and RPing them to death. Do your very best and amuse the guy, maybe you can convert another one to the light. Unfortunately there's no way making everyone to RP. The best we can do is establish clearly delimited boundaries to see if they get a clue, this is one of them.


Way ahead of you there mate - was doing exactly that, sitting outside a Corsair base last night watching these brazen traders waltz right on up to and by me.... i warned them out of the system, alerting them to several Corsair Titans that were enroute to say hello to them. One took heed and didn't come back... and the other one...

well he has probably read this thread;)

As i said, I'm in it for the RP... as of now, whenever my char tries to fire upon a trade ship while in his cruiser he suddenly falls into fits and convulsions, scarred by a terrible experience with a trader as a child...

er... no, he is actually under the influence of a vast, trader's guild mind control experiment being conducted on pirates to ensure the safety of traders everywhere...

er... no?.. ok, all pirates in Sirius are actually really nice guys with a sense of decency and fair play and because they are such nice guys ( actually the word is "swell"), because they are such "swell" guys, they don't wanna be unfair to the poor little old trader who is running the nasty passengers to Crete and engage him from a cap ship, they don't want to have an unfair advantage.

believable? well.... ok, all pirate cap ships targeting systems can't actually lock onto traders owing to a Sirius wide glitch.

....anyway you look at it, it's a role play stretch.... and while it's a clear boundary, it's a slanted one:(


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BULLDOGNK
01-17-2008, 08:10 AM,
#33
Unregistered
 

I agree with All thats posted here and Back up hoodlum 100% as Admin.

But my personal point of view differs from my role as Admin.

The NovaPG as Pirates do not use Caps to pirate , plain and simple.

Now for what i see lawfuls are allowed to kill traders with Caps, although they are not covered by the rule, i think they should be.

Things can be changed as with all rules, so i think people should PM Igiss and the Rest of the Admins for a rule change. You dont need a battleship to kill a trader, i personally think its a lame excuse for a kill.

Now i put my Admin Hat back on .......


Cheers
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Offline Spear
01-17-2008, 08:35 AM,
#34
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Well I have to say lawful capships do not attack traders at all. They attack lawbreakers whether they are in a LF, Transport or BS. If you are refering to "smugglers" they are demanded to stop, if they do not they are attacked. To be brutally honest I can only remember our Flagship Goliath having killed 1 smuggler that I have witnessed as the smuggler attempted to speed dock on Manhattan in front of Goliath with us all in pursuit. I am still of the opinon docking on a lawful base while you are being chased by the law is bad RP but thats another issue.

Hell if the powers that be decide to make Killing smugglers against the server rules in anything larger than a GB then I would not object because from my viewpoint, it does not happen anyway. In Liberty we chase them with fighters maybe a bomber or GB if one is on, I am certain in the other houses its the same. You dont see an RM flying around in anything larger than a bomber often.

By all means balance it out. Why would I object to something that is not even an issue to us.

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Offline El Nino
01-17-2008, 01:14 PM,
#35
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Well, one more question...

Is docking when the LAW or UNLAW of the station/planet, denies you the premision against the rules?

If so, than BS's can still be used to enforce the "passenger bann" on crete by pirates, and it would make a lot more sense for lawfuls stoping smuglers too... If there isn't a rule on that, perhaps there should be one.

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Offline Jinx
01-17-2008, 01:33 PM,
#36
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literally - not against the rule. but there is a section in the rules that say that you should adhere to roleplay. - now think of how your character would act when a battleship dedicated to guard a planet asks you NOT to dock. will the character still dock? or will he think twice about it.

when a battleship in crete orbit asks you not to dock - you might consider the spaceport on crete surface to consider you unfriendly if you docked. if you roleplay it - you will not dock. cause the part in the rules about battleships not blowing up traders is not roleplay - its gamebalance.

consider the battleship ready and able to blow you up if you acted against the orders. so docking can and most probably will be considered out or character / out of roleplay. so yes.. a battleship in orbit can be used to stop a trader. provided both players are roleplaying.

personally, i would not consider it a reason to report to admins for a sanction, but rather report to the playerfaction to let them know about this traders behaviour to disobey orders - so things can be treated in a roleplay fashion.

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Offline Stoat
01-17-2008, 02:11 PM,
#37
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The rules are fine imo. The only thing that needs changing is the attitudes of some players.

If you're an unlawful, do not kill a trader in anything bigger than a gunboat. Ever. If you're in a cruiser or battleship and you tell them not to dock and they do, get a screenie and report them for being OORP.

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Offline Spear
01-17-2008, 02:17 PM,
#38
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I think a compromise could be reached here. Anyone should not dock on a lawful base if they are pursued by the law or have attacked a lawful vessel in that system just because their Rep allows them too. Like for example a mercenary flying into Manhattan space and killing a LSF pilot them docking on the planet. Clearly bad RP! I think something like this happened to RM awhile ago prompting the first mercenary ban in Rhienland.

From the perspective of sitting in a Corsair BS outside the planet and a trader comes along with passengers, no you cannot tax them or attack them instantly but you should be able to refuse them docking rights and turn them around. To dock after you have been refused docking rights by the faction in control of that base should be a OORP violation or be considered a hostile act therefore puting the trader on a KOS footing (For one time only).

It makes perfect sense to me. Smugglers or mercs that commit unlawful acts and are being pursued by the law should not dock on a lawful base and traders/anyone refused docking rights by a faction member of that base should not be permitted to dock. Everyone should request docking permission from a person from the faction in charge of that facility is in system. Makes good RP sense to me at least.

Remember what I just wrote above is not the current rules, just a viewpoint of better RP.

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Offline Magoo!
01-17-2008, 09:52 PM, (This post was last modified: 01-17-2008, 09:52 PM by Magoo!.)
#39
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elgatodiablo Wrote:I agree. It is a bad waste of resources to make Battleships enforce trade laws anyway, and thus, bad RP.

Eh... And you call the BS's posted throughout Liberty... What? Domestic peace-keepers? I demand a sanction on the crew of the Mississippi!

And if a Corsair in a Preafect (or whatever their cruiser is) saw a gynormous trade ship going by, loaded to the gills with Cardamine, he'd have to call in the tiny-dewlap pea-shooters to take it out? That seems silly. Oh well, it makes the LSF an easier target to harrass if they stop you in a Dreadnought I suppose.

I just think its weird that you'd have to go, "EH, well... MMMM... (agitated nerd noises) I'm watching you! *glare*".

Instead of, "Corsair... Cardamine... Corsair... Cardamine... Teh boominate."
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Offline Laowai
01-18-2008, 03:57 AM,
#40
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Posts: 1,452
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' Wrote:Eh... And you call the BS's posted throughout Liberty... What? Domestic peace-keepers? I demand a sanction on the crew of the Mississippi!

And if a Corsair in a Preafect (or whatever their cruiser is) saw a gynormous trade ship going by, loaded to the gills with Cardamine, he'd have to call in the tiny-dewlap pea-shooters to take it out? That seems silly. Oh well, it makes the LSF an easier target to harrass if they stop you in a Dreadnought I suppose.

I just think its weird that you'd have to go, "EH, well... MMMM... (agitated nerd noises) I'm watching you! *glare*".

Instead of, "Corsair... Cardamine... Corsair... Cardamine... Teh boominate."


my point.

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