Er, I'll probably disrupt the personality cult here a bit ... the visibility increase has been proposed by other people in the development team repeatedly...
... just so that you don't have to blame Cannon if it breaks. ;)
I think it was somebody else, but hey. What matters is that it's finally there.
What I see as great is that the "scanning range" value on scanners actually matters now - you can select the NPCs visually by clicking on the ship in space if it is big enough for you to see it, up to the new distance limit. But they will not show on your contact list if they are beyond your scanner's range. Which is why some folks were talking about 4K, I imagine. The distance at which NPCs spawn remains unaltered - they will still appear at 2.5K and try to ambushCD.
What's better and worse at the same time, is that once you spot them they won't go away until you're (the new distance) away from them.
This also affects Nova torps - before this change, fired tracking ammo would disappear the same way as NPCs if no player was within 2.5K - meaning that you can bombard stations and weapon platforms and even stationary battleships from outside their gun range.
If you try a Nova on a weapons platform on another server, fire it from 3K and stay at 3K from the platform, the target will not take damage because the torp is discarded before it gets there.
It is entirely possible that the change will increase server load in situations with many missiles, NPCs and players. How much, that is the question.
' Wrote:I'll also be uploading various changes related to the mining system in the weekend. These address various balance concerns and possibly make things more fun. We shall see.
Much appreciated - much needed. Looking forward to it.
' Wrote:It is entirely possible that the change will increase server load in situations with many missiles, NPCs and players. How much, that is the question.
All fighter missiles have a range below 2K.
Gunboats are at 2.5K.
Now destroyers/cruisers hit at 6K.
And battleship record is 4.5K.
I haven't seen any cruisers using missiles so the battleships remain the only issue.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
' Wrote:This also affects Nova torps - before this change, fired tracking ammo would disappear the same way as NPCs if no player was within 2.5K - meaning that you can bombard stations and weapon platforms and even stationary battleships from outside their gun range.
If you try a Nova on a weapons platform on another server, fire it from 3K and stay at 3K from the platform, the target will not take damage because the torp is discarded before it gets there.
It is entirely possible that the change will increase server load in situations with many missiles, NPCs and players. How much, that is the question.
Change NPCs so their turned off at 125 people then?
Nova torps can be "bugfired" with cruise speed for up to 10k... but there is a cool thing with this... the first 7,5k it WONT track, but if the target is within the 2.5k tracking range at the end, it will start tracking.... ofc, if the target moved 2.5k from the original straight line when you fired 10k away, it wont know its there and continue on for the remaining 2.5k before going kablam.
But yes, tested this little thingy with some friends back in the days... its wierd, the torp still does damage..
PS: HOW IS THAT "NOVA NOW WORKS ON BS SHIELD" THING GOING? I ASSUME YOULL MAKE CRUISER MISSILES WORK TOO WHILE YOUR AT IT.