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Player owned stations (POS?) in 4.86 ?

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Player owned stations (POS?) in 4.86 ?
Offline RmJ
07-23-2011, 05:27 AM, (This post was last modified: 07-23-2011, 05:31 AM by RmJ.)
#31
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' Wrote:so it will essentially copy your IFF and ID stuff, so if your a indie pirate ship or something and you build a base, any indie Pirate with the same ID and sameish IFF would be able to dock there?



That is a good question. I would find it fitting that your rep would match the base you own. As the same of those who dock other than yourself.



I'd would guess that it'd be profitable that you have a Freelancer IFF, and ID while creating bases.

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Offline Kharon
07-23-2011, 07:57 AM, (This post was last modified: 07-23-2011, 07:57 AM by Kharon.)
#32
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' Wrote:[...]and you can only buy equipment/commodities from players if the station has sufficient money.

[...]
Destroying a station takes some effort but building and maintaining a station takes a lot more effort. I would be surprised if a single player could do it by themselves.

So get other players "maintain" aka deliver what is needed to keep running...all you need to be(come) is:
$the$ $shiny$ $beach$:crazy:or:crazy:§the§ §Faction§ §dictator§.

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Offline Michael Trenton
07-23-2011, 08:41 AM,
#33
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:)

Did I hear that correctly? More bases in need of supplies?

($_$)

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Offline Stygian
07-23-2011, 08:49 AM,
#34
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$_$ indeed

Business is gonna be booming.

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Offline William Frederick Cody
07-23-2011, 09:09 AM,
#35
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' Wrote:If the station has people, water, food, energy and parts for repair it will easily survive group of players shooting at it for a long time. Once the station runs out of parts, it is easy meat.
Yes, the stations are permanent unless destroyed.

I should mention that stations will be destroyed automatically after a few days if they run out people, water, food, energy and parts.


' Wrote::)

Did I hear that correctly? More bases in need of supplies?

($_$)


' Wrote:$_$ indeed

Business is gonna be booming.

An interesting challenge to run such a station.

Dunno, if it would be possible, but perhaps it would be a good idea to waste my money.

And yeah! That would push the business alot.:yahoo:

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Offline lousal
07-23-2011, 10:18 AM,
#36
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Joined: Apr 2009

---------------------------------------------------------------
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Offline moebus
07-23-2011, 02:07 PM,
#37
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This is really a good news, now the supplies coming to omicron-74 will have an ingame purpose :o)


»»» The Seraphim Info Page »»» Recruitment »»» Missions and Reports »»»

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Offline Dart
07-23-2011, 03:33 PM, (This post was last modified: 07-23-2011, 03:33 PM by Dart.)
#38
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But Cannon


will there be a test server for this? :<
would we be able to do this on our own servers?

I don't wanna screw up a station just because it was using it for the first time >_>

edit: why do you need people if you can just have robots? O_o

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Offline Ingenious
07-23-2011, 04:42 PM,
#39
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' Wrote:An interesting challenge to run such a station.

Dunno, if it would be possible, but perhaps it would be a good idea to waste my money.

And yeah! That would push the business alot.:yahoo:

You do realize that you could operate your code shop by setting the prices and simply unloading your codes at the station (if you kept the station safe/operational). Maybe that's the best thing with your new hand problem.
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Offline Luka
07-23-2011, 04:44 PM,
#40
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This will become 88Flak if they're flyable, Cue my reaction
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