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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discussing the lore of CR

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Discussing the lore of CR
Camtheman
01-11-2012, 04:19 AM,
#31
Unregistered
 

To be completely honest I don't believe imported RP deserves a place in Discovery.

Especially not its own ID.

Nor its own official faction.

Imported ships, not okay.

Imported RP, okay?

Like I've been saying, it's the general air of the community and (unless it suddenly changed) Admins/devs are the only ones who can judge RP and make changes based on their opinions, and this is exactly that.

An opinion.

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Offline Switchback
01-11-2012, 04:28 AM,
#32
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

Lore is fine.


Players running the faction, not so much. Kicking someone without so much as warning them in a skype PM about "hey, go post in the role call" is kinda not cool. but np.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
  Reply  
Offline DarthBindo
01-11-2012, 04:43 AM,
#33
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:Like I've been saying, it's the general air of the community and (unless it suddenly changed) Admins/devs are the only ones who can judge RP and make changes based on their opinions, and this is exactly that.

An opinion.
Honestly, i think we should have a ton mroe admins/devs specifically to judge RP, and then....
ya know, actually have them change things to show the consequences of official faction's actions.
They get all this power, and yet have no responsibilities to use it correctly or properly.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline CzeReptile
01-11-2012, 09:49 AM,
#34
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:Sides, If I'm numerous enough and good at PvP, i don't NEED to be a capwhore.

kay. Ground all caps. WAIT. Rest of CR cant fly for squat. Launch caps.

' Wrote:Oh, then I guess someone was using their ships, ID's and tags today.
' Wrote:Or a bunch of them. Anyway, just making sure that their ID still allows them to go hunting in Omicron Alpha.

It does not. But we still go there. They do.

[Image: n24ZouO.gif]


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Offline JayDee Kasane
01-11-2012, 10:04 AM,
#35
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

Pffft... Lore.... Forums+Game =/= Lore. its simple as Forums =/= Game (in RP terms)

[Image: 6FadQ6bTk_g.jpg]
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Offline Knjaz
01-11-2012, 10:25 AM, (This post was last modified: 01-11-2012, 10:30 AM by Knjaz.)
#36
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

Are you seriously trying to bring that logic into FL?

Ok, tell me then, how

Hellfire Legion, a bunch of rogue ships, managed to survive, create shipbuilding capabilities that are technologically on par with Liberty ones, etc? Just imagine a USA CBG that went rogue into africa and started to build their own fleet thats technologically on par with USA? :lol::lol::lol:

How the hell bunch of rogue miners (Hessians) managed to a) create capital/military shipbuilding capabilities of their own b) create capital fleet of their own


Mollies/Rogues. That isn't even funny. Where the hell did they learn to build destroyers? Anf if they can, why junkers can't.

Zoners. Olol. Few thousand (just look at population of their bases in vanilla) people that were struggling for survival in omicrons in vanilla freelancer suddenly pop out behemoths like Jinkusu. They would struggle to build a decent combat fighter that's on par with Houses!

Bounty hunters. Especially Core. Show me a commercial organisation in today's world that have enough resources to field and maintain at least one CBG, with full wing. Also replace losses. Also wage all-out war on someone in some God forsaken place. At same time. Then we'll speak.


IMG. Loosely affilated miners organisation (vanilla) with capfleet. H4h4. Mind showing me Kruger/Daumann/BMM capfleets? Or, say, British Petroleum/Exxon Mobil battlefleet?

GMG and their 80 years war, pure trolling on game creator's side.

Corsairs/Maltese, with just 1 planet (in Vanilla/85) suddenly get their hands on capfleets comparable with House ones.


Tell me how the hell Bretonia is going to survive with current odds (150 vs 30). ESPECIALLY hold Leeds, against a force that consists of 5 times larger number of significantly more powerfull vessels, that also have the best sieging capability in the whole Sirius. Also, cruiser ratio is 2000:500, afaik. Gallics can just point their fleets towards Leeds and roll over open terrain, keeping distance from asteroid fields/clouds. GG Leeds.


Did I forget anyone/anything?
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Luciolle
01-11-2012, 10:29 AM,
#37
Unregistered
 

Well obviously you are just trying to post bad stuff about people that you dont like to vent your anger. Trying to help some people disolve the player faction so they can take over the stuff the players of CR created?

I know for a fact that the CR have strongly limited their cap ship use and encouraged their members to fly snubcraft as much as possible in the past. Do you look at how many people else fly caps? Liberty? Order? Maybe CR members wanna try out the brand new ships too now, liek everyone else? The "cap ships popping up in a few month"... well, is that different for any other faction?

People like to fly caps. That's part of why they play discovery. Because discovery has a lot of very nice cap ships, and they are free to fly them. If they couldnt do that, this server would have died long ago. Just a comment... I almost never fly caps, because I am highly trained in fighters. But I like to RP in my caps, although I find them unatractive for pvp combat.

About what you said is lore.

What is your problem with the CR population? They left before the "vanilla lore" sleeper ships. The vanilla sleepers left as a desparate move to run from a war they were losing. Its possible that there were many more colonists on the CR ships when they left sol than the 5 that ran through the blockade. Its actually plausible that they were.

And...

The CR population is tiny compared to that of the rest of Sirius. So whats your problem?

Apart form that...

Time passes more or less fast according to how fast you are traveling (dunno if you got that far in highschool yet). The ships of sirius did not have jumpdrives or lanes. They must have traveled with "conventional" speed, which means time passed more slowly for them while they travelled. We dont actually know how long the Sirius settlers were "sleeping". Could have been for centureis. Could even have been for longer, relative to observers that where not traveling with them. (look here if you dont understand taht part http://en.wikipedia.org/wiki/Time_dilation). For people who were not traveling with them at that high speed, more time would even have passed than for the ships. Thats actually part of the Battlestar Galactica lore (I think its explained in season 3 or 4), which most of CR lore is bases on. They systems the CR were in could have been in another corner of space, and since the universe expands that means the 2 were moving at a different speed relative to each other, whic means that time also passes differently in them. So when one of them comes to the other with "non conventional" (jumpdrive, wormhole, nomad-or other tech whatever insta-stravel) ways where the time, its only natural that there would be a time offest, if the 2 had been moving by high "conventional" speed relatively to each other long distances and for long times.

So, CR actually make a lot more sense than... well... most other factions, even the vanilla freelancer ones. Dont even get me started on Gallia or certain others.
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Offline CzeReptile
01-11-2012, 10:29 AM,
#38
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:Are you seriously trying to bring that logic into FL?

Ok, tell me then, how

Hellfire Legion, a bunch of rogue ships, managed to survive, create shipbuilding capabilities that are technologically on par with Liberty ones, etc? Just imagine a USA CBG that went rogue into africa and started to build their own fleet thats technologically on par with USA? :lol::lol::lol:

How the hell bunch of rogue miners managed to a) create capital shipbuilding capabilities of their own b) create capital fleet of their own
Mollies/Rogues. That isn't even funny. Where the hell did they learn to build destroyers? Anf if they can, why junkers can't.

Zoners. Olol. Few thousand (just look at population of their bases) people that were struggling for survival in omicrons in vanilla freelancer suddenly pop out behemoths like Jinkusu. They would struggle to build a decent combat fighter that's on par with Houses!

Bounty hunters. Especially CORE. Show me a commercial organisation in today's world that have enough resources to field and maintain at least one CBG, with full wing. Also replace losses. Also wage all-out war on someone in some God forsaken place. At same time. Then we'll speak.
IMG. Loosely affilated miners organisation (vanilla) with capfleet. H4h4. Mind showing me Kruger/Daumann/BMM capfleets? Or, say, British Petroleum/Exxon Mobil battlefleet?

GMG and their 80 years war, pure trolling on game creator's side.

Corsairs/Maltese, with just 1 planet (in Vanilla/85) suddenly get their hands on capfleets comparable with House ones.
Tell me how the hell Bretonia is going to survive with current odds (150 vs 30). ESPECIALLY hold Leeds, against a force that consists of 5 times larger number of significantly more powerfull vessels, that also have the best sieging capability in the whole Sirius. Also, cruiser ratio is 2000:500, afaik. Gallics can just point their fleets towards Leeds and roll over open terrain, keeping distance from asteroid fields/clouds. GG Leeds.
Did I forget anyone/anything?

Okay I rofld. You sir haz win.
Try me Order please! Hessians too.

[Image: n24ZouO.gif]


Reply  
Offline AeternusDoleo
01-11-2012, 10:50 AM,
#39
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Myea, I've tried to make the same arguement in the past. Zoners... I can understand them building mobile freeports (weak carriers) like the Aquilion, but fullblown dreadnaughts?

- Hessians: While they have shipwrights, they don't have nearly the resources to manage their own cap fleet.
- IMG: While their lore states they do interstellar exploration, which warrants the need for a craft capable of it, I'm glad to see the Zephyr drop from our line.
- Outcasts/Corsairs: Where the hell did all their caps come from? Not to mention the resources to build and maintain em.
- Blood dragons: By lore stated to be very few in numbers, being elite fighterpilots, but they got a siege cruiser and a battleship?
- Zoners: See above. Zoner cap intended for battle is bleh. Conference, Aquilion and Corvo make sense.
- Order: Growing from a handfull of folk on one Osiris to a fullblown navy in <15 years?
- Gallia (all of em): You got those resources -where- exactly? The Rheinies landed in the resource-rich part of Sirius, not the Frenchies.
- Hellfire Legion: Y'know, if Igiss had a penny for every time someone stole a ship from the LN, we'd never need to do a fundraiser for the server again...

But, then again. Every pipsqueek faction thinks it's entitled to a full cap line and two snub fighter guns. Preferably with a signature fighter torpedo to boot. It's how the mentality is these days, and it's made me a little "meh" to the whole thing as a dev. Having this universe make sense would probably mean slicing and dicing through a LOT.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Jansen
01-11-2012, 10:52 AM, (This post was last modified: 01-11-2012, 10:54 AM by Jansen.)
#40
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

' Wrote:To be completely honest I don't believe imported RP deserves a place in Discovery.

Especially not its own ID.

Nor its own official faction.

Imported ships, not okay.

Imported RP, okay?

Like I've been saying, it's the general air of the community and (unless it suddenly changed) Admins/devs are the only ones who can judge RP and make changes based on their opinions, and this is exactly that.

An opinion.

The basic idea of the faction might have been an import, what it is now is far away from this. I honestly doubt that you would see an import behind it if you wouldnt know what it looked like in the past.

Now about the CR lore, I actually find Knjaz explanation pretty good. Your numbers are also not that correct Meow, we have less BS's then we did in .85 once we decided which ones will go. ( We currently have ONE BS more then we did in .85 because we didnt want to take already existing ships from our members, I think you know where that ONE BS more comes from:P)

[Image: HkdyBql.gif]
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