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Corsairs, Outcasts and Krieg

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Corsairs, Outcasts and Krieg
Offline Blodo
03-31-2012, 12:52 PM, (This post was last modified: 03-31-2012, 01:22 PM by Blodo.)
#31
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Quote:You did?
This is the leader of the Hessians who has agreements with Mollys, Bretonia, SCRA, LWB and just about all the merc groups that operate in Sirius?
The person who is at the centre of the anti-corsair alliance?
The LWB don't fight the Corsairs, the Bretonians and the Hessians still end up shooting each other and the Mollys are still far enough that the "alliance" is more like friendly relations and trade in the real world. The SCRA - Hessian alliance (which is on a rocky road as well) seems to be enough to have all Corsairs running for the hills.

I respond to trolling with trolling. Unless you seriously don't understand the difference between a Hessian - Outcast - Rogue alliance against the Corsairs (some of the largest unlawful groups in Sirius agreeing to commit forces) and a Hessian employing a squad of mercs to do a job? I mean, come on, the scales that are involved here are obvious.

Quote:Oh contraire mon amie. They are very organised and fairly single minded. There has not been enough real time yet to assemble the extra ships needed for these inavsion fleets. Currently, Corsair raiders are not only gathering food, materials and sirius credits. They are in the market for intelligence as well. Crete does not have the luxury of a group that can move throughout Sirius' lawfuls unchecked like the Gauls did/do. Whats more, I do believe an assault was made on Rheinland some time ago but was eventually stopped in Frankfurt by an impressive performance from a numericaly inferior RM (maybe someone else here has more info on the TBH invasion of Rheinland?)
Conjecture, and a degree of bias. Player RP means nothing in terms of what the mod content actually says. If it did mean something, then I could RP that since the Hessians killed all Corsairs in orbit of Crete a few weeks ago, "that means we are winning".

If the Corsairs were as organised and single minded, surely they would have destroyed the Hessian movement a long time ago by simply pushing down on them with sheer force of numbers, which can be easily taken from their other fronts. Considering they don't means only that they can't, because they would surely want to. The only reason for this inability must be overall decentralisation, because I hardly see any other reason for a group as expansive as the Corsairs.

Quote:Pardon?
Omega 49 has a PLANET with a not inconsiderate corsair population on it, as well as all their bases throughout the Omega's. Just where is this huge population hiding exactly or have the info cards been tinkered with again?
Yes, all the Corsairs in Omega-49 that by virtue of their disorganisation are concerned only with the riches of Dublin and aren't really too quick to go back into the Omega meat grinder. If they would be, see my point above about the Corsair organisation.

In addition to that, just how big is this population on Gran Canaria? I've found only a few rumours mentioning "Corsairs settling on the planet", and the rest just sees tales of Corsairs visiting the planet or using it to base off to attack Dublin - and largely no mention about the population itself.

Quote:Your assumption is incorrect. Not probably but definately. Even if it were, there are currently two or three raids a day into Gamma within scanner range of Crete itself by numerous Hessian allies/employee's and that alone would be enough to galvanise the populace.
Again, player RP. Server gameplay means absolutely nada. Even if RHA camped the Crete docking ring every day and blasted all Corsairs that undocked, it would still not provide a basis for server pvp to have any impact on mod lore. And this goes both ways.

Quote:This thread is about the Corsair/Outcast conflict. That is the box and the room the box is in.
Indeed. And there's already no shortage of posts trying to drag other factions into this conflict again. The one in the Sigma systems should be squarely Corsair vs Outcast. The Corsair vs Outcast conflict isn't major enough to be able to drag other factions into it on the premise of conflict itself. The only ones who stand by the Outcasts are the cardamine addicted factions. The only ones who stand by the Corsairs are the ones who can make a profit from artifact smuggling.
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Offline Madvillain
03-31-2012, 02:20 PM, (This post was last modified: 03-31-2012, 02:20 PM by Madvillain.)
#32
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A bit off topic, but I laugh my ass off seeing how Blodo contradicts himself, good show!

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Tinitus
03-31-2012, 02:40 PM,
#33
Unregistered
 

Dodike Wrote:What's the cause of this never-ending war?

The Hispania broke down. (Due to sabotage, not because it was made in Mexico, as venomous tongues say).

They were near planet Malta, which was poisonous with orange grass which made any sort of terroforming impossible cause it destroyed or changed all the life forms they tried to introduce.

Corsairs took all the escape shuttles and left the Outcasts to rot.

Outcasts think that this course of action by the Corsairs sucked. A lot.

Corsairs made it to the crappy lifeless pebble with barely enough air to breathe, today known as planet Crete, and used some of their commerads to provide something to live off of for themselves (first their commmrads provided their tender meaty rump, loin, and neck steaks, and after consumption they were turned into fertilizer via the human digestive system, and were then literally pushing up the daisies, or tomatos, cewcumbers, and banana trees).

Outcasts stopped trying to make planet Malta adapt to them, and instead they adapted to planet Malta by letting the cardi change their genes. Those who werent able to adapt died as drewling lamebrains. Those who survived learned how to farm cardamine grass and synthesise it into modern day caradmine.

Corsairs kept eating human-grown tomatos, cewcumbers, and bananas for centurues, with an occasional bit of meat, on special occasions. For example when they killed an enemy. Because the biomass they had was limited, they had to curve population growth by sending their young ones on some quest where some would die. A good quest was to try to steal stuff from the sparkly glowing blue aliens that lived at the other side of the jumphole in a green cloud in the system. The aliens learned to not like them for it.

Outcasts kept eating cardamine stuff for centuries, and that altered their genes to depend on it. The cardamine also affected their brains, and they began to see visions that the sparkly glowing blue aliens which lived on the other side of a jumphole in a green cloud in their system. The Outcasts thought the aliens were all groovy and spacey and funky and probably really cool when they had visions while they were high. The aliens learned that the Outcasts werent more dangerous to them than any other harmless microbe on other planets, or than the fuzzy cute creatures on planet Gaia. Also always being high made the Outcasts spend less time on reproduction. Also they wanted to spend more time being high and less time working, so they imported slaves from abroad.

Then Outcasts and Corsairs met again one day, and one thing led to another.
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Offline Coin
03-31-2012, 02:46 PM, (This post was last modified: 03-31-2012, 02:50 PM by Coin.)
#34
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' Wrote:The LWB don't fight the Corsairs, the Bretonians and the Hessians still end up shooting each other and the Mollys are still far enough that the "alliance" is more like friendly relations and trade in the real world. The SCRA - Hessian alliance (which is on a rocky road as well) seems to be enough to have all Corsairs running for the hills.
theres a massive difference between 'not fighting' and 'joining in the ganksquad to attack gamma' Your unholy alliance against everything corsair is bordering on a serious breach of 0.0; i invite you to make a titan and stand in out line of defense for an evening. Hell, i'll even PAY for your character. <ronnie, take the money of 'shikoko'>
' Wrote:I respond to trolling with trolling. Unless you seriously don't understand the difference between a Hessian - Outcast - Rogue alliance against the Corsairs (some of the largest unlawful groups in Sirius agreeing to commit forces) and a Hessian employing a squad of mercs to do a job? I mean, come on, the scales that are involved here are obvious.
Conjecture, and a degree of bias. Player RP means nothing in terms of what the mod content actually says. If it did mean something, then I could RP that since the Hessians killed all Corsairs in orbit of Crete a few weeks ago, "that means we are winning".
you said it. not me. The lolganksquads that your alliance created have polarised the server. well done there. the end result? we hear of an attack in gamma, and all corsairs come out in force, and then the raid is popped. those raiders qq in their skype channels, and their friends pull their cruisers down and dock them on the zoner bases, so they can assist at a moments notice
and then the zoners get slapped around for something that they didnt do, and then the omicroner faction dies down and is almost out. well done there.
' Wrote:If the Corsairs were as organised and single minded, surely they would have destroyed the Hessian movement a long time ago by simply pushing down on them with sheer force of numbers, which can be easily taken from their other fronts. Considering they don't means only that they can't, because they would surely want to. The only reason for this inability must be overall decentralisation, because I hardly see any other reason for a group as expansive as the Corsairs.
Yes, all the Corsairs in Omega-49 that by virtue of their disorganisation are concerned only with the riches of Dublin and aren't really too quick to go back into the Omega meat grinder. If they would be, see my point above about the Corsair organisation.
we cannot wipe out the hessians. you press 'respawn' and your back in the game. decentralisation has nothing to do with it. Sairs are the largest faction on the server, and the only one with THREE official fations, operating in separate areas. we have an advanced form of govt; autonomy within the areas of ZOO, and accord within ZOI.
however, i'll just say 'casablanca' here.
' Wrote:in addition to that, the hessian-molly relations are oorp: mollies want to expand into the omegas.... which is where the hessians are based. hessians should be as red to mollys as they are to corsairs
In addition to that, just how big is this population on Gran Canaria? I've found only a few rumours mentioning "Corsairs settling on the planet", and the rest just sees tales of Corsairs visiting the planet or using it to base off to attack Dublin - and largely no mention about the population itself.
Again, player RP. Server gameplay means absolutely nada. Even if RHA camped the Crete docking ring every day and blasted all Corsairs that undocked, it would still not provide a basis for server pvp to have any impact on mod lore. And this goes both ways.
Indeed. And there's already no shortage of posts trying to drag other factions into this conflict again. The one in the Sigma systems should be squarely Corsair vs Outcast. The Corsair vs Outcast conflict isn't major enough to be able to drag other factions into it on the premise of conflict itself. The only ones who stand by the Outcasts are the cardamine addicted factions. The only ones who stand by the Corsairs are the ones who can make a profit from artifact smuggling.

lore: corsairs paid for the planet in 49, zoners owe sairs plenty of mullah.
actual: the continued ganksquads that your alliance has whelped mean that you have created a corsair diaspora; we have a ZOI that far exceeds that of the hessians, to whit, you really should stop raiding in bretonia: you are rheinlanders. If the player-corsairs leave gamma, then the ganksquads will stop, as they will get bored of shooting nothing but npcs.

And then the activity of the Hessians will dwindle. The hessians need the sairs in gamma more than the corsairs need to be in gamma. if you would save your faction, start a war with the mollies, and give yourself more enemies, not alliances. I've been playing FL a looong time, across many servers; this gives me the experience to say that the hessians have less than a year to secure long-term rp/pewpew partners, before they start getting gentle reminders about activity levels.

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Offline Blodo
03-31-2012, 03:18 PM, (This post was last modified: 03-31-2012, 03:23 PM by Blodo.)
#35
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Posts: 2,852
Threads: 128
Joined: Jan 2008

To the above post: you are seriously mixing a lore discussion with a gameplay discussion here. I was of the mind we were discussing lore, so suddenly comparing that to ingame events means absolutely nothing, because server gameplay has little to no effect on lore. I already mentioned that in my previous post. Create a new thread for discussion of the gameplay between the Hessians and the Corsairs if you want to discuss that.

Quote:lore: corsairs paid for the planet in 49, zoners owe sairs plenty of mullah.
I have no idea where you got that from. As far as I can tell the Corsairs just settled there after the Zoners revealed to them the location of the planet, and that was that. Source please?

' Wrote:A bit off topic, but I laugh my ass off seeing how Blodo contradicts himself, good show!
Give us some quotes so we can all laugh.
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Offline Agmen of Eladesor
03-31-2012, 03:28 PM,
#36
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Posts: 5,146
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Joined: Jun 2008

' Wrote:The Hispania broke down. (Due to sabotage, not because it was made in Mexico, as venomous tongues say).

They were near planet Malta, which was poisonous with orange grass which made any sort of terroforming impossible cause it destroyed or changed all the life forms they tried to introduce.

Corsairs took all the escape shuttles and left the Outcasts to rot.

Outcasts think that this course of action by the Corsairs sucked. A lot.

Not as a criticism, but ... if you could polish this up a little and get your english corrected, this is possibly one of the best comments I've seen on here regarding history in a LONG time. My co-worker this morning looked at me odd since I lol'd when I read this.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Madvillain
03-31-2012, 03:30 PM,
#37
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Posts: 2,690
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Joined: Apr 2010

@ Blodo

' Wrote:Actually Prysin I think the Gamma raids are the best thing that happened to the Corsairs. Originally they were a response to what was going to be yet another FP9 gangrape - it ended up turning on the Corsairs which I found rather poetic. Later on it decimated the bored Legates/Osiris cruising around anywhere south of Gamma where they would have exactly no resistance. Now they only cruise around at 3 am when all Hessians are asleep, and we actually see Corsairs in fighters and bombers more often now that their main enemy has a way to deal with capship swarm without having to outnumber them 2:1.


' Wrote:For a faction as big as the Hessians this would have far too great consequences, which is why I always said that alliance was stupid from the beginning, and why I advocated getting rid of the "anti Corsair alliance" that polarised literally half of Sirius in a huge super alliance that ended up choking the lore of at least a couple of factions.


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Offline Blodo
03-31-2012, 03:34 PM, (This post was last modified: 03-31-2012, 03:35 PM by Blodo.)
#38
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Hellooooooo gameplay vs lore AGAIN. I swear, do I really need to show the difference? In the lore Hessians raiding gamma would be unheard of! Same as Corsair battleships in Stuttgart. On the server we just play the game, and run with the situation. I made that comparison two posts ago by saying how little Hessian player raids on Gamma actually mean when it comes to the storyline (as in, they don't mean anything). Lets get back to the lore discussion, please.
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Offline Madvillain
03-31-2012, 03:52 PM, (This post was last modified: 03-31-2012, 03:54 PM by Madvillain.)
#39
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Posts: 2,690
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' Wrote:In the lore Hessians raiding gamma would be unheard of!

So, to make a long rant short,
stop doing it.
Or have we reached the point now that ingame actions should in no way confirm with lore?

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Offline Cond0r
03-31-2012, 03:54 PM,
#40
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[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
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