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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Custom controller for FL

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Custom controller for FL
Offline Fifty.
05-19-2012, 01:20 PM,
#31
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Amazing work!

[Image: juLJC8q.gif]

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Offline Snak6
05-19-2012, 01:22 PM,
#32
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Awesome! Let the auction begin now!

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138232
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Offline Slartibartfast
05-19-2012, 01:27 PM,
#33
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Wow, interesting. Probably more suited for capital ship style of flying, as fighter fights require fast reflexes and those buttons are just a bit too far from the joystick for that I reckon... It could be quite handy for turret steering indeed though.
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Offline Gemini893
05-19-2012, 03:12 PM,
#34
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My wasd are all strafing; w being strafe up and s being strafe down. helps a lot in combat, especially cap vs cap, avoiding mortar fire.

I love your design too, and envy your ability to engineer such a tool. Of course now you have me wondering if you can set quick buttons for canned messages.

[Image: Ocm_siggy.jpg]
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Offline Error
05-19-2012, 03:24 PM, (This post was last modified: 05-19-2012, 03:29 PM by Error.)
#35
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That's pretty cool. I've been considering something similar for quite a while, and I've got a few switches ordered for it - what I'm making is pretty much a panel panel with a few switches and lights hooked up to a Teensy for weapon group control + a few other functions. Nothing nearly as detailed or well-built as yours, in other words - I was planning on leaving it on the breadboard I'm using to design it.

<strike>How does the joystick work, by the way? Are you just using it to control the usual turn up/left/down/right key binds in FL, or are you using it as a mouse?</strike>
EDIT2: Nevermind, I've read through the thread.

EDIT: And I presume the different buttons are triggers for the "normal" keyboard combinations you've got set up in FL, with a microcontroller that's set up to emulate a keyboard?
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Offline Luis
05-19-2012, 03:51 PM,
#36
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I'll buy it for $125 USD right now:D



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Offline Agmen of Eladesor
05-19-2012, 04:14 PM,
#37
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I'm guessing that since it's USB, you're effectively remapping the keyboard such that each of those buttons activates the closure on a regular keyboard disassembled and hidden underneath.

So ... $10 or less for a new USB keyboard to disassemble, 25 single pole, normally open, momentary push buttons at a retail of $4 each, 6 single pole, normally open, momentary toggles at retail of $5 each, and the joystick, about $10 retail. About ... 50 feet total of 2 wire 18 gauge, some solder. About right on the parts list?

Note - I'm throwing retail prices out there for these items so that the guys that want to build this have an idea that from a retail perspective, it's more than $125. (Luis!)

Wholesale - I work at an electronics distributor, so ... less.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Meltman
05-19-2012, 04:28 PM,
#38
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' Wrote:Wouldnt it be more useful to have the joystick mapped to turn left/right/up/down instead of strafe, so then you could turret steer with it?

What I'd do is make a toggle for the CTRL key to keep it on/off depending on the toggle, map turret steering to CTRL+W/A/S/D. Just need to make sure that any other buttons he uses are mapped secondary to CTRL+ also.
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Offline Luis
05-19-2012, 04:38 PM,
#39
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' Wrote:it's more than $125. (Luis!)

Can't say I tried:D
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Offline Govedo13
05-19-2012, 06:49 PM,
#40
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Posts: 4,663
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I was checking on joysticks- Saitek offer good options, however havent figured out how to make it to work with FL?
Can you help me there?

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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