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Civilian Explorer

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Civilian Explorer
Offline Evan_
06-12-2012, 02:38 PM,
#31
Member
Posts: 1,472
Threads: 28
Joined: Dec 2009

So sweet! In with it nau! *bashes table*

(yeah, like it would work that way... but bashing table felt good)

[Image: evan_85.gif]
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Offline Toaster
06-12-2012, 03:35 PM,
#32
Caution: Do NOT Insert Fingers
Posts: 3,135
Threads: 247
Joined: Sep 2010

Holy Cthulu.

That is so friggin' awesome!

[Image: NbE3ZJ9.png]
Olivia Sable
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Offline Ursus
06-12-2012, 04:20 PM,
#33
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Reduce the turret count--it's an exploration vehicle not a cruiser. Also give it a bigger hold, 2000 units or slightly less.


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Swallow
06-12-2012, 04:29 PM,
#34
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

' Wrote:Reduce the turret count--it's an exploration vehicle not a cruiser. Also give it a bigger hold, 2000 units or slightly less.

:nono:
you want it be abused as a trading vessel?
or you want it to be as expencive as junker frigate?
anyhow it is not what we decide. the model is great and I`d like to see any dev input.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Echo 7-7
06-12-2012, 04:59 PM,
#35
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

' Wrote:Final model finished.

My suggested stats:

Hull: 185 000
Bots/bats: 550/550
Turrets: 11x gunboat(following arcs: 8 forward, 7 backwards, 7 to sides, 7 up, 8 down)
Shield: Gunboat shield.
CM: 2x
Cargo Hold: 850
Agility: Between cruisers and heavy gunboats.
Powerplant: Heavy GB powerplant
Thruster max speed: 145

Screenshots and comparison:
...
[Image: 2pq5d9v.jpg]

I'd suggest stats in the following range: http://discoverygc.com/wiki/Gunboat

If all the ships in that last pic are to scale, you might want to shrink the size of your ship just a little bit. As far as Gunboats are concerned, that ship looks like a very easy target; most of the gunboats shown for comparison are either long or wide, but not both.

There was a sig here, once.
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Offline Tic
06-12-2012, 05:09 PM,
#36
Member
Posts: 1,211
Threads: 109
Joined: Nov 2007

The stats are made to reflect the ship's size.

It has 11 turrets, but this is not important whatsoever. It has pretty much standard gunboat firing arcs, or a bit better(+1/2 turrets can fire in some direction) but it's twice the size of said gunboats, and it has poor maneuverability. I will not reduce the turret count as the model has 11 turret spots. I made my firing arcs, but devs can adjust them to what they think is fair, but I think that the way I balanced it makes it more than fair as this ship will be a very easy target due to size and low maneuverability.

The size is also to stay as it is, because I made it so that fighters and small freighters would realistically fit into the ship's hangar bay(some of them under odd angles though).
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Offline Zynth
06-13-2012, 03:08 PM,
#37
Member
Posts: 1,348
Threads: 69
Joined: Apr 2010

I absolutely love the design. Lookin' good.

Give it a slot to mount a docking module.

Also, about the turrets, I say it's fine. Just to prevent it being abused as a piracy vessel, no CDs.

[Image: PKNeayo.png]
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Offline Ursus
06-13-2012, 04:07 PM,
#38
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Honestly it would be more useful as a transport-class vessel, with the current loadout and purpose. Make it a deep-space supply ship, with 3500 cargo and 11 turrets it would be good.



Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Zynth
06-13-2012, 04:11 PM,
#39
Member
Posts: 1,348
Threads: 69
Joined: Apr 2010

' Wrote:Honestly it would be more useful as a transport-class vessel, with the current loadout and purpose. Make it a deep-space supply ship, with 3500 cargo and 11 turrets it would be good.

I call nerf.

3500 is the equivalent of a battle transport.

Maintaining the gunboat turrets demand a nerf.

I vote 1000, keeping in mind it is a gunboat.

[Image: PKNeayo.png]
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Offline Ursus
06-13-2012, 04:17 PM, (This post was last modified: 06-13-2012, 04:18 PM by Ursus.)
#40
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

I am saying replace the gunboat turrets with transport turrets. 11 gunboat turrets is too many and he wont reduce them, so this is the best remaining solution IMO.

The house battletransports are >4000 cargo, so a cargo capacity of 3500 would be penalty. Actually it should probably have a bit less, since that would make the BWT less desirable, probably about 3000-3200 neighborhood would be good. The docking bay provides an extra bonus to make it interesting beyond just cargo, so that is good for keeping it attractive.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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