• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 14 15 16 17 18 … 28 Next »
Rheinland Arsenal

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 284,150 / 2,000,000
LSF Arms Shipments - 48,250 / 2,000,000
LSF Munition Shipments - 58,530 / 2,000,000
Pirate Black Market Shipments - 219,450 / 1,000,000
Dragon Bounties - 5 / 10,000
KOI Bounties - 12 / 10,000
LSF Bounties - 8 / 10,000
Samura Bounties - 2 / 10,000

Latest activity

Pages (4): « Previous 1 2 3 4
Rheinland Arsenal
Offline abysswolf
09-22-2012, 10:29 PM,
#31
Member
Posts: 241
Threads: 39
Joined: Nov 2011

' Wrote:except for the helfire missile launcher. I think it would look pretty sexy for a larger variant of the hellfire
and rather a effective anti fighter turret may be with this we could get em approved


EDIT

GB missile pod changed

BB Sec turret added

you know what? im just goint to take this away before someone feels aluded... XDDDDDD
Reply  
Offline SMI-Great.Fox
09-23-2012, 03:02 PM,
#32
Member
Posts: 2,670
Threads: 364
Joined: Mar 2009

Keep up the good work mate.

So far not half bad.

-"If we do not learn at least one thing a day....Our minds turn to stupor"- Kyle Sparrgrove -2005
[+]
http://i849.photobucket.com/albums/ab53/Vandread010/BAF_1_FltAdm_zps4239822d.jpg
http://i849.photobucket.com/albums/ab53/...e32039.jpg
http://i849.photobucket.com/albums/ab53/...89ade0.jpg
While the signature did not break any rules before, the lack of third party hosting caused your signature to take up over half of the page. Until the problem is fixed, I'll have to revert those images to links. ~Inferno
Ships Log of the Maverick IV Logs of the Maverick.V  The.Maverick.IV & Maverick.V Feedback Lot How it all began...
Reply  
Offline massdriver
09-23-2012, 06:57 PM,
#33
Member
Posts: 698
Threads: 34
Joined: Dec 2009

better find some other textures to paint or nobody will see your green guns on green rheinland ship's hull panels in addition to camera distance.

[Image: UHiNafb.png]
  Reply  
Offline Durandal
09-23-2012, 08:30 PM,
#34
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Modeling:

I actually like the missile launchers, those're nice. You can afford to spend a few more polies though, bevel the edges and stuff at least.

The cannons look awkward and flimsy as hell. They need some meat to 'em. Example.

The texturing is poor overall. The lines of the texture should match the edges of the model as much as possible. You should also texture the missile tubes onto the front of the missile launchers, unless you plan on animating doors onto it, which I'm not sure is possible.
Reply  
Offline abysswolf
09-23-2012, 10:23 PM,
#35
Member
Posts: 241
Threads: 39
Joined: Nov 2011

look is not that i dont WANT to do it.. i could actually do something simillar to this or better

[Image: screenshotvdh.png]

the problem is the fps hit.. if anyone could tell me how much poly the guns already have i could do something less "flimsy"

you know what? im just goint to take this away before someone feels aluded... XDDDDDD
Reply  
Pages (4): « Previous 1 2 3 4


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode