you can hit fighters with normal turrets, even cerbs. that all DOES depend on how well you aim. my HFGB has a full gun loadout. i can land hits on fighters fine.
2 missiles are enough. more are a waste of slot, since you cannot hold your own against other cap ships if they end up coming. even a six turret gb, with 2 missiles and 4 guns will be able to take out both fighters, and other gbs, if challenged.
What about dem lunchboxes? Whatd'ya think six Order turrets and two Order missile turrets will do?
Quote:Cause, seriously, you won't bring down a cruiser by yourself in a gunship, thus making "heavy hitting anti cap weaponry" pretty moot point.
What, you mean to tell me you've never taken out a cruiser 1 on 1 with a gunboat?
Hell I almost took out a spyglass alone in a liberty gunboat... Granted at the time I -was- using full liberty gunboat turrets.
Against a cruiser, you have to keep distance. Stay at your max weapon range (1200-1400 meters) and strafe to avoid their fire. It takes a very long time to cut through cruiser shields and hull, but it can be done.
When I went up against that spyglass though, I simply 'hid' up underneath it where only one of the turrets could shoot me - which my shields could handle fine. It took a while but after I got his shields down and scratched his hull, he freaked out and hit cruise... woot, i win =)
Missile turrets have been performing slightly over the balance. It is possible to neutralize them though with a few tricks. I have had the impression from long before that they might be revamped somehow.
I'm fine with missile turrets, except for one thing.
Normal guns just kill you. You respawn. You've lost your ammo, bots/batts, and cargo. No biggie, really.
Missiles do far worse. Even if they don't kill you outright, now you've lost your precious class-10 guns, your cruise disruptor launcher, your torpedo or big gun... which together probably cost 10x the price of your ship.
I'd be perfectly fine with missiles if they didn't make it bloody impossible to maintain decent weaponry.
' Wrote:I'm fine with missile turrets, except for one thing.
Normal guns just kill you. You respawn. You've lost your ammo, bots/batts, and cargo. No biggie, really.
Missiles do far worse. Even if they don't kill you outright, now you've lost your precious class-10 guns, your cruise disruptor launcher, your torpedo or big gun... which together probably cost 10x the price of your ship.
I'd be perfectly fine with missiles if they didn't make it bloody impossible to maintain decent weaponry.
it isnt quite In-RP, but you can suicide if you survive such a fight, and your weapons will respawn.
' Wrote:Heavy hitting anti-cap weaponry... on a gunship. Seriously, let's schroom check that.
One battle razor (or inferno) can seem like a good solid choise... but it's not. Most gunships, and boats, can do plenty of damage with just energy turrets. I use six solaris cannons so i belive that i am entitled to state that they are awsome against capital ships as well. Cause, seriously, you won't bring down a cruiser by yourself in a gunship, thus making "heavy hitting anti cap weaponry" pretty moot point.
Ps. Pardon my crummy grammar. Heh... Fridays.
not true ive seens a few gunboats solo cruisers with stock and an anticap loadout