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  Discovery Gaming Community Rules & Requests Rules
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Lawful Pirating

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Lawful Pirating
Offline Tenacity
06-17-2008, 08:21 PM,
#31
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I dunno... Yes the two have been fighting for a long time but they'd gain tons of power and wealth by joining each other - and it's been shown in some message boards and rumors in-game that the rivalry is more one of competition rather than hatred.

It is pretty unlikely that they'd ally with one another, but think of what they'd gain...

Almost every pirate/criminal group in all of sirius is allied with one faction or the other - the two joining together as a house would basically rally every unlawful in the galaxy against the houses.

Liberty might have high tech and a large fleet, but aside from all the criminals that the hispania house would have working for them... they've got the order in allegiance with the corsairs (who would then become an ally of the hispania house) and could provide advanced technology to the cause.

Both factions have enough resources and power to build capital ships. There's outcast NPC destroyers all over omicron alpha.

Combining the cardamine and artifact trade would yield so much profit that they'd be able to construct entire fleets to throw at the houses.

Both outcasts and corsairs have shown themselves to be far better pilots on average than any of the house militaries or police.

With the corsairs and outcasts joining forces, they'd control nearly all of the borderworlds systems... all the omicrons, the taus, the omegas, even the sigmas to some degree.

Corsairs have ties to the hogosha within kusari, who subsequently have a bit of control over the kusari government - it's likely that the hogosha would try to use this as a way to ally with the hispania house to prevent their own destruction. It would also give kusari enough power to completely overthrow bretonia and win their little war, leaving only rheinland (battered and broken) and liberty as the real enemies. All of the resources of the borderworlds, kusari, and bretonia combined against two houses? They wouldnt stand a chance - the two would fall within days.

So be thankful the outcasts and corsairs are still fighting each other, otherwise the entire political structure of sirius would collapse =P

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Offline Junker Congress
06-19-2008, 05:36 PM, (This post was last modified: 06-19-2008, 05:41 PM by Junker Congress.)
#32
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' Wrote:What the smugglers here are forgetting is that they're generally 'immune' to anyone that the standard traders have to deal with.

Most smugglers are not pirated by any criminal factions. It's even easier as a junker - nobody but hogosha/xenos will typically attack you and your ZOI ranges over most of sirius.

So yea, you have to deal with lawfuls in caps, but most lawfuls are very focused on specific systems (liberty - new york, order - omicron minor/100, kusari - new tokyo, etc.) When you're a trader, the pirates you encounter can be found -everywhere-, and are much harder to avoid.

Heh, wrong. I'm Junker IFF and tagged. I get pirated as much as any trader near jump holes and bases, and "2 MIL OR DIE" is still generally the 'roleplay' I put up with.

Best is when I get laid into by fellow Junkers. Those, I generally sigh and start shooting. A Junker ought to know better than to attack his own.

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Offline Srkad
06-19-2008, 05:43 PM,
#33
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' Wrote:Myth. Cardamine, Artifacts and so forth make hardly any profit compared to Niobium Diamonds / Boron Beryllium / Engine Components Prisoners etc. It may have a high profit per unit, but it takes ages to complete plus you always get attacked by lovely Liberty Cruisers and so on...

This is completely untrue. I can take artifacts from Crete to Manhattan in a little over 10 minutes. Doing Boron and beryllium takes easily twice as long. Not to mention you should almost never get caught. dont use a tradelane if your a smuggler. that is just a stupid thing to do.

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Offline Robert.Fitzgerald
06-19-2008, 05:46 PM,
#34
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10 minutes if you take the ridiculous Alaska route, maybe...
Speed docking to avoid being caught also...

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Offline Jinx
06-19-2008, 05:48 PM,
#35
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@Captain.noobius: you can only take artifacts to manhatten in that time when you take a *cough* rather unlikely route. - if you re true to RP, you d have to take quite a long route, - either through the omegas or through kusari space. of course, your trader / smuggler hardly knows much about alaska, nor does he know the secret codes to overcome the gate.

so - smuggling is really not as profitable as it may seem. - i wouldn t say its pointless, - but its nothing you can do in like under 10 minutes.

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Offline tk9780
06-19-2008, 05:51 PM,
#36
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' Wrote:I dunno... Yes the two have been fighting for a long time but they'd gain tons of power and wealth by joining each other - and it's been shown in some message boards and rumors in-game that the rivalry is more one of competition rather than hatred...............

If Outcasts and / or Corsairs ever became a real threat to the four main Houses. In regards to territory or supplies of raw material. The Houses would simply join forces, and both Outcasts and Corsairs would soon be wiped from Sirius, the only reason these factions are tolerated by the four main Houses, is because they acts a barrier against Nomads and other alien species.
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Offline ScornStar
06-19-2008, 09:44 PM,
#37
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' Wrote:I don't see a reason to change the rule here. Smuggling is supposed to be dangerous. That's the greater part of what makes it fun.

I would sign this except Id let pirate capitals have the same benfit. I was very disappointed to find out that Cap ships could not pirate me when I first came here. As at first I was getting a big rush out of being super careful and avoiding all pirates exspecially the caps.

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Offline Dusty Lens
06-19-2008, 10:42 PM,
#38
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' Wrote:I would sign this except Id let pirate capitals have the same benfit. I was very disappointed to find out that Cap ships could not pirate me when I first came here. As at first I was getting a big rush out of being super careful and avoiding all pirates exspecially the caps.

Imagines a day and age in which he was pirated by countless cruisers, battlecruisers and battleships

*shudders*
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Offline stone
06-19-2008, 10:49 PM,
#39
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Signed!!!

As a pirate and a smuggler i think it is unfair/unrealistic that a lawful would go after a smuggler in anything under a gunboat! I hate to use references to RL but does the coastguard send battleships or aircraft carriers out to catch smugglers?? Seams to be a huge waste of resources to me.:nono:

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Offline Reverend Del
06-19-2008, 11:14 PM,
#40
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Okay lt's look at diference between piracy and cargo interdiction, which is actually what the lawfuls are doing, the imposed fine is just to get the idea across that you would have spent time in Sugarland, Huntsville or thee like making pots and license plate equivalents.

Firstly a pirate can actively pirate in way more systems than a lawful is allowed to wander through. Logically if you set out from Gamma with a cargo hold full of artifacts you can be pirated in every system after Gamma and to New York, the lawfuls only get the chance to stop you in two systems, the system you enter Liberty by and New York itself. The lawfuls are not allowed to disrupt the tradelanes to catch you unless they have probable cause, such as you've already been scanned and are trying to run. That gives them from the moment you exit any given tradelane to the point where you dock with the next object to catch you. A pirate gets an awful lot more time than that. A pirate knows you're up for grabs the moment he sees you, a lawful does not. simply put by the time you'd realised a pirate in a capship was there, you'd be dead. Whereas the lawfuls need to be at a maximum distance of 4k to know what you're hauling, that gives you 10k to avoid them. You don't get that avoidal time for with pirates, by the time you know they are there you are being pirated. Capships come with a CD and 5 seconds of not being able to activate your cruise engines equals a dead transport, unless you've sacrfiiced 2-300 cargo for a cap armour upgrade.

The difference between being pirated in a capship, and being hauled over to explain your cargo by a cop or a jumped up navy captain, is huge in FL. It's just unfair for traders to be pirated by capships.

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