1) I never was a friend of Ravenhurst but one of the people who built it. The reason - to get rid of all the not invited ships docking there. In my view it would look better, if we were able to administrate Pueblo Bonito and have some WPs there to prevent people from docking.
Ravenhurst from the first day so to say was a inRP ooRP base, cause we were, and are not able to simply install some WPs around PB. But it does it´s work though. And so we will deal with it, until we can administrate our temple without using a POB.
2) And like Ravenhurst i dislike the most POB´s around. A few are nice, with some well thought RP behind or with a bar people use for RP. But the most of them are made for greed and people now grind instead of playing. And if such a base is sieged by other players, everything turns into worse.
So I see a problem with POB´s in general, also cause they can change or in some cases destroy the balance of a system. I would like to see POB´s as a kind of SRP only (but not THAT expensive like now). Some nice RP should be background, and where to place a base must not be only a question to the owner.
And i like versatil´s idea to take over npc bases by shooting them long enough. With some reasonable rules (damn, rules again...) this could make fun.
i agree. core 1 and 2 bases seem fine, but core 4 seem way overpowered in defence.
as has been suggested before, make them easier to maintain
or another idea....
radically increase core 4 commodity usage rates under siege and use the admin hammer on all ooRP base supplying.
maybe make core 4 bases only for groups that can prove they can supply it within RP means. combine that with the adminhammer being used on ooRP supplying, it cuts down on the number of OP bases.
TL;DR
my idea:
make core 1 and 2 bases easier to supply so people can have their bases, but maybe limit the amount of turrets they can have.
make core 3 and 4 bases for factions only.
that way, people have their bases still but the chance of someone using a base to screw around is lessened.
perhaps also incorporate the tech tree ideas blodo mentioned. but again, limit any military outpost bases to factions only and then only to ones who would have a reason to have one.
a few ways to control things this way:
crack down heavily on any ooRP base supplying
remove bases which cause undue problems (mainly talking about core 3 and 4 which are used stupidly i.e ZA bases in O-74).
You cant really solve the timezone problem though.