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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.87 Model Issues

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Pages (8): « Previous 1 … 3 4 5 6 7 8 Next »
4.87 Model Issues
Offline Scumbag
09-20-2013, 05:07 PM,
#41
Member
Posts: 1,010
Threads: 82
Joined: Dec 2011

(09-20-2013, 06:16 AM)Scumbag Wrote:
Quote:Orca gunboat turret arcs somewhat fixed - Update 1

Right now the Orca has a blind spot as huge as a battleship. It's also as big as a cruiser. It's a broken useless waste of space and resources.

Illustrating my point of view: Screenshot of an Orca next to a Hatchet and a Liberty cuiser.

Aet: Double report, ignored. See earlier in thread.
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Offline Whenawhere
09-20-2013, 06:25 PM,
#42
Member
Posts: 229
Threads: 4
Joined: Oct 2011

not sure if its intended or not, bastet has torpedo slot above cockpit, not under
also it has no missile launcher hardpoint

Torp slot fixed. Having no missile slot is intentional. ~ ae

No, I won't update my account to enable 3rd party hosting!
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Offline Caconym
09-20-2013, 06:48 PM,
#43
Member
Posts: 424
Threads: 28
Joined: Mar 2013

There appears to be a problem with the texture of the Battleship Thebes in Omicron Mu; the texture of the outside of the ship is not showing.

Aet: Fixed update 3.

[Image: 739cx2x56a7.PNG]

[Image: Caconym.gif]
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Offline Duncan Farquar
09-21-2013, 11:18 AM,
#44
Member
Posts: 136
Threads: 12
Joined: May 2011

In the Order Recon Cruiser, the Zapper turrets do not fire in the direction you are pointing, as if they could not follow the cursor.

With the rest of turrets it does not.

Aet: Zappers simply work that way. They'll fire even if not in arc. Either work around this or do not use them.
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Offline Duncan Farquar
09-21-2013, 07:05 PM,
#45
Member
Posts: 136
Threads: 12
Joined: May 2011

I don't know if it's intentional, but in the Zoner Gunboat only two turrets can fire backward at the same time.

If the cursor is backward-right, the right side turrets turns to fire, and the left side turrets get stuck. When the cursor is forwar-left, the left side turrets turn to fire and the right side ones get stuck. In the backward-center the four turrets get stuck and not fire at all.

I put some screenshots to explain me better:

Left: http://img96.imageshack.us/img96/2061/ki6h.jpg
Right: http://img593.imageshack.us/img593/9015/gqkj.jpg
Center: http://img17.imageshack.us/img17/3527/dqhg.jpg

Oh, the two turrets in the bottom only fire forward.

Fixed. ~ ae
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Offline Duncan Farquar
09-22-2013, 10:24 AM, (This post was last modified: 09-22-2013, 10:26 AM by Duncan Farquar.)
#46
Member
Posts: 136
Threads: 12
Joined: May 2011

Again, I don't know if it's a common issue with this kind of ships because I don't normally use it , but the Zephyr BS wobbles when it's in cruise (In GoTo mode), like the big ships did in 4.86 long time ago.

Aet: Known issue with many big ships, won't be fixed anytime soon. If it's annoying, don't use goto.
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Offline Tunicle
09-22-2013, 11:19 AM,
#47
Server Administrator
Posts: 6,322
Threads: 840
Joined: Jan 2008

New Liberty Carrier Heavy slots 1 and 2

Not sure if this is a model fault, or even a fault.

If you fire mortars from these slots they do not travel straight ahead. Instead the converge then cross and diverge making true aiming an interesting task.

Aet: I guess you only ever used ships with heavy weapons centered on the X axis. Many capships work similar to this, this is not a bug.

[Image: w3gBAeX.gif]
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Offline Nerva
09-22-2013, 04:02 PM,
#48
Member
Posts: 460
Threads: 6
Joined: Sep 2012

The Gallic Jump Gate has somewhat broken hitbox. I hit many invisible walls trying to get out of that thing.
Also, it opens far too slow.

Aet: Screenshots please of where you get stuck. Tested this and couldn't find "invisible walls". Slow opening shouldn't be an issue unless you're trying to quickdock a battleship.
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Offline **BUDDY**
09-22-2013, 06:54 PM,
#49
Member
Posts: 199
Threads: 35
Joined: Jul 2013

Im not sure if this is a bug or not but will post anyway as it isn't right.

I was testing a rheinland battleship today and found that one of the hardpoints is non-functioning (for lack of better words) i have included screenshots for you to see.

P.S. Ship was fully equipped at time of shots so there should be a weapon there but isn't.

Aet: Gun was there but it's flipped around so it is inside the model.. fixed next update.
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Offline Nerva
09-22-2013, 09:27 PM,
#50
Member
Posts: 460
Threads: 6
Joined: Sep 2012

Border Worlds Gunboat
When getting away from one, the ship's hull disappears first and then the engine trails. Meaning there are certain ranges where there are only engine trails floating in space.
Details are set to the maximum.

Aet: Main hull disappears at 6K out, like any other gunboat. Not a bug.

Brigand Freighter - Courier
The four engine trails are too far away from the ship. It's like that since 4.86.

Aet: Adjusted a little, but the engine flare appearing far behind the nozzles is intended.
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