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Slower fights

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Slower fights
Offline SnakThree
10-28-2013, 08:23 PM,
#41
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Posts: 9,092
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Joined: Mar 2010

Well. To prevent that horrible shieldrunning strategy, it might be an option to remove regeneration of shield once it is down, and only turn it on via batteries.

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Offline Savi
10-28-2013, 08:24 PM,
#42
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Posts: 290
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Joined: Sep 2011

so the OP wants fights with ships that turn as slow as a hedgemon? no. Only fast peaced fights are imo between light fighters designed more for hard core players.

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Offline Scumbag
10-28-2013, 11:47 PM, (This post was last modified: 10-28-2013, 11:47 PM by Scumbag.)
#43
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No, the OP wants to know how people who can't read are able to write.

Please close this thread, nothing constructive will come out of it, i'm just not patient enough to see these replies and ignore them as i should.
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Offline TLI-Inferno
10-29-2013, 03:50 PM,
#44
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Posts: 601
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Joined: Jun 2012

The problem is that capital ships don't have this problem, their fights last a reasonable amount of time, and you would expect such huge things to take a while to down anyway.

The problem right now is that it takes a long time for snubs to kill snubs. That has always been the problem. Slowing all ships down would ruin snubs because capitals would be able to kill them very easily while slowing down capitals wouldn't disadvantage them much at all in terms of how they do against snubs.

What this game needs is an increase to the projectile speeds of all fighter guns. Just a slight increase. This would 1: Make fights a bit less boring, and 2: Allow fighter escorts to actually have some use. The way it is right now, a bomber can ignore a fighter and just keep dodging him while killing the transport. By the time the fighter can kill the bomber, the bomber could kill an entire convoy of transports.

I say increase the projectile speed of all fighter guns by about 20%.
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Offline Highland Laddie
10-29-2013, 04:12 PM,
#45
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Increasing fighter projectile speed would be good. Even if you keep some of the damage rates a bit lower, I think the higher rate of fire means more hits per shot instead of the precision sniping or missle-boating that is required now.
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Offline TLI-Inferno
10-29-2013, 04:55 PM, (This post was last modified: 10-29-2013, 04:58 PM by TLI-Inferno.)
#46
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(10-29-2013, 04:12 PM)Highland Laddie Wrote: Increasing fighter projectile speed would be good. Even if you keep some of the damage rates a bit lower, I think the higher rate of fire means more hits per shot instead of the precision sniping or missle-boating that is required now.

I think precision sniping is fine; we don't need to turn everything into a machine-gun with high fire rate, allow people to choose whatever fire rate they're comfortable with.

Just projectile speed needs to be increased, in my opinion.

A 20% boost would mean:

600 m/s guns would then be 720 m/s. 750 m/s guns would be 900 m/s. This might sound overpowered at first, but if you actually try it out, you'll see that even at such speeds it is still possible to miss and against a good opponent you will still miss most of your shots, but at least fights wouldn't be quite as ridiculously slow as they are now.
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Offline Yber
10-29-2013, 08:27 PM, (This post was last modified: 10-29-2013, 08:28 PM by Yber.)
#47
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(10-28-2013, 06:45 PM)Scumbag Wrote: ITT: Pro pvpers saying 95% of people don't want to win fights as much as they do.

Let's remember a certain fight in Coronado, Yber. You came with a sabre after 4 BHG fighters. We didn't engage, we went to Cortez. When you jumped after us we all started shooting you. After 15-20 minutes, when you ran out of bots/bats you left, played around Oceana for a while and cruised away cause we were out of CDs. We had SeaSerpents and Mantas.
Did we not want to win that fight? Weren't we outnumbering you? Didn't we use all we had at our disposal to kill you? Or was your sheer strength of will that which made you win?

I say the game needs a new balancing. Since it seems i stirred the wasps nest i doubt we will see any more argumented opinions here.
And killed 2*

I didn't run out of bots, I had plenty. My guns fell off.

That's not the point. Of course you weren't even trying. I'm not some sort of super human who can best another 4. I've simply spent more time training with a buoy than you've playing the full game.

That's the point. My will strenght is greater than yours. I can pretty much take over an unlimited amount of enemies whose knowledge regarding pvp is next to 0.

Your point would have been valid if you could "run out" for 20 minutes with 4 players chasing you. Let's say Sava, Moritz, Tachyon and Achilies, people who actually do their best because they've trained to be the best. If you were able to do that on a manta (shieldrunning and docking away with those 4 on your back), then there'd be an issue with the game mechanics.

But you're not. (Nor that I am either).

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Offline Aphil
10-29-2013, 08:39 PM,
#48
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Think of it this way gentlemen. If peoples aims are good now in this fast paced environment, then they will almost never miss if it's slower, especially with the big boys like Mini Razors, SNAC's and so on.

If it was any slower, it' would honestly be too easy.

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Offline Highland Laddie
10-29-2013, 08:43 PM,
#49
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I'm not saying do away with precision sniping, but I'd like to see "machine-gunning" as a viable alternative to sniping-only methods or missle-boating.
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Offline Scumbag
10-29-2013, 08:44 PM, (This post was last modified: 10-29-2013, 09:22 PM by Scumbag.)
#50
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I just ran two circles around Leeds with 3 or 4 guy after me, i wasn't even trying to hard as you say, just up down left right, afterburner on.

Also if it takes Sava, Moritz, Tachyon and Achilles to kill you while running then we have a huge problem. They are not the mid point reference for skill here. If anything we were the midskilled ones who should be the reference point.
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