Also, couldn't of Kusari HFs gotten a bit more nerfs? They still seem very viable. I thought the whole point was to make people avoid using them, in favor of pushing people to use Raijins.
(03-07-2014, 11:57 PM)larzac Wrote: I like the idea of patch but...
WHY ruin texas and junker activities?????
Scrap price: Dresden 1560!! Really????
And i dont speak of others sell point who are at 893 max...
This has to be a joke...
IMG|
Prepare for more junkers in 23 soonTM
Or prepare for people dumping there junkers and making/joining IMG
Quote:People making a quarter billion credits per hour by mining scrap right next to Beaumont was kind of a problem.
I seriously feel like I have been under mining if people could make that kind of cash per hour but I assume this has to do with Large ship groups and not solo miners.
I normally mine up in the Burgandy field with a Salavager. Prior to the update, my over under was 80mill an hour give or take 10mil depending on other players, sever lag, etc.
Running the new numbers with the new sale price and the return of the old drop rate. It is now 45 million give or take 5 million barring the same factors. This ranges a 43%-46% drop in the value of scrap mining now.
I do understand the issues with balance, but this is a massive hit that no longer makes it viable as a money method (Average profit of my solo trading routes was 62 million per hour.) In role play, I do think junkers should be making a large profit if only because they are running a virtual monopoly on the industry.
If we at least brought the sell price back to 1000 instead of the 750, it will at least be a match against trading and would still stop this "power mining" that is occurring, without it killing the Junker faction.
Thats my two cents, otherwise I really like the fixes in this update.