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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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What made .85 so great?

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What made .85 so great?
Offline SMGSterlin
05-06-2014, 08:11 PM,
#41
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

Planet Toledo and Isis still existed, and Order were on all day.
Corsairs and OC's actually fought each other daily, usually on a massive scale.
KNF would raid Leeds often.
Dublin was a wild and crazy place.
Gallia barely even existed, you never saw a Gallic ship past Tau 23.
Pirates were more active, meaning trading was funner and more risky.
Bombers with fighter guns were a thing.
Gunboats with transport turrets were a thing.
Phantoms were a thing.
PoB's were NOT a thing.
Official Factions ruled the server.

[Image: smgsterlin.gif]
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Offline Detale
05-06-2014, 08:19 PM,
#42
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Posts: 24
Threads: 3
Joined: Sep 2013

All of that were sended to admins and devs in 4.86. And now we have a really crazy changes with radars, ships etc, which are useless. It just says that they do not listen us. On the other hand, they accuse us that we are "raging" and offer nothing in return.
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Offline Backo
05-06-2014, 08:42 PM,
#43
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

The fact it was 2009.

Republic of the Sword and Sun
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Offline Cryptor
05-06-2014, 08:48 PM,
#44
Karlotta
Posts: 2
Threads: 0
Joined: May 2014

(05-05-2014, 09:07 AM)Lythrilux Wrote: I never played .85. Why was it so good? Why do people see it as the prime time of Discovery's life?

Some things were worse, some better.

Things that were better:
It was still "newer" in a few ways. People were less bored with the content of freelancer and discovery. People were less bored of the other people here. Fewer people knew that undertaking larger projects (like new sub-factions, organized trading/mining to build fleets, which boosts activity) is something that will get you "killed" in the "community" by the people who want to remain the biggest bosses here at all cost. So consequently more people were willing to undertake such larger projects, which added variety and activity. Some thinge were closer together, there were less systems, which gave more action. Gallia was a relatively small corner of space that didnt affect 99% of players. There were several very busy regions and trade routes, where you were sure to find action (now its just liberty, and not even that all of the time). For example the CR/Outcast war, the cardamine/slave smuggling, other very busy traderuns which got nerfed, Omicron Minor+Delta, Gamma/Alpha raids, busy mining areas like Dublin. You could bring a Zoner Nephi to NY (or what ever they were called back them) no problem. You were more free to follow your RP, there was less crying about "ganking" by people who fly up to enemy fleets in smaller numbers and unload the dumbest RP about "fairness" immaginable on you, although the trend had already started back then. Not every trollpirate in Sirius had a cloaking device. Less lag spikes. For me, the things that remained the best asset compared to 4.86 and later, was less distance to fly and more player density.



Things that were worse:

Admins and mods back then. They lied about players and sensored and banned them when they proved their point. Whether a rule violation resulted in a sanction was little more than a popularity contest between violator and reporter. They insulted and made fun of people in sanction threads and elsewhere (especially Dusty Lens and JihadJoe). They gave their friends ships with hacked powercores and got away with it. Admin Virus was exposed when someone posted screenshots of Katanas firing SNACs, which kind of left people wondering what else they did to their friends ships, that were impossible to prove. Like slightly buffed turn rates and weapon speed/damage or aimbots (almost forgot, "Alley's little brother" actually got caught with aimbot too, later in 4.86).They had factions like phantoms and keepers where they and their friends got OP gear, or all the gear they wanted from any faction, which could go anywhere, land anywhere, shoot anyone, without a word of RP. When someone would say that they thought that something the admins did was not exactly fair, they were told "if you dont like it, leave", as if people played here because they loved the admins and not freelancer and the mod, and as if they werent promising fair treatment of all players in the server rules. I guess they thought there was enough player influx for other reasons than admin behavior, so they didn't need to be fair. A lot of the animosity, suspicion, and extremely low opinions that you see between older discoverers in 4.86 or 4.87 actually stems from back then. Admins nowadays arent perfect, but not as bad as during most of 4.85.

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Offline Hone
05-06-2014, 09:25 PM,
#45
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I will show you exactly what was so great:

http://discoverygc.com/forums/showthread...#pid697417

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Offline Xenosaga
05-06-2014, 09:37 PM, (This post was last modified: 05-06-2014, 09:37 PM by Xenosaga.)
#46
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Posts: 497
Threads: 35
Joined: Oct 2010

It simply had more players and more activity hubs. Now which came first is up to debate. But I remember

Gamma raids as hessian
Tau 23 madness
Dublin madness
Leeds madness
New York madness
California madness
Magellan madness
Omega madness
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Offline SMGSterlin
05-07-2014, 12:44 AM,
#47
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

(05-06-2014, 09:37 PM)Xenosaga Wrote: It simply had more players and more activity hubs. Now which came first is up to debate. But I remember

Gamma raids as hessian
Tau 23 madness
Dublin madness
Leeds madness
New York madness
California madness
Magellan madness
Omega madness
Occasional Omicron Minor/Alaska madness.
Texas madness.

[Image: smgsterlin.gif]
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Offline Pingu!
05-07-2014, 10:13 PM,
#48
Member
Posts: 485
Threads: 31
Joined: Jul 2009

The people.

Agmen of Eladesor Wrote:But you either follow our rules here and work with us - or STFU and GTFO.
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Offline Scumbag
05-08-2014, 10:45 PM,
#49
Member
Posts: 1,010
Threads: 82
Joined: Dec 2011

The devs who made it. The modders who made improvements to FLHook and plugins for it. Cannon for making the Discovery Account Manager and Process Manager. The modding community at the time was producing content and tutorials for everyone to understand. 2008 - 2009 were good years for Freelancer players everywhere.
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Offline leonidos
05-09-2014, 07:13 PM,
#50
Member
Posts: 502
Threads: 68
Joined: Apr 2011

(05-05-2014, 02:43 PM)aerelm Wrote:
(05-05-2014, 10:06 AM)Snake Wrote: The Server in generic was for sure more Stable. Server was always top full you always had to wait untill one slot was free in order to join the server. Over 225 Players, Omicrons were alot active, especially Outcast - Sair wars (God I loved those). Official Factions actually had a special place there, it was realy hard to join them but also it was very solid once you joined. No LolwutCapIndies in Liberty. Liberty was actually quite enjoyable the Liberty - Rheinland wars (Hell yeah I loved them too, a little of it was also present in 4.86). Omg yes Order vs SCRA vs BHG vs K'Hara around Omegas - Omicrons, fuq yeah Wilde activity like no else, Wilde GBs actually were realy scary back then q_q I remember when I was trading and suddenly that Wilde GB appeared infront of me and it was necessary to kill me >_>. Phantoms were totaly feared around in Dublin whenever you saw one "RUN LIKE HELL!!!!". Kusari vs Bretonia wars also awesome. Taus full of Colonial Remnants and IMG together with Casts and indie Pirates (Woah I remember those fights with Samarran Raiders and the Outcasts in Tau 23, THAT ROCKED!!!). Generaly Weapon loadouts and range, everything was balanced no stupid changes on the range or whatever, for real it was Balanced. Missions, people used to do alot of missions when they had Caps, they did ALOT in groups. There are so many things more I could count but hard to remember it has been so long B/ AND FOR SURE GALLIA WAS LESS PRESENT 8| dunno if Gallia even existed back in 4.85. All I know 4.85 used to have many Event Servers! Specific Days where you had people of 2 Sides over 50 Ships vs 50 Ships 2 Factions Event, omg those were the orgasm of PvPs Big Grin Also money making was realy hard! Even with the Gold Ores, there were SO MANY PIRATES, it was a hard life as a Trader but worth once you got the money you were like "YES! I DID IT OMG FINALY!" and you get Solid on your Capship Tongue not lolwutindie, People used to log more Snubs back then and Capships were like realy Special and Rare, when you saw one your eyes actually were shining like O_O omg so cool like you have never seen a Capship in your life before 8| Yeah .85 was for sure a golden Age in Discovery

Funny how literally everything you listed were subject of multi-layered threads of serial-raging back in the day. And no lolcapindies back in 4.85, esp. in Liberty? Oh please.

4.85 became "so great" only after the next version was released. 4.85 is "so great" only cause old days always are.
The Only funny thing is Snake is right. I also miss those times. Specially OC - Sair & Liberty Rhineland conflict. Forcing people to do your wish is bad and that is what killing disco. Back in .85 I have some character with 300 hr log time but after .86 and .87 only several hours added to the log time because i lost the whole attraction. Now its just keeping the characters alive to hope someday will come when i will see disco in its former glory

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