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implementation of Ingamevoice for better RP

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implementation of Ingamevoice for better RP
Offline SnakeLancerHaven
10-17-2014, 06:47 PM,
#41
Volgograd Industrial
Posts: 2,873
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(10-12-2014, 11:58 PM)Alley Wrote: it's not happening anyway, we don't have the fl source code. case closed.

What you mean by this? We're going to use Mumble, not FL Engine source cods whatever the hell. )))

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Offline Papa Oomaumau
10-17-2014, 10:48 PM,
#42
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Posts: 227
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Bad idea
Makes a portion of the game itself unable to be moderated
Will not be accepted as 'part of' disco any more than Tspeak
Can we close this and move on?

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Offline SnakeLancerHaven
10-17-2014, 11:31 PM,
#43
Volgograd Industrial
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(10-17-2014, 10:48 PM)Papa Oomaumau Wrote: Can we close this and move on?

No, we have to discuss eet ))))

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Offline Alley
10-20-2014, 11:01 PM,
#44
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(10-17-2014, 06:47 PM)Snake Wrote:
(10-12-2014, 11:58 PM)Alley Wrote: it's not happening anyway, we don't have the fl source code. case closed.

What you mean by this? We're going to use Mumble, not FL Engine source cods whatever the hell. )))

eventually it'll fall down to asking for a complete implementation, and no it's not happening. bye thread.

Laz Wrote: Alley was right.
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