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  Discovery Gaming Community Discovery General News and Announcements
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New givecash/banking user commands

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New givecash/banking user commands
Offline Dopamino
09-30-2008, 02:32 AM,
#41
Member
Posts: 3,522
Threads: 70
Joined: Jul 2007

I never, ever said that the victim should get the thief's cash. I just want it to be against the rules to steal. Is that so horrible? Yeesh, don't put words in my mouth.

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
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Offline Baltar
09-30-2008, 03:18 AM,
#42
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:I never, ever said that the victim should get the thief's cash. I just want it to be against the rules to steal. Is that so horrible? Yeesh, don't put words in my mouth.

I stand corrected ... here's the objectionable statement ...

' Wrote:/signed, for i dont want my money to be disapearing for no reason, and also being able to see who took money would help when finding out people "hack" your code.

The punishment should be loosing all their cash, but that cash goes to the person they stole it off.
essentially a refund and extra for the inconvenience.
But having SS's is essentially again.

BUT ... Dopamino ... you've gotta think there's a way you can role play this without making some ridiculous new rule. We've got more rules than we need as it is. What we REALLY need is a caution to people that "choose" to use this option. There should be a statement that says, "Use the bank commands at your own risk." This way if you choose to use the bank commands, you take the risk and hold the admins and everyone else harmless. You get warnings on most every product you purchase. Bottom line ... you take the risk by using these commands.

Just like a trader who flies by a bunch of pirates takes their lives into their own hands. They get pirated ... admins are gonna say ... well why'd you go into Sigma 13 via the jump holes? Piracy is role play ... so is hacking a character's bank account. There's no rule that says you cannot pirate (steal) from a trader is there? Its the same thing.
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Offline Crossbow
09-30-2008, 08:50 AM,
#43
Member
Posts: 84
Threads: 3
Joined: Mar 2008

OK a question
first

if i would make a mistake and use a space in my pasword like ( i am sure it will happen someday)

/setcash mycharacter 12345 67890 or /drawcash mycharacter 12345 67890

my code would be shown in group chat, or even worse in sys chat so everyone in the group or system knows my password.

Is it then possible to set a new password immediatly or is that not possible?


oh ehh, the shown password is just an example:P

great work Cannon... its makeing setting a new char much easier :yahoo:

[Image: nsig.jpg]
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Offline Cannon
09-30-2008, 09:17 AM, (This post was last modified: 09-30-2008, 09:20 AM by Cannon.)
#44
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

' Wrote:OK a question
first

if i would make a mistake and use a space in my pasword like ( i am sure it will happen someday)

/setcash mycharacter 12345 67890 or /drawcash mycharacter 12345 67890

my code would be shown in group chat, or even worse in sys chat so everyone in the group or system knows my password.

Is it then possible to set a new password immediatly or is that not possible?
oh ehh, the shown password is just an example:P

great work Cannon... its makeing setting a new char much easier :yahoo:

Yes. It could happen, but only if you mistype the command name, something like /getcash mychar 12345
100,000 rather than /drawcash. If you do this FL will just print your text in the system/group/private chat.

If you type the command in console chat then there is no risk of other players seeing a mistyped "/drawcash blah...".

As long as the command starts with "/drawcash " (with a space after it) there should be no risk of other players seeing a password due to mistyping - at least as far as I can tell. It doesn't matter if the command parameters are wrong, the command will never be printed on the group/system chat.

By the way, when you type "/setcashcode mychar 12345 67890" you'll get a message back saying "You have set your account code to 12345" (and not 12345 67890).

Any suggestions to make these commands more secure/robust/better are welcome.

Yes, it is possible to set a new password immediately, but you'll have to login as the character you were trying to drawcash from.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



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Offline Crossbow
09-30-2008, 09:27 AM,
#45
Member
Posts: 84
Threads: 3
Joined: Mar 2008

OK thx for explaining

(now going to find out how to type in console)

[Image: nsig.jpg]
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Offline Benford Calvert
09-30-2008, 09:56 AM,
#46
Member
Posts: 144
Threads: 8
Joined: Jul 2008

to type in console you go into system chat (or any other chat) and hit the up arrow on you keyboard until you get console chat.

Superintendent Benford Calvert (OBE) [Image: obec.png]
Captain James Calvert of the Darrowby
Captain Libertas of the Hearts.Delight
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Offline Etaphreven
09-30-2008, 10:15 AM,
#47
Member
Posts: 2,773
Threads: 37
Joined: Sep 2007

' Wrote:Shame on you! ;)

After so many plugins some still don't know him.

Hint: Try "/credits" in game...

Whoops. :$

Sorry, I haven't really used commands ingame, except for /invite and /givecash, maybe. :$


~Mike
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Offline chovynz
09-30-2008, 10:20 AM,
#48
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

Sorry. My bad.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Niezck
10-01-2008, 09:30 PM,
#49
Unregistered
 

Any chance on the ability to limit the withdrawal amounts? So for a faction bank, for example, if you don't want people taking out more than a few mil at a time for setup ... ?
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Offline Boss
10-01-2008, 09:40 PM,
#50
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:Any chance on the ability to limit the withdrawal amounts? So for a faction bank, for example, if you don't want people taking out more than a few mil at a time for setup ... ?


Maybe like a "/setdrawlimit <amount>" to be used from the bank?

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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