• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5
Systems Update Feedback: Independent Worlds

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (14): « Previous 1 … 3 4 5 6 7 … 14 Next »
Systems Update Feedback: Independent Worlds
Offline NoMe
03-02-2015, 12:07 AM,
#41
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

fortunatly all my crews was in standby!
Reply  
Offline AceofSpades
03-02-2015, 02:09 AM, (This post was last modified: 03-02-2015, 02:12 AM by AceofSpades.)
#42
Member
Posts: 491
Threads: 86
Joined: Jun 2008

Am interested to see how the economy will change in Inverness when it is no longer an easy shortcut to the Taus and has instead been given a direct route into Rheinland via Kansas/Vesp/Saar, change is always a fun new challenge.

I am surprised though that the O-80 and other buffer systems aren't being chopped Sad having the borderworlds be 'overcrowded' piracy hotspots was more fun and far more realistic than House-sized buffer zones.

Kinda disappointing, especially when Sigmas now connect to Liberty o.0 not that adding connections or new gameplay hostpots is a bad thing, but im pretty sure 99% of players who enjoy the borderworlds would agree that less is more, and these chokepoints/traffic areas are too few and far between

-
[5:57:11 PM] InfernalTater (Lewis) [Formerly TLI-Inferno]:meanwhile, Aces 'I don't always miss my destinations, but when I do, I'm on the other side of house space.'


Quote: Seriously nerf Junkers.

Shoot to Thrill
Reply  
Offline Omicron
03-02-2015, 02:41 AM,
#43
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

Talking with the devs about the Magellan-Stuttgart route...

It's going to be 200k+ route full of HF & LWB NPC's. It is much faster to use Omegas or Liberty due to trade lanes. It also gives legitimate purpose to otherwise dead and useless two systems, which I believe has been a point requested by community over and over. Also, the powertraders will hoard the fastest route aka trade lanes so no loss to the pirates.

[Image: E9d8RnV.jpg?1]
Reply  
Offline SnakThree
03-02-2015, 02:42 AM,
#44
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(03-02-2015, 02:41 AM)Omicron Wrote: Talking with the devs about the Magellan-Stuttgart route...

It's going to be 200k+ route full of HF & LWB NPC's. It is much faster to use Omegas or Liberty due to trade lanes. It also gives legitimate purpose to otherwise dead and useless two systems, which I believe has been a point requested by community over and over. Also, the powertraders will hoard the fastest route aka trade lanes so no loss to the pirates.

If NPCs will be wihtout CD, AFK cruising is poossible.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Omicron
03-02-2015, 02:47 AM,
#45
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

Unless you get friendly to HF, there's still battleship ravager at the entrance ready to blast all those fancy powertraders. Additionally several secondary navigational hazards including high radiation and sun right in the middle.

[Image: E9d8RnV.jpg?1]
Reply  
Offline Goddess Astra
03-02-2015, 04:53 AM,
#46
Member
Posts: 708
Threads: 113
Joined: Apr 2010

These all seem like pretty cool changes. I think that it'll be really interesting to see the basic routes for trade and travel switching up so majorly as they are.

IIRC, doesn't Liberty already connect to the Sigmas? I've checked FLcompanion, and Ellesmere currently has a connection to Sigma-59. All that's really changing is those two systems are getting deguarded and perhaps gaining a few more jump links...but, regardless, the presence of new paths around Sirius is a pretty cool idea, and one I support fairly whole-heartedly.

None of these seem like they're going to be instant easy paths for traders, either. I imagine trade lanes will still be the safer (and perhaps even faster) bet.
Reply  
Offline xiphos
03-02-2015, 08:53 AM,
#47
Farmerking! | Wikibaron!
Posts: 955
Threads: 23
Joined: Dec 2010

(03-02-2015, 04:53 AM)Iris Wrote: IIRC, doesn't Liberty already connect to the Sigmas? I've checked FLcompanion, and Ellesmere currently has a connection to Sigma-59. All that's really changing is those two systems are getting deguarded and perhaps gaining a few more jump links...but, regardless, the presence of new paths around Sirius is a pretty cool idea, and one I support fairly whole-heartedly.

Yes, Ellesmere is connected to the Sigma 59. It's one of the changes in 4.88 which was introduced last month. And yes, only a few changes there with the new update. But still, a connection there would take away even more activity in an already dead House aka Kusari if you ask me. Especially with a Okinawa - Sigma 59 connection. I really don't get why adding routes around houses are a good thing.
Reply  
Offline Junker Congress
03-02-2015, 10:19 AM, (This post was last modified: 03-02-2015, 10:19 AM by Junker Congress.)
#48
Member
Posts: 616
Threads: 110
Joined: May 2008

(03-01-2015, 07:14 AM)Echo 7-7 Wrote:
MAP

Humboldt - Removed. Fortaleza Base moved to Kansas. Ore fields moved to Vespucci.
Vespucci - Layout revised. Now open to all friendly to the Legion, Vespucci's resources are free to be exploited. America Base serves as a freeport for vagabonds and traders, and the completion of Guadalajara's docking ring will allow for refugees from the Gallic war front to settle in relative peace.
So with this change it completely nullifies our POB in Humboldt known as "Saltese".
We've done tons of RP related to this base as an ore production facility.
Additionally it serves as a high end casino known as "Silver City".
It was built and used to buy/sell silver and copper ore.
Generating loads of RP and activity over the years.
What is to become of our historical and relevant RP POB built back in 2013?
Tons of work and RP has been done by many different players involving multiple factions.
Saltese's base registration page.
Silver City Casino

.:j:. Faction Information .:j:. Message Dump .:j:. Recruitment .:j:. Feedback .:j:.
  Reply  
Offline SnakThree
03-02-2015, 10:21 AM,
#49
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Sadly, it was also used to block RP between pirates and miners. So I guess it's fair to say this change has pros and cons.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Pancakes
03-02-2015, 12:09 PM,
#50
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

(03-02-2015, 10:52 AM)Hidamari Wrote:
(03-02-2015, 10:19 AM)Junker Congress Wrote: words

if your base was a jumphole blocking fortress like 90% of the other bases you tried to build then you can have this much sympathy.

It actually didn't, it was in the middle (and still is, for now) of a mining field. Though it rendered anyone who wished to go there while being hostile to Saltese in order to pirate impossible.

It's like the Molly case - you have a base that sits on a location that makes it block activity? Don't moan when the activity is moved elsewhere, often because of that base (in the Molly case, Omega-49 Jump Hole). I for one think that PoBs shouldn't be able to be deployed in distance <6k from any solar, except maybe nebulas or ore-less fields.
Reply  
Pages (14): « Previous 1 … 3 4 5 6 7 … 14 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode