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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.80 beta features, bugs & suggestions

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Discovery 4.80 beta features, bugs & suggestions
Offline Igiss
08-01-2006, 03:01 AM,
#41
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Quote:This is ridiculous when i mount zoner id/any id the heavy tractor beam unmounts!
is it spose to be like that or is it a bug?
Supposed to be. Read New Roleplaying thread for more ID info, if you haven't already.

Quote:Wrong. No pirate would pay the Bounty Hunters' Guild. There is more than one guild.
There is ONE guild. Bounty Hunters Guild. Freelancer NPC faction.

Offline Virus
08-01-2006, 04:13 AM,
#42
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Ok... So then what about my bounty hunter? He's totally solo, and has already taken jobs from both the houses AND less legal factions. Where would he fit in?

Short job description:

Bounty Hunter/Mercenary
-Bounty hunting
-Soldier for hire. Will fight in a war for both lawfuls and unlawfuls.

And..... That's it. Does he fit anywhere?

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Offline Colm Cillian
08-01-2006, 04:42 AM,
#43
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dont know how i missed it before, Colonial Vipers turret fire through the tail of the ship.

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Offline Igiss
08-01-2006, 04:55 AM,
#44
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Quote:And..... That's it. Does he fit anywhere?
I'm talking about IDs, not your own status. Each ID (except for specials) matches an NPC faction.

You may roleplay bounty hunter the way you like, there are no 'real' bounty contracts in FL anyway.
Offline Firebird
08-01-2006, 09:34 AM, (This post was last modified: 08-01-2006, 09:35 AM by Firebird.)
#45
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Alex06,Jul 31 2006, 05:20 PM Wrote:This is ridiculous when i mount zoner id/any id the heavy tractor beam unmounts!
is it spose to be like that or is it a bug?
[snapback]28217[/snapback]

Supposed to be that way, the ID acts as the tractor beam. Gives the beam different colors too.
So, correct me if i'm wrong, from what I gather the ID is replacing and making the tractor beams obsolete.
And someone asks...if the tractor beam is obsolete why keep them in the mod? Simple, because removing them completely would cause problems for anyone who still has one mounted. So for now you've got both IDs and tractor beams that do similar things.

And that should answer all questions on the subject :cool:

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Offline Nightfall
08-01-2006, 10:57 AM,
#46
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I think I fugured why the cargo pods don't mount on a Large Train...

They can be mounted on the Class 9 Shield slot
and no shield can be mounted on the Class 1 Shield slots, not even the class one shield... so.. I assume that the slots are simply not seen by the game as Class 1 Shield slots...

my two cents...

figured after buying a new train :( ... oh well, another 24 mil lost...

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Offline Igiss
08-01-2006, 11:59 AM,
#47
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Beta 2 will be availalbe today or tomorrow (depending on your time zone). In 24 hours, to be precise. All known issues will be fixed.

Which leads me to ask you to search for more bugs, because there are more... and I don't want them to be reported after release, like it usually happens. Test more.
Offline Badger
08-01-2006, 12:29 PM,
#48
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Posts: 245
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Zoner Juggernaut

The ship is big, but the hitbox is huge! Some quick testing showed the hitbox to be wider than the wingtips of the Juggernaut, and somewhat longer than the overall ship as well. At extremes a shot can still hit the Juggernaut when it is a Large Train's length wide from the actual hull.

Also, the weapon arcs may be restricted by their hardpoint positions but I haven't had chance to test this first hand, I'm just going by another player's words here.

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Offline Alex06
08-01-2006, 12:47 PM,
#49
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ow so the id work as a tractor beam? i was gettin mad there for a moment.
anyways theres extreme lag when u fly near the nomad base in new castle

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Offline Igiss
08-01-2006, 01:08 PM,
#50
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Quote:anyways theres extreme lag when u fly near the nomad base in new castle
This base was not changed, and there's no reason why it could cause more lag then in previous version.
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