[19.12.2015 22:52:11] Death: KPT)Falz.Angel was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 22:58:31] Death: USS_TexasRenger was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:31:42] Death: BMF|Summer.Rain was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:31:59] Death: BMF|-Malmsteen was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:33:00] Death: BMF|Miner|Egyptian was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:38:44] Death: BMF|Ms.Summer.Rain was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:41:14] Death: BMF|-Marmite was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:43:52] Death: Fragwan was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:49:46] Death: Fragwan was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:53:11] Death: Trader_Campbell was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:58:23] Death: Brom.Dalziel was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:58:30] Death: IMG|Fingal's.Cave was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:25:04] Death: .;i|i;.YAY.:i|i;. was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:26:15] Death: Leo.Gray was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:28:16] Death: BMF|-PaQuan was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:29:52] Death: Tessa.Wallace was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:32:34] Death: BMF|FS.Da.BooM was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:37:45] Death: BMF|FS.Egyptian| was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:39:33] Death: BMF|-PaQuan was put out of action by K'Hara|Zalktis (Gun).
The amount of damage done in New London yesterday propped BAF and HMS indies to plug up every gate, escorting every person to jump into the system with caps so they do not get jumped, all the while constantly warning about the present threat via system chat. Even the Core brought down a battlegroup just to get rid of the threat. It felt like a mini event.
But again, the nomad cloak plays a large part in all of this. A nomad that engages on sight would be a reasonable threat if they were always visible. Perhaps that could be a limitation Huggie should impose on the current members - if you want to use the no-warning approach, no cloak allowed.
Alternatively, modifying the nomad cloak sound into something much more audible and eerie as well as increasing the sound range would allow people to notice the threat a bit better.
I wholeheartedly agree with this. I found it incredibly unfair, and I never did know what the cloaking sound was since I can't use loud sound.
As it is at the moment, as I said before, is a disaster from a gameplay perspective. It doesn't make it FUN, it makes it irritating and an annoying force of nature that you can simply not avoid.
I think something should be changed regarding this, Sindroms' solutions are quite appropriate.
(12-20-2015, 01:29 PM)LordVipex Wrote: You have enough time to prepare with the sound that cloaks make. The sound range is 3k, I believe, and it takes the fastest nomad ship ~8 seconds to reach you in cruise and even then, the powercore is fully drained and has to recharge for an "instakill". In impulse, you have even more time to notice the sound. This nets you at least 12 seconds to realize something is cloaked around you before it can even bother to attack you. In my experience, this is more than enough time to prepare for an imminent attack.
Sadly/Luckily the Trade Lanes accelerate you so fast that you have literally no reaction time even if I would have sound set to a loud setting. I got out of the lane and was dead before I could do a lot.
It doesn't need to chargeup its powercore since I believe it was waiting there.
Are you upset that the nomads can blue you in silence because you honestly want to listen to the asterisk crap they /l1 on you usually? Or are you actually upset they do not speak because it does not give you a chance to react to the situation. If it is the latter case, then it is fixable by making their permaloaked presence much more notable via a much louder, much more larger-range sound.
That or a FLhook message that appears as:
CAUTION: NOMAD ENTITY DETECTED
when you enter the 20k range.
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
[19.12.2015 22:52:11] Death: KPT)Falz.Angel was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 22:58:31] Death: USS_TexasRenger was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:31:42] Death: BMF|Summer.Rain was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:31:59] Death: BMF|-Malmsteen was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:33:00] Death: BMF|Miner|Egyptian was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:38:44] Death: BMF|Ms.Summer.Rain was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:41:14] Death: BMF|-Marmite was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:43:52] Death: Fragwan was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:49:46] Death: Fragwan was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:53:11] Death: Trader_Campbell was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:58:23] Death: Brom.Dalziel was put out of action by K'Hara|Zalktis (Gun).
[19.12.2015 23:58:30] Death: IMG|Fingal's.Cave was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:25:04] Death: .;i|i;.YAY.:i|i;. was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:26:15] Death: Leo.Gray was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:28:16] Death: BMF|-PaQuan was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:29:52] Death: Tessa.Wallace was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:32:34] Death: BMF|FS.Da.BooM was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:37:45] Death: BMF|FS.Egyptian| was put out of action by K'Hara|Zalktis (Gun).
[20.12.2015 00:39:33] Death: BMF|-PaQuan was put out of action by K'Hara|Zalktis (Gun).
The amount of damage done in New London yesterday propped BAF and HMS indies to plug up every gate, escorting every person to jump into the system with caps so they do not get jumped, all the while constantly warning about the present threat via system chat. Even the Core brought down a battlegroup just to get rid of the threat. It felt like a mini event.
But again, the nomad cloak plays a large part in all of this. A nomad that engages on sight would be a reasonable threat if they were always visible. Perhaps that could be a limitation Huggie should impose on the current members - if you want to use the no-warning approach, no cloak allowed.
Alternatively, modifying the nomad cloak sound into something much more audible and eerie as well as increasing the sound range would allow people to notice the threat a bit better.
I wholeheartedly agree with this. I found it incredibly unfair, and I never did know what the cloaking sound was since I can't use loud sound.
As it is at the moment, as I said before, is a disaster from a gameplay perspective. It doesn't make it FUN, it makes it irritating and an annoying force of nature that you can simply not avoid.
I think something should be changed regarding this, Sindroms' solutions are quite appropriate.
If you refuse to turn your speakers up, it doesn't matter what noise nomad cloaks make because you still won't hear it. Weird complaint.
The noise is already pretty distinctive, although differentiating human and alien cloaks would admittedly be wonderful for atmospheric purposes.
(12-20-2015, 04:20 PM)jammi Wrote: If you refuse to turn your speakers up, it doesn't matter what noise nomad cloaks make because you still won't hear it. Weird complaint.
If we are talking about FLHook and sound turned off, let's make a code that would pop-up while your/target's cargo is full during mining. It would be very useful.
(12-20-2015, 07:35 AM)Skorak Wrote: I get all your reasonings. But I see no real way to defend my transports in house space even. There is not enough people to escort you. So I guess I will just have to live with getting two hour breaks whenever you guys want?
Not enough people to escort you? You mean not enough people to defend you. There's like one player every twenty billion systems in this mod.
Do the K'Hara| really believe that this server has half a hundred thousand players? Because I sure don't see 'em. Show them to me, and I'll kill myself. Legit. I'll go and kill myself so you don't have to suffer through my 'qq'.
(12-20-2015, 07:39 AM)Hexagon Wrote: You could fly over the plane, or under it. Away from the normal places to get stopped by a pirate would likely see your chances of nom based colonoscopy reduced.
Yep, I'll do that. Let me just avoid interaction with everyone else just because a group of dolts uses retarded permacloaks to kill anything that exists. It's great, really.
(12-20-2015, 08:06 AM)Shinju Wrote: I really love this thread... Few weeks ago everyone was mad because K'Hara used to RP and didnt use terror.
Now you go and complain because K'Hara used terror instead of RP. <3 Community.
Didn't think the community was made out of like, five people that posted in this thread but whatevs.
Don't you realize that this isn't terror? This is annoying. Annoying. I'm not terrified by some blue half-brother of a silent trader that has Cruiser guns. I'm annoyed that he just blows up people for no reason. Hooray, now they have to stay out of the system until the Nomad stops his rampage. Great.
How would you feel if you were just flying around, you found a cool guy to RP with, and then he just explodes? Or you explode? Or both of you do? Oh, sorry. If both of you do, you can just come back like it never happened. Because that makes a lot of sense and it's totally not annoying at all.
(12-20-2015, 10:51 AM)Skorak Wrote: So the "That's how nomads are" argument is kinda weird. Just because they are super strong and anti human doesn't mean every player needs to die without a chance to react.
It's not 'weird'. It's beyond stupid. Give me a terrorist ID and you can bet your left asscheek that I won't get some dumb cloak to force other people to stay out of the system for two hours/log off like these floating sex toys do.
This game is supposed to be fun, not annoying. There's a whole lot of factions out there that should be able to shoot on sight, and they're not allowed to. Why? Because insta-ing some random dude is annoying for said dude. What if the dude can barely PvP but he's a badass roleplayer? Even if he gets blued after the roleplay's done, he'll still have the satisfaction of having received some roleplay. Nah, sorry, but I'm sure as hell that this badass roleplayer will avoid the living daylights out of these annoying 'terrors' instead of bothering to encounter them. Who knows what the Nomad player will do? Maybe, maybe he'll drop that /l1. Rip, though. The badass roleplayer is still dead.
(12-20-2015, 11:09 AM)ɹǝqʎ Wrote: the problem comes when they use this no rp thing with their cloaks
Yeah, retarded when you're about to go into a 1v100 guaranteed to win and some bloke insta's you, huh?
(12-20-2015, 11:17 AM)LordVipex Wrote: Folks, when you see a nomad in the system, you pretty much have three options:
a) Be useful to the Nomads and your life might be extended for a bit.
b) Be prepared to fight for your life.
c) Run.
All of these options have worked both when I play against Nomads and when I play as Nomad so far.
The games main antagonist killing you is also pretty much a part of the roleplay, same as the reverse thing.
Against cloaks, there is the warning signal once they are close to you. That's the moment when you should use the introduced cloak disruptor. If you don't listen for the signal or can't be bothered to equip/use the cloak disruptor, too bad. Deal with it and specialize.
a) - First case: Sure, let's say I want to help them. Too bad. I'm already dead. Didn't get to plead for my life/ask for forgiveness/pledge my eternal services. Second case: My character ain't too fond of the Nomads. Rip. Still dead.
b) - Sure, that can work. 'Course, once I get accustomed to this idiocy I'll make sure to do full 360's and spin around like a madman everytime I hear the cloak-sound. Because that's not annoying at all. I enjoy doing that. It's very fun. Yay.
c) - Nice player interaction on a roleplay server based around interaction. If you're going to make the K'Hara ID a terrorist ID, please do the same to the indie one. Sirius-wide ZOI. Can kill anything. No remorse. Alright, alright, here- to make the K'Hara ID special: The indies are only allowed Gunboats and lower. <:
yw lyth
(12-20-2015, 11:17 AM)LordVipex Wrote: The games main antagonist killing you is also pretty much a part of the roleplay, same as the reverse thing.
Make it official. Every ID that's not allied to the Nomads can demolish Nomads on sight with absolutely and utterly no RP whatsoever, and in return make the K'Hara and Indie ID open-terrorist IDs. Oh, everyone will be using the indie ID, you say? Well...rip. Happens, eh?
(12-20-2015, 11:17 AM)LordVipex Wrote: Against cloaks, there is the warning signal once they are close to you. That's the moment when you should use the introduced cloak disruptor. If you don't listen for the signal or can't be bothered to equip/use the cloak disruptor, too bad. Deal with it and specialize.
Give the light-fighters a CM slot and a Cloak-Distrupter slot and I'll be all up for that. At least that will finally make them useful to have around instead of being a thing to use that will shatter into a million bits the second some child sneezes on it.
(12-20-2015, 12:22 PM)Ramke Wrote: I'll shove my thoughts in here since I had a nomad uncloak and instakill me the second later while I was in the middle of lots of RP with KPT yesterday. Note, not even a transport.
Can confirm. I was there. It was retarded. Whoever was on that Nammu should shoot himself in the foot.
(12-20-2015, 12:22 PM)Ramke Wrote: I don't feel like I should be removed from the game because someone thought it'd be fun to instakill someone without any chance to do anything about it. This is the same as an admin going on a power trip and nullifying your ship because you disagreed with his opinion about some irrelevant thing/player/topic.
I fully agree there. Give Shinju or something some of those neat Admin cannons so she can do what the Nomads 'should do'. Just quicker. It's basically the same bloody thing.
(12-20-2015, 12:22 PM)Ramke Wrote: Is (not the RISK, but the CHANCE) to suddenly meet a game over screen at ANY POINT of doing ANYTHING going to contribute to the well-being of the community in this game? Shouldn't the player have some opportunity to resist without buying ridiculously expensive equipment practically nobody uses that gimps your combat performance and escape opportunities?
I shouted that too in my first post. It was fun. Let's be shouting buddies, maybe they hear us that way.
You have to admit that Ramke's right. 'GAME OVER BETTER LUCK NEXT TIME LOL' while having some casual roleplay is something that could make anyone ragequit. Even these dumbasses that play the Nomads themselves would get mad if they'd just get insta'd out of the blue, but they would either deny it or have willpower of steel.
(12-20-2015, 12:22 PM)Ramke Wrote: I don't think this is okay as it is. Silent engaging is okay, K'Hara should be dangerous and shouldn't roleplay with humans that are completely irrelevant. What's not okay, is the fact that we literally can -not- do anything about it unless we invest massive money and downgrade our normal ships in some manner, or we start avoiding any and all interactions.
Here, I'll contradict myself and say that silent engaging is okay. Maybe in some alternate Universe I really am scared of these blue bastards that just appear out of nowhere and shoot me. Hello, still listening? I'd get pissed off as hell even in that alternate Universe if I'm essentially powerless to do anything against these guys unless - as Ramke said - I make money to buy that cloak distruptor. That would just be extremely annoying.
(12-20-2015, 12:22 PM)Ramke Wrote: Giving the players a chance to prevent absolutely random game over screens appearing should be a thing. It is not a thing.
It probably never will. Literal game over for the player, huh? At least in this game. I kinda wanted to play Mass Effect 1, 2 and 3 all over again anyway.
(12-20-2015, 12:22 PM)Ramke Wrote: What i could suggest is simply giving the player a decent time to react. Like it's written in the rules, for god's sake. A huge tentacle sliding up my ass out of cloak and incinerating me in a split second is NOT giving a decent time to react and just ruins my mood miserably.
Yeap. Nothing more to say to that. A hundred and ten percent true.
(12-20-2015, 12:22 PM)Ramke Wrote: And I don't really consider "fly off the lanes and avoid hotspots of player interaction" "use the player list to check if a K'Hara is there and run away as fast as possible regardless of your situation" "buy really expensive equipment and constantly be on the edge" as solutions to this problem. I'd be okay with silent engaging IF cloak buttstabs were not involved, because that would give you a bloody chance to actually do anything about it.
No, wait! I'm sure they're right, lemme just fly 100k above plane from the Omega 5 Jumphole to the New London Jumpgate! Alone! Nothing! No RP! No anything! Woo! Really damn fun, yo'!
(12-20-2015, 01:49 PM)sindroms Wrote: To go into a bit more depth on this.
The current engagement test was an interesting experience.
[a whole lot of blues]
The amount of damage done in New London yesterday propped BAF and HMS indies to plug up every gate, escorting every person to jump into the system with caps so they do not get jumped, all the while constantly warning about the present threat via system chat. Even the Core brought down a battlegroup just to get rid of the threat. It felt like a mini event.
But again, the nomad cloak plays a large part in all of this. A nomad that engages on sight would be a reasonable threat if they were always visible. Perhaps that could be a limitation Huggie should impose on the current members - if you want to use the no-warning approach, no cloak allowed.
Alternatively, modifying the nomad cloak sound into something much more audible and eerie as well as increasing the sound range would allow people to notice the threat a bit better. The ingame needs a outright hostile entitiy, one that if you notice is present would make you run for your life as you know that there is no way you can get out of it by sweettalking people.
This post is getting too long so I'll sum up what I want to say to you in a few words:
Yes, it did feel like a mini-event.
Yes, it was really cool. Eventually it even felt vanilla like.
Yes, I completely understand what you guys are trying to make, but dear god is it annoying if you do it like this.
Yes, I agree with the cloak sound being louder. And another one of your posts with the funny Simpsons picture: Yeah, if that message would appear it would be good. Longer range for the cloak sound, and also louder, coupled with a message for those handicapped(the ones that still can't hear the sound). Yeah, that's good.
Okay, I'm done.
/rant
I know this entire post seems very hostile.
Because it is.
I really cannot be Good-Guy-SteveGreg when talking about this.
Sorry.