There's a pathway from Tau 29 to Cortez, which passes through a Zoner (guard?) system. That's one way of getting to Liberty.
The faction looks pretty goods. Don't know about all the names, but the rest looks pretty good. Like Thexare said, be sure to contact the LH faction or the Hellfire Legion about the purchase of debilitators. Not only would that satisfy the admins if civilian weapons become restricted; it would also look quite professional for your group and realistic RP wise.
' Wrote:Also, I don't think heavier fighters would require a seperate "wing", just have your fighter wing with the Scimitars and whatever heavier fighters you pick and your bomber wing with the Falcatas.
I understand we will really have another look at this option it might be actually very helpful and efficient.
' Wrote:As for the weapons, a few chat logs I've seen from certain admins have indicated that. You could negotiate with the Lane Hackers for some debilitators without any issues, though, since I believe they're allowed to use them and they're our allies.
I have Made contact with officials of the Lane Hackers and we need to make our alliance official on their diplomatic channel
We would be using their Gun boat Until the Outcast Gunship will be build (Next Mod).
I hope this alliance would benefit both sides.
' Wrote:It isn't you going to Liberty I have an issue with, I'm just curious what path you intend to take to get there since you said you avoid going through Bretonia and a trip through Kusari would be rather awkward. There is a jump hole to Inverness in Newcastle, but... that involves flying through Newcastle, which is huge.
As we most outcasts know The Bretonian and the Outcasts have mutual enemies and from time to time we find ourself on the same side of the table. I believe in some occasions they might " Look The Other Way " while we pass.
' Wrote:There's a pathway from Tau 29 to Cortez, which passes through a Zoner (guard?) system. That's one way of getting to Liberty.
We have thought about this path and it will be a legit after we talk to the TAZ.
' Wrote:sorry haven't seen you replied already but i can see that our thought about this matter is the same.
I suppose it depends on how charitable you feel...
See, we have this Temple Fund...
...and it's gonna be a really really big Temple.
I have only looked crosswise at one gent who really got up my nose while passing through Bafflin'. A 50 Million bounty, and he knocked on our door with hat in hand.
Observe the Pentabarf, keep a 5K no-fire zone around Freeport 6, and we'll be just ducky.
Consider the cease-fire zone around any Freeport as obeyed, we might add an extra part to our rules about it. Maybe not everyone figured that out in game.
We won't hesitate to make a deal with the TAZ about the right to pass Baffin. Do you prefer it official or more private?
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
First off, their ship list & zoi are very small compared to damn near everyone else.
& more importantly, they have showed some damn good RP so far Have had many rp encounters with CSS ( well untill I got disconnected by the greedy bastages that I pay for my internet access...) & every thing they have done has been well thought out & included all the outcast factions Including talking with the Council of the Dons.
As far as the crying about too many OC factions...
Right now there are 3 official ones that are active, the 4th is on the ropes & may be doing some changing
With Omicron Alpha being basically surrounded by non OC lovers come 4.85 another group would be a welcomed addition.
May need a lil tweaking here & there, but for the most part, I think it looks good & should be worth a shot at becoming official.
Freeports have a cease-fire zone around them. No fighting for at least 5k, its recommended to keep a bigger distance if possible and not to fight in system only inhabited by Zoners at all. (Baffin, Bering, Omega-49, etc.)
Except self-defence of course.
Nomad Policy
If you consider them as holy spirits, peaceful neighbours, guardians of our graveyard or what ever: Dont fight or harm them. Never use their technology, never carry something of their stuff (includes Alien Organisms). If you didnt notice that you tractored something, they will make you notice if they meet you, just drop it then.
If you meet someone carrying or using their stuff within our Core Zone, ask them to hand it over to you or to the personal at the nearest station. There are regular transports between the stations, one of them will carry it to Malta where the responsible personal can take care of it.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
Yep, speaking as one of the CR(aka OC haters:P), I would like to see more action in Tau 23, and that's where you conveniently go in..
I hope to have some good RP with you before I blow you up:P..
Just kidding.. I hope everything will work out great for you..
<span style="font-familyalatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.