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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.89.1 Bug Reports

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4.89.1 Bug Reports
Offline nOmnomnOm
04-19-2017, 04:50 PM, (This post was last modified: 04-19-2017, 04:50 PM by nOmnomnOm.)
#41
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

====================
Type: Ship Stats
Bug: 2 CD slots Jackdaw
====================

There is a CD slot and a Torpedo/CD slot. Is it intended for the Heavy Fighter to have 2 CD slots since the torpedo/cd slot cannot have anything else inside now?

Fixed.

[Image: zBEqQfl.jpg?1]
Offline Backo
04-19-2017, 09:20 PM,
#42
Basilica Combat Patrol
Posts: 3,593
Threads: 123
Joined: Feb 2009

====================
Type: Ship
Bug: Sabre
====================

Auxiliary slot is upside down again. Can someone revert it back to Durandal's fix. Sad

Fixed by Haste. - Xalrok

Republic of the Sword and Sun
 
Offline Shaggy
04-21-2017, 03:05 PM,
#43
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

====================
Type: Infocard / Equipment
Bug: Equipment name and effect
====================

A few updates ago Crayter Republic/Military was granted there very own engines, which we received and were happy with, but we noticed the names of the engines where something else.

Class 6 (Transport Engine) - Hyperspace Matrix MK1 (Class 6)
Class 5 (Transport Engine) - Hyperspace Matrix MK1 (Class 5)
Class 3 (Bomber Engine) - Equip 2 (Class 3)
Class 2 (Very Heavy Fighter Engine) - Equip 2 (Class 2)
Class 1 (Light Fighter Engine) - Equip 1 (Class 1)


Class 1 (Light Fighter Engine) - Name: CHN-C8 Long Range Engine MK I
Class 2 (Very Heavy Fighter Engine) - Name: CHN-C11 Long Range Engine MK I
Class 3 (Bomber Engine) - Name: CHN-C11 Long Range Engine MK I
Class 5 (Transport Engine) - Name: CHN-D6 Long Range Engine MK I
Class 6 (Transport Engine) - Name: CHN-D6 Long Range Engine MK I

The Hyperspace Matrix/Equip thing is due to an incorrect reuse of infocard numbers, you also reported it here. It should be fixed in the development branch now. -Alex

So can we have the "Names" of the engines fixed please to the "Name" that shows on the info card which I have written just above here. Also for the Class 2 (VHF Engine) it has the same "Name/Model" as the Class 3 (Bomber Engine) can the numbers be changed slightly to make it so they are for different ships inRP please. Also the same with the Class 5 and Class 6 transport engines too.

There is also a bug regarding the engine effect itself. It appears all the Crayter Republic/Military engine effects are identically the same, so for a transport it will say "Hyperspace Matrix MkI" but it will have a Very Heavy Fighter engine effect for it which makes it look ridiculous and ugly and no one wants to use it. Can this be fixed also please.
Offline Dr.Zaff
04-21-2017, 03:18 PM,
#44
Member
Posts: 90
Threads: 19
Joined: Feb 2017

====================
Type: Ship Stats
Bug: CD slot is missing
====================

Core gunboat is missing the CD slot

Fixed. - Tachyon

Active Server Characters:DHC-Domink.Falk - Rufus.Blackwell
Offline Fish
04-22-2017, 01:58 AM, (This post was last modified: 04-22-2017, 02:04 AM by Fish.)
#45
Member
Posts: 772
Threads: 112
Joined: Nov 2015

====================
Type:Ship stats/Equipment?
Bug: Nova torpedo does no hull dmg to Ranseurs
====================

Novas seem to take the shields down but they don't do any hull damage whatsoever when the shields are deactivated/knocked out, this only happens when they are used against Ranseurs
Offline ronillon
04-22-2017, 02:15 AM,
#46
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

====================
Type:Equipment
Bug: CM-5 Heavy Countermeasure Dropper takes up 25 cargo
====================

I'm not really sure, if this is a bug, or is it intended. It is the only CM that takes up cargo, from what I know. But it's "heavy" so maybe it's supposed to be like that?

Not a bug. - Xalrok





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Offline ronillon
04-22-2017, 02:43 AM,
#47
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

====================
Type:Equipment
Bug: Coalition ID volume
====================

It takes 6 cargo space. It should not take any.

Duplicate. -Alex





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Offline HanCloudstone
04-22-2017, 07:52 AM,
#48
Bulwark of Kyushu
Posts: 515
Threads: 41
Joined: Jan 2017

====================
Type: Systems
Bug: Extra pseudo-wreck in Omicron Delta
====================
There is a "copy" of Adelaida wreck that doesn't even look like a wreck and has no health.
Here's the link to the screenshot: http://imgur.com/Zw2kyfG

Fixed. -Tachyon

My char info and rp feedback thread

Currently schizoposting from Omicron Chi
Offline eigos
04-22-2017, 08:55 AM,
#49
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

====================
Type: Wrong Ship Icon
Bug: Bustard Civilian Carrier has the wrong icon.
====================

For some reason, it's using the icon for the Outcast Armored Transport (which isn't even implemented yet).

Data has made a new icon for this, I've put it in the repo. -Alex.
Offline sasapinjic
04-22-2017, 09:35 AM,
#50
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

(04-22-2017, 02:15 AM)ronillon Wrote: ====================
Type:Equipment
Bug: CM-5 Heavy Countermeasure Dropper takes up 25 cargo
====================

I'm not really sure, if this is a bug, or is it intended. It is the only CM that takes up cargo, from what I know. But it's "heavy" so maybe it's supposed to be like that?

It is not bug , it is intended to take up 25 cargo space , same as Capital ship thruster .

[Image: rRK7Pya.png]
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