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POB Exploit - Crew

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POB Exploit - Crew
Offline DSE|=
04-21-2018, 11:42 PM,
#41
Member
Posts: 421
Threads: 95
Joined: Nov 2017

Total for a Core 2 base for 7 days =31,080 units of FOW and RA

400 crew x 2.5 feeds/24hrs x 7days = 7000. That means 21000 units of FOW to cover a week.

1440 RA per 24 hours x 7 days = 10,080 units per week.

(Can someone confirm that RA usage is the same regardless of what core level please? Are my sums right?)
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Offline Kazinsal
04-21-2018, 11:45 PM,
#42
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

RA usage is the same regardless of core level.

Retired, permanently.
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Offline DSE|=
04-21-2018, 11:57 PM, (This post was last modified: 04-21-2018, 11:59 PM by DSE|=.)
#43
Member
Posts: 421
Threads: 95
Joined: Nov 2017

Total for a 7 days of supplies of FOW and RA by core level.

Core 1 = 20,580
Core 2 = 31,080
Core 3 = 41,580
Core 4 = 52,080



200 crew x 2.5 meals/24hrs (200 meals) x 7days = 3500. That means 10,500 units of FOW to cover a week.

1440 RA per 24 hours x 7 days = 10,080 units per week. Remains the same for any core level 1 - 4.

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Offline Felipe
04-22-2018, 12:05 AM,
#44
Banned
Posts: 765
Threads: 35
Joined: Oct 2016

Keko, why ppl whining? Ive used keep 5 pobs alive, mostly on my own... thats not really a pain (xcept for Glendalough... that really was a pain) if you want to have it, on the tutorial of how to build, it already explain how much you will need of FOW and RA daily... lol if you been circunventing that, *SURPRISE* you been exploiting a limitation of the game... gee. Congrats to whom (finally) noticed that...

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Offline St.Denis
04-22-2018, 12:57 AM,
#45
Member
Posts: 100,606
Threads: 1,347
Joined: Dec 2011

(04-21-2018, 11:57 PM)DSE|-CEO Wrote: Total for a 7 days of supplies of FOW and RA by core level.

Core 1 = 20,580
Core 2 = 31,080
Core 3 = 41,580
Core 4 = 52,080



200 crew x 2.5 meals/24hrs (200 meals) x 7days = 3500. That means 10,500 units of FOW to cover a week.

1440 RA per 24 hours x 7 days = 10,080 units per week. Remains the same for any core level 1 - 4.


Just to get the facts correct.

Core 1 Base uses 400 each of Food, Oxygen and Water per 24 hours
Core 2 Base uses 800 each of Food, Oxygen and Water per 24 hours
Core 3 Base uses 1,,200 each of Food, Oxygen and Water per 24 hours
Core 4 Base uses 1,600 each of Food, Oxygen and Water per 24 hours

Therefore, the actual figures are:
Core 1 = 2,800 each of FOW/week or 8,400 total
Core 2 = 5,600 each of FOW/week or 16,800 total
Core 3 = 8,400 each of FOW/week or 25,200 total
Core 4 = 11,200 each of FOW/week or 33,600 total

This is because the feeding time is every 12 hours and not 10. It has been like this for a while.

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Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline DSE|=
04-22-2018, 02:26 AM,
#46
Member
Posts: 421
Threads: 95
Joined: Nov 2017

(04-22-2018, 12:57 AM)St.Denis Wrote: Just to get the facts correct.

Core 1 Base uses 400 each of Food, Oxygen and Water per 24 hours
Core 2 Base uses 800 each of Food, Oxygen and Water per 24 hours
Core 3 Base uses 1,,200 each of Food, Oxygen and Water per 24 hours
Core 4 Base uses 1,600 each of Food, Oxygen and Water per 24 hours

Therefore, the actual figures are:
Core 1 = 2,800 each of FOW/week or 8,400 total
Core 2 = 5,600 each of FOW/week or 16,800 total
Core 3 = 8,400 each of FOW/week or 25,200 total
Core 4 = 11,200 each of FOW/week or 33,600 total

This is because the feeding time is every 12 hours and not 10. It has been like this for a while.

Thanks St Denis. Was using old data. Appreciated. Now I can plan weekends and holidays.
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Offline Darkseid667
04-22-2018, 03:18 AM, (This post was last modified: 04-22-2018, 03:19 AM by Darkseid667.)
#47
Goldfinger
Posts: 324
Threads: 19
Joined: Sep 2017

I am hereby requesting non-consuming robots instead of crew. Haven't seen any living soul on a POB anyway. If you can't be arsed to do this, then reduce the wear and tear damage to zero like in the holiday-mode.
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Offline Sciamach
04-22-2018, 03:47 AM, (This post was last modified: 04-22-2018, 03:48 AM by Sciamach.)
#48
Member
Posts: 1,643
Threads: 114
Joined: Jul 2013

Alternatively: remove POBs altogether.

'Jokes' aside, logic dictates that there would have to be some maintenance equipment and personnel to manage and repair the robots over time. Which could result in more resources being needed than FOW/Crew

[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
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Offline E X O D I T E
04-22-2018, 03:54 AM, (This post was last modified: 04-22-2018, 03:55 AM by E X O D I T E.)
#49
Banned
Posts: 1,007
Threads: 133
Joined: Mar 2013

Is there genuinely this much drama over what can be less than thirty seconds and a fraction of a trade run's profit?

Hell, I've demanded more as a pirate from Ore traders than what it costs to supply one. It's a part of the game, if you want to use your stuff, you have to deal with all the things that come with.

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Offline SnakThree
04-22-2018, 05:20 AM,
#50
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Oh my god. Silly owners of exploitive POBS... Arguing that this should have been in rules as exploit and crying in disbelief that now it is now public and clear statement from staff that this is the rule. How more dense can you get?.. this is good. Should have been made a proper rule years ago when first sanctions for exploits landed. Funny enough some other exploit user against POBs are getting banned for 6 months, while you lazy People get the chance to adapt without getting punished for exploiting for years for every single day. Grow some balls, please.

Staff, respect.

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