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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships

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Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships
Offline Dave Synk
06-22-2018, 02:28 PM,
#41
Jumper
Posts: 928
Threads: 84
Joined: Feb 2010

Is it me or most discussions lately turn eventually into a fight? Well this can't lead to anything good anyway.

Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding.
- Sovereign
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Offline Lythrilux
06-22-2018, 02:32 PM, (This post was last modified: 06-22-2018, 02:34 PM by Lythrilux.)
#42
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(06-22-2018, 02:28 PM)Dave Synk Wrote: Is it me or most discussions lately turn eventually into a fight? Well this can't lead to anything good anyway.

It started out as a peaceful discussion until Sombra got riled up. I'd ask for a cleanup but some points that were made were things that needed to be addressed, as well as some additional points I added. Hopefully, the detractions can end. I'm tempted to make a new thread regarding some general mission improvements, including this topic, but I dunno.

[Image: Lythrilux.gif]
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Offline Antonio
06-22-2018, 06:31 PM,
#43
PvP = RP
Posts: 3,192
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Joined: Nov 2009
Staff roles: Systems Lead

As much as you like to say "we're not doing it for money", the potential money to be earned would be far too big. Nomad missions are open to everyone and you're not speaking for everyone, so just replacing them wouldn't work. It could work if you reduce the amount of 'duks spawned to a maximum of 5-6 per mission and make the missions in Major. That ensures that the flight time alone + the risk of going through Nomad home worlds is worth the 50+ million credits you'll be earning. An average ore trader makes 100m per hour, PvE missions are already overtaking trading and it's very bad in terms of player interaction. The whole point of a PvE mission is to go in the middle of nowhere where you can't be found and try to avoid all players because of your vulnerability, it's one of the worst concepts that should never have been made as a viable money making method. It also indirectly affects the bad state piracy is at due to lack of traders (and chokepoints, as always).

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline Lythrilux
06-22-2018, 07:23 PM,
#44
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

I don't mind if the spawn frequency of the Marduks that replaces the Cruisers changes. I just don't see the point at all in encountering Nomad Cruisers in high-level missions if they're basically just gunboats. I would also be interested in high-level Nomad missions that would spawn in mission zones in systems surrounding Delta, to spread the activity around a bit, but the convenience of taking them from bases in Delta is an extremely good feature.

Whilst I personally don't do it for money (I'm sitting on SD), I can't speak for all players. But if there is a profit, well that's even better, as it's an incentive to encourage people to take those missions. I believe that not all money-making should be forced into trading. When general missions were no longer made profitable vs trading we lost a big chunk home system activity on the server. Not just for the factions grinding those missions, but for hostile IDs that would raid those home systems upon seeing several Battleships in that home system doing missions. Generally speaking, the mod needs alternative moneymaking to trading and mining.

Otherwise, the creation of high-level Nomad missions in Delta has improved the farming system, by putting convenience first for all IDs in the Omicron region. It's better, more consistent, and creates long-term ambient activity. But it can be improved. Calling them bad for player interaction is utter hogwash, as these missions encourage group cooperation; whether you're farming the remains or playing the aggressor (and that's the risk element, being jumped on by other players).

Like I said in the first paragraph I don't mind spawn frequency tweaks, but the missions/farming shouldn't be nuked just if some people prefer shooting NPCs to mashing the F2 button and sitting on a tradelane for hours.

[Image: Lythrilux.gif]
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