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Lib. Assault BC. Redo [WIP]

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Lib. Assault BC. Redo [WIP]
Offline Dark.Star
02-16-2019, 01:06 PM,
#41
[RM] - Rheinland Military
Posts: 775
Threads: 64
Joined: Nov 2017

Now I've looked closer to the newer model and saw what looked like bay doors
You know that in SP you can open and close the bay doors of the kirk, ossie and libdread by typing 'anim' in the chat
In MP by jettisoning something into space it opens the bay for these 3, it will do the same for the new model? Im really curious about that one

[Image: unknown.png]
[Image: yelol.png]
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Offline Felsvar
02-16-2019, 01:22 PM,
#42
Member
Posts: 381
Threads: 30
Joined: Mar 2017

(02-16-2019, 01:06 PM)Dark.Star Wrote: Now I've looked closer to the newer model and saw what looked like bay doors
You know that in SP you can open and close the bay doors of the kirk, ossie and libdread by typing 'anim' in the chat
In MP by jettisoning something into space it opens the bay for these 3, it will do the same for the new model? Im really curious about that one

Yes.
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Offline Felsvar
02-17-2019, 11:52 PM, (This post was last modified: 02-17-2019, 11:53 PM by Felsvar.)
#43
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Posts: 381
Threads: 30
Joined: Mar 2017

Update:
-More textures applied. I would say 60% (+/-) is complete
-Retextured weapons platform, previously it was too low-res.
-altered the model in some areas to be more sleek.
-Placed large weapon platforms for the Liberty Primaries.
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Offline DarkTails
02-18-2019, 12:41 AM,
#44
Goddess of Boop
Posts: 1,773
Threads: 115
Joined: Aug 2016

It looks great, though one thing I noticed when I opened it up to look, the nose section seems abnormally large compared to the rest of the ship. Is this intended?
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Offline Felsvar
02-18-2019, 02:47 AM, (This post was last modified: 02-18-2019, 02:48 AM by Felsvar.)
#45
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Posts: 381
Threads: 30
Joined: Mar 2017

(02-18-2019, 12:41 AM)DarkTails Wrote: It looks great, though one thing I noticed when I opened it up to look, the nose section seems abnormally large compared to the rest of the ship. Is this intended?

The nose is meant to be 'beefed up', or as you said: "abnormally" large, due to having a massive solid front to ram at enemy ships when the chance arises. Technically it has a very strong supporting frame structure to hit something without severely damaging the rest of the ship; ofcourse inRP. In addition, to compensate the heavy arsenal that it has in the bow as well.
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Offline Reddy
02-18-2019, 06:09 AM,
#46
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

if only ramming was a viable tactic instead of being a bug abuse, would be awesome

[Image: yaMOial.png]
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Offline Greylock
02-18-2019, 06:13 AM,
#47
Buttcloaker Extraordinaire
Posts: 738
Threads: 72
Joined: Mar 2018

(02-18-2019, 06:09 AM)Reddy Wrote: if only ramming was a viable tactic instead of being a bug abuse, would be awesome

Ram with high explosives and kill yourself and whatever you just rammed? *thinks of Vanilla FL*

[Image: dqsrBM1.png]
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Offline Felsvar
02-18-2019, 01:06 PM,
#48
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Posts: 381
Threads: 30
Joined: Mar 2017

(02-18-2019, 06:13 AM)Greylock97 Wrote:
(02-18-2019, 06:09 AM)Reddy Wrote: if only ramming was a viable tactic instead of being a bug abuse, would be awesome

Ram with high explosives and kill yourself and whatever you just rammed? *thinks of Vanilla FL*

Most likely, if Digital Anvil allowed players to had capital class ships in the single-player campaign, it would have been implemented with a cost/consequence on your ship.
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Offline Felsvar
02-19-2019, 04:17 AM,
#49
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Posts: 381
Threads: 30
Joined: Mar 2017

Update:

-More textures applied
-Supporting structure frame is redone. Was too many extruded parts in there.
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Offline Felsvar
02-22-2019, 05:19 AM,
#50
Member
Posts: 381
Threads: 30
Joined: Mar 2017

Another Update has been uploaded on p3d.

-The Cylindrical Engine is 90% textured; the whole texturing phase is near as done.

This weekend, hoping so, what I will be doing is remaking a CMP file and Sur file again and also placing the animation on the bay doors and having a 'rotating' animation on the ring that is placed on the end of the engine.

Aiming for Sunday afternoon to be completed. Then I take my break for a short while before starting something else.
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