Quote:The Marauder HF is now no longer centered on the docking platform blue energy thing when docked. The tip of the nose is above it instead.
that is cause the HpMount ( the docking point ) is moved forward instead of directly below the ship - its but a cosmetical choice - no gameplay or aesthetic impact
Quote:The skin on the inside of the cockpit is transparent.
So you can (if in space) see space through the cockpit.
that is caused by the modellers of the ship ( dunno who did it ) forgot to define the inside of the cockpit as "double sided" ( or simply missed modelling the inside at all - so you re looking through the window into space due to the inside of the ship being one-sided only ( visible from the outside )
Not really a Bug, but the Jormunwhatever likes to get stuck upon rocks that get stuck inside the hole marking the forward cannon.
Fastest way to get unstuck is to cancel cruise, move backwards and charge cruise again, would be awesome if that hole could be sealed by the shield-model (hitbox).
Regards,
Talesin
Aeternus: Was wondering when people'd start to complain about hitboxes being too tight fitting. Going to hold off on this since it's technically not a bug.
in 4.85 - we had hitboxes that were large and inaccurate - mostly kinda diamond shaped - objects "slided" away from them
now we have hitboxes that are "the model" itself. - so if you have a tube - yes, things can caught in it. ( ships with big mouths have trouble with that - but still.... its a small price to pay compared to having a hitbox that is like 30% larger than your ship
edit: and suddenly it makes sense for liberty and kuasari to build "hatchet" ships =)
should be obvious, but if not zoner BS turrets are just red blocks, also i apologize for pic being so large.
Aeternus: Recheck after update 3. Most likely a duplicate material ID. The only true red texture like that I know of is on the Kusari Battlecruiser - any of those around when this happened?
Not sure if this belongs here, but the Saishi has almost nauseating wiggle problems, and both the Saishi and the Anki have horrible camera angles in general. Not sure about the Touketsu.
Aeternus: Unable to reproduce the wiggle problems, please describe the situation it happens under in more detail.
Camera angles adjusted on all three ships, check again in update 3.
Sarissa is completely undockable with jumpholes now, gets stuck in a loop trying to dock. sometimes can /stuck it into jumping, but not really.
Aeternus: Moved HpMount to fix this - the bottom tip needs to be docked to a jumppoint after update 3. However, moving this hardpoint can cause this model to get issues undocking from planets. Like any battleship - docking with a planet is at your own peril.
Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
' Wrote:Well currently it's the same as with BS. Either you can have some wiggle, or a ship that is much more likely to start spinning when something crashes into it.
Ah, that explains it. Great. Good to know before hand that it has such an inherent bug. Can haz money back plz?:wacko:
Aeternus: No.
The problem with troubleshooting is that real trouble shoots back.