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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.86 Model Issues

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4.86 Model Issues
Offline Jinx
01-05-2012, 11:01 AM,
#41
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

Quote:The Marauder HF is now no longer centered on the docking platform blue energy thing when docked. The tip of the nose is above it instead.

that is cause the HpMount ( the docking point ) is moved forward instead of directly below the ship - its but a cosmetical choice - no gameplay or aesthetic impact

Quote:The skin on the inside of the cockpit is transparent.
So you can (if in space) see space through the cockpit.
that is caused by the modellers of the ship ( dunno who did it ) forgot to define the inside of the cockpit as "double sided" ( or simply missed modelling the inside at all - so you re looking through the window into space due to the inside of the ship being one-sided only ( visible from the outside )

i ll make a ticket about it

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Offline Talesin
01-05-2012, 02:06 PM,
#42
Member
Posts: 748
Threads: 31
Joined: Jan 2010

Greetings.


Not really a Bug, but the Jormunwhatever likes to get stuck upon rocks that get stuck inside the hole marking the forward cannon.
[Image: stuckeu1s2rdp7v.png]
Fastest way to get unstuck is to cancel cruise, move backwards and charge cruise again, would be awesome if that hole could be sealed by the shield-model (hitbox).

Regards,
Talesin

Aeternus: Was wondering when people'd start to complain about hitboxes being too tight fitting. Going to hold off on this since it's technically not a bug.
 
Offline Jinx
01-05-2012, 02:09 PM, (This post was last modified: 01-05-2012, 02:10 PM by Jinx.)
#43
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

that is the benefit of "tight fit" hitboxes....

in 4.85 - we had hitboxes that were large and inaccurate - mostly kinda diamond shaped - objects "slided" away from them

now we have hitboxes that are "the model" itself. - so if you have a tube - yes, things can caught in it. ( ships with big mouths have trouble with that - but still.... its a small price to pay compared to having a hitbox that is like 30% larger than your ship

edit: and suddenly it makes sense for liberty and kuasari to build "hatchet" ships =)

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Offline stupidnames
01-05-2012, 07:45 PM,
#44
Member
Posts: 56
Threads: 7
Joined: Aug 2010

[Image: screen61.jpg]


should be obvious, but if not zoner BS turrets are just red blocks, also i apologize for pic being so large.

Aeternus: Recheck after update 3. Most likely a duplicate material ID. The only true red texture like that I know of is on the Kusari Battlecruiser - any of those around when this happened?
Offline Syrus
01-06-2012, 06:19 AM,
#45
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

Another model bug on the Jormungand:
http://img521.imageshack.us/img521/6712/rhbsbug.png

You can look through the ship. The bug exists on both sides. Just like the bug I previously mentioned. :/

Aeternus: Ticketed, 572.

[Image: 7tAtSZe.png]
Offline Goddess Astra
01-06-2012, 12:06 PM,
#46
Member
Posts: 708
Threads: 113
Joined: Apr 2010

The back of the Claymore's cockpit doesn't have any polygons in it, so you can see right through to the engines.

Would include screenshot, but it's less apparent in a static image.

Aeternus: Ticketed, 573.

[Image: VuqlNAR.gif]

Freelancer Reimagined: Complete Music Overhaul
Offline SGewachsO
01-07-2012, 04:44 AM,
#47
Member
Posts: 5
Threads: 1
Joined: Jan 2012

Not sure if this belongs here, but the Saishi has almost nauseating wiggle problems, and both the Saishi and the Anki have horrible camera angles in general. Not sure about the Touketsu.

Aeternus: Unable to reproduce the wiggle problems, please describe the situation it happens under in more detail.
Camera angles adjusted on all three ships, check again in update 3.
 
Offline Switchback
01-08-2012, 07:48 AM,
#48
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

Sarissa is completely undockable with jumpholes now, gets stuck in a loop trying to dock. sometimes can /stuck it into jumping, but not really.

Aeternus: Moved HpMount to fix this - the bottom tip needs to be docked to a jumppoint after update 3. However, moving this hardpoint can cause this model to get issues undocking from planets. Like any battleship - docking with a planet is at your own peril.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
 
Offline Sergio Pacelli
01-08-2012, 06:52 PM,
#49
Member
Posts: 71
Threads: 5
Joined: Jul 2007

' Wrote:Well currently it's the same as with BS. Either you can have some wiggle, or a ship that is much more likely to start spinning when something crashes into it.
Ah, that explains it. Great. Good to know before hand that it has such an inherent bug. Can haz money back plz?:wacko:

Aeternus: No.

[Image: 2qtx176.png]
The problem with troubleshooting is that real trouble shoots back.
 
Offline Jamez
01-08-2012, 10:16 PM,
#50
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

The Katana's Cruise Disruptor hardpoint is broken. The CD model is floating below the ship hull.
[Image: katanaCD.png]

It needs to be moved forward onto the nose, like so:
[Image: katanaCD2.png]

Aeternus: Check. Fixed that for the next update.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
 
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