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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Baffin

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Baffin
Offline Groshyr
02-04-2021, 10:43 PM,
#41
Member
Posts: 3,894
Threads: 388
Joined: Mar 2018

Traxit's text is not written in dev golden bold text and shouldn't be recognized as a dev statement but his personal opinion.
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Offline Save My Soul
02-04-2021, 10:44 PM,
#42
Kittens & Hatred
Posts: 578
Threads: 40
Joined: Feb 2013

True, true. My bad, rly. But still cringe how it works in peps heads sometimes, eh.

[Image: sig-gitto-gudo-da-da.png]
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Offline Lythrilux
02-05-2021, 02:57 AM,
#43
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

Might as well say that after discussing this, at this time nothing is planned to change.

[Image: Lythrilux.gif]
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Offline Save My Soul
02-05-2021, 09:28 AM,
#44
Kittens & Hatred
Posts: 578
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Joined: Feb 2013

Bad. It's a shame you don't really understand that dead-end systems are one of the most cancerous things about map design in general. Imo, again, you better remove it then, eh.

[Image: sig-gitto-gudo-da-da.png]
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Offline Skorak
02-05-2021, 09:57 AM,
#45
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How are dead-end systems 'the most cancerous thing'?
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Offline Traxit
02-05-2021, 01:12 PM, (This post was last modified: 02-05-2021, 01:13 PM by Traxit.)
#46
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Posts: 1,186
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Joined: Dec 2012

(02-04-2021, 10:38 PM)Save My Soul Wrote: Excuse you? Wat? [Image: madness.png]
I personally, and many other players, don't like cruising in a single system for over 75k. I think that was the one major dislike about the system and the connection in general which supported the removal, amongst culling the Outcast cap flow into Liberty. I wouldn't like the change to be reverted back to Coronado because it's boring. Inverness is a desolate system that could get some attention to following its recent advancements.

I suggested Inverness to freshen things up, after all, it will garner the same result.
Top left B2, near the Zoner garrison.

[Image: eitgNHT.gif]
The best Video Game OST
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Offline Thyrzul
02-05-2021, 02:20 PM,
#47
The Council
Posts: 4,683
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Joined: Sep 2011

(02-03-2021, 12:50 PM)Lucas Wrote:
(02-03-2021, 12:24 PM)Spectre Wrote:
(02-03-2021, 11:19 AM)Lucas Wrote: No to pointless buffer systems
Taking the 'discover' out of 'discovery'.
Even if it's been there for years, it's still brand new content for new folks, and what's better than a system with a rich history and no real reason to be involved in outside affairs when you're just starting out in a mod that literally calls itself 'Discovery'.

I think it is better for overall gameplay to have less traveltime to get from A to B. I think Skorak nailed it, these systems could be dead ends for people to still discover while not giving anyone that has already seen Baffin once just an extra 32,5k extra cruise distance to get from A to B

(02-05-2021, 01:12 PM)Traxit Wrote:
(02-04-2021, 10:38 PM)Save My Soul Wrote: Excuse you? Wat? [Image: madness.png]
I personally, and many other players, don't like cruising in a single system for 32,5k. I think that was the one major dislike about the system and the connection in general which supported the removal, amongst culling the Outcast cap flow into Liberty. I wouldn't like the change to be reverted back to Coronado because it's boring. Inverness is a desolate system that could get some attention to following its recent advancements.

I suggested Inverness to freshen things up, after all, it will garner the same result.
Top left B2, near the Zoner garrison.

Fixed both of your exaggerations.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Lythrilux
02-05-2021, 02:23 PM,
#48
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(02-05-2021, 09:28 AM)Save My Soul Wrote: Bad. It's a shame you don't really understand that dead-end systems are one of the most cancerous things about map design in general. Imo, again, you better remove it then, eh.

Why? How are dead-end systems "one of the most cancerous things"? Let's firstly consider that this is probably one of the first dead-end systems in the mod in recent years, if ever. The system contains no end points for trade routes. It is kept in the mod as explorable content, and doesn't obstruct any existing routes or travel traffic. This is opposed to deleting the system entirely, which... what does that even acomplish?

[Image: Lythrilux.gif]
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Offline Bellepheron
02-05-2021, 02:38 PM,
#49
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Posts: 197
Threads: 45
Joined: Feb 2014

Not sure what is up with everyone. This is called Discovery, so Discover.
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Offline Haste
02-05-2021, 03:42 PM,
#50
Lead Developer
Posts: 3,671
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

How are people simultaneously arguing that we should have more systems in the mod for exploration purposes and that they should all not be dead-ended? That's how you create the enormously inflated game universe we all have had to contend with for the past decade.

You can't have the cake and eat it too. Baffin is fine where it is. If you want to encourage it being played in more you could put a commodity there worth hauling and have people haul to it and/or from it.

[Image: cdSeFev.png]
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