Bad. It's a shame you don't really understand that dead-end systems are one of the most cancerous things about map design in general. Imo, again, you better remove it then, eh.
(02-04-2021, 10:38 PM)Save My Soul Wrote: Excuse you? Wat?
I personally, and many other players, don't like cruising in a single system for over 75k. I think that was the one major dislike about the system and the connection in general which supported the removal, amongst culling the Outcast cap flow into Liberty. I wouldn't like the change to be reverted back to Coronado because it's boring. Inverness is a desolate system that could get some attention to following its recent advancements.
I suggested Inverness to freshen things up, after all, it will garner the same result.
Top left B2, near the Zoner garrison.
(02-03-2021, 11:19 AM)Lucas Wrote: No to pointless buffer systems
Taking the 'discover' out of 'discovery'.
Even if it's been there for years, it's still brand new content for new folks, and what's better than a system with a rich history and no real reason to be involved in outside affairs when you're just starting out in a mod that literally calls itself 'Discovery'.
I think it is better for overall gameplay to have less traveltime to get from A to B. I think Skorak nailed it, these systems could be dead ends for people to still discover while not giving anyone that has already seen Baffin once just an extra 32,5k extra cruise distance to get from A to B
(02-05-2021, 01:12 PM)Traxit Wrote:
(02-04-2021, 10:38 PM)Save My Soul Wrote: Excuse you? Wat?
I personally, and many other players, don't like cruising in a single system for 32,5k. I think that was the one major dislike about the system and the connection in general which supported the removal, amongst culling the Outcast cap flow into Liberty. I wouldn't like the change to be reverted back to Coronado because it's boring. Inverness is a desolate system that could get some attention to following its recent advancements.
I suggested Inverness to freshen things up, after all, it will garner the same result.
Top left B2, near the Zoner garrison.
(02-05-2021, 09:28 AM)Save My Soul Wrote: Bad. It's a shame you don't really understand that dead-end systems are one of the most cancerous things about map design in general. Imo, again, you better remove it then, eh.
Why? How are dead-end systems "one of the most cancerous things"? Let's firstly consider that this is probably one of the first dead-end systems in the mod in recent years, if ever. The system contains no end points for trade routes. It is kept in the mod as explorable content, and doesn't obstruct any existing routes or travel traffic. This is opposed to deleting the system entirely, which... what does that even acomplish?
Posts: 3,671
Threads: 107
Joined: May 2012
Staff roles: Balance Dev
How are people simultaneously arguing that we should have more systems in the mod for exploration purposes and that they should all not be dead-ended? That's how you create the enormously inflated game universe we all have had to contend with for the past decade.
You can't have the cake and eat it too. Baffin is fine where it is. If you want to encourage it being played in more you could put a commodity there worth hauling and have people haul to it and/or from it.