You have to player list watch. I hate doing it, but you have to. When someone tries to pirate you for a crazy amount or at a cringe place like next to a lawful battleship, write their name down. If they switch, or you suspect them of switching, write that name down too. I have many ships spread around Sirius so that if I'm being shadow logged, I switch ships.
On the flipside, if you see somebody has been sitting in the same system for the past 5 minutes and you are on the way there, they are likely jump gate or trade lane sitting. Those are usually the better pirate experiences, let those happen. Some of the best experiences I have had here is pirating experiences and I have another list of ones that I even sometimes purposefully fly to for the experience. Credits mean nothing to me, it's only about the experience.
I understand cargo pirating. I had an operation where I would pirate the cargo (with the exception of POB material) and then a friend would swoop in with a cargo ship to tractor it all up. It's very profitable if you know how to do it. However, it is a jerk move if you cargo demand POB material. It's not worth anything and if you do it, it's clear that you are doing it to grief.
It ain't about what you are capable of, it's about what you're willing to do.
You weak-willed crybabies. I stop playing my Pirate for a month and you're back at it whinging about what's acceptable Piracy.
Piracy isn't meant to be fair. Piracy isn't nice. If a Pirate has the ability to carry all of your cargo, sucks to be you, doesn't matter what it is. Fear for your life damnit.
It's a part of the game world, it doesn't happen as much as it should, so when it happens make the most of it. I'm sick to fucking death of you pathetic entitled stuck up power traders. You think you're allow to just hide behind rules, shape the verse to your tastes. Well, it doesn't work that way I'm afraid.
If you don't want to be pirated? Get some damn escorts in this Multiplayer game. Have you been pirated? Present evidence iRP to the lawful forces, get a bounty out on them, have your revenge. Actively being pirated? Ever tried interacting with the Pirate, improve your chances of getting a good deal?
I'm sick and tired of this going round and round and round, over and over. You're on a Multiplayer Roleplay Server. Use the resources at your disposal already and give it a rest.
When contending with a monster, you'd be wise to give the devil his due.
(03-30-2023, 07:32 PM)Jayenbee Wrote: You're on a Multiplayer Roleplay Server.
Too many people forget the roleplay side of it, from both sides. This comes as a shocker to some, but this is not a PVP server. At least it didn't used to be.
It ain't about what you are capable of, it's about what you're willing to do.
This server was always also largely PvP focused. News at 11.
Powertraders just always kept acting entitled to protection from both, PvP and RP. They will never not cry as a solid decade of playing FL multiplayer proved to me.
Asking them 50% max. of their profit, cargo or money, is still fair game and everyone going far beyond is just encouraging their viewpoints further.
The complete mentals outright refusing interactions will flip their tables at any demand anyways, so them getting shot down should not even be within anyone's consideration on "what is fair and what not"
PS: Next to player attitude, transports existing in balance would also help piracy-trader interactions. Last I heard, first brainstorming on this started but it is obviously lower on the list than other more pressuring pvp reworks.
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(03-30-2023, 08:07 PM)Emperor Tekagi Wrote: PS: Next to player attitude, transports existing in balance would also help piracy-trader interactions. Last I heard, first brainstorming on this started but it is obviously lower on the list than other more pressuring pvp reworks.
Tanky, defendable transports that can be slowed significantly by blowing off a fairly easy to destroy thruster, yes. Probably shield resistances to deal with capital ship piracy.
The "theory" is all there, we even playtested the Rheinland Train pretty extensively with changes like these.
I'd say technically it would have been good to prioritize this over many PvP-focused reworks as Transports are an integral part of the game and making them more fun to interact with (and as) would probably help a bunch with the piracy/trading gameplay loops. Unfortunately there's a crapload of Transports and I at some point realized there's only about a dozen Battlecruisers, so it'd be more realistic to do their rework first. Joke's on me as each individual BC takes like a week of work.
As for the actual thread: as far as I am aware, and the rule I personally stick to, is that I demand as much as my ship can hold as a baseline. If traders are fun to interact with I can of course adjust my demands accordingly (I've always liked the idea of "rewarding" traders willing to roleplay with a smaller hit to their profit). Since I usually cargo pirate(d) in medium Transports that tended to be about 2,500 cargo.
(03-30-2023, 08:26 PM)Haste Wrote: As for the actual thread: as far as I am aware, and the rule I personally stick to, is that I demand as much as my ship can hold as a baseline. If traders are fun to interact with I can of course adjust my demands accordingly (I've always liked the idea of "rewarding" traders willing to roleplay with a smaller hit to their profit). Since I usually cargo pirate(d) in medium Transports that tended to be about 2,500 cargo.
The shoe fits on the other foot. I enjoy and respect a good pirate interaction. I had my transport digitally taken over by corporate recent and dove it into a planet because a LH forced me to yell propaganda in system chat in New York. Another person, just this week, came across my barge at a jump gate and said that there's no way he could take something on of my size. Threw credits his way still and told him that he could have had me so bad if he wanted to, but kudos to that person for taking it a step above in roleplay. Good memories.
There are good and bad pirates and transports on both side. As much as I roast bad pirates, I'm equally roasting bad transport pilots who give us a bad name. Just play to have fun yall.
It ain't about what you are capable of, it's about what you're willing to do.
Would "resonable" values differ for the same commodity? Let's say a transport has 5,000 units of Aluminum Ore, which should have a max profit of 5,000 x 10,488 = 52,440,000 credits. Normally, as per my definition, reasonable would be, let's say, 10 million credits. But then, what if the trader instead goes for a route that buys the ore for 2,000 credits only? In this case, would 10 million for a trader hauling 5,000 units of Aluminum Ore be unreasonable?
Not really the pirate's problem if the trader is being inefficient.
You just adapt to the market conditions, like a load of Aluminum ore will be worth very little in New Berlin, a moderate amount in Omega-7, and a ton in Bretonia.
Pirates aren't going to and aren't expected to calculate exact fractions of a trader's potential profit, just what the cargo is vaguely worth.
last time i met a rat with my transport, i was attacked by 3 bombers from a official faction, yes 1 vs 3, and the rat only said nice cargo, give me 3 million, i only carry 2.5k of cargo, , i tryed to rp but the rat said no, and then 2 more camed and started the shooting, 1 still said to do what was told but nothing more. so ... with this kind of interaction the problem are the traders?! yeah right! i already had some fun interation with rats, some even after we continued to talk by in chat personel channel, but for me, i have no doubt of my mind, that 90%, and i said 90% to be optimistic, 90% of the rats are simply jerks. and taking all the cargo or high amonts of demands simply make tradres don't give a simple F about rp with them. there is a rule that rats should only demand a reasoble quantity, now i see that is ok to even take all cargo as long there is a rat transport to take it ... for me is something against that rule but ok!! nothing more surprises me on this server so all fine. i also fine quite fun to read players saying that the traders should hire escorts ... what escorts? where are the escorts?! is there a player base where there are escorts avaiable every time?! oh well! who cares right?