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  Discovery Gaming Community Discovery General News and Announcements
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Changes to POBs

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Changes to POBs
Offline Saronsen
03-30-2023, 05:03 AM, (This post was last modified: 03-30-2023, 05:09 AM by Saronsen.)
#41
Member
Posts: 1,688
Threads: 106
Joined: Mar 2009

(03-29-2023, 06:43 PM)Karst Wrote: Yet people still managed to keep bases maintained,

maintaining the original pobs was why i first quit discovery for over a year
changes are meh.

remove the flood of pob materials, make FOW a single commodity "Supplies", make the repair materials just "Repair Materials" or "Maintenance Materials" or whatever, reduce the amount of crap you need to stockpile.
im glad i dont maintain pobs anymore
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Offline Festus McBoyle
03-30-2023, 06:52 AM,
#42
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Posts: 146
Threads: 23
Joined: Sep 2016

Can I get clarity?

Does that mean a lot more base supplies will be consumed faster with the POB at total health and the whole crew?

Oh they joy in death, those who undertake to remove the corpses of ship and sailor.

"With the skimpiest of RP, so skimpy in fact that if it was underwear, it would make a nudist blush..."
Facts1Crew1
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Offline Aingar
03-30-2023, 09:03 AM,
#43
Armed to the Teeth Developer
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

(03-30-2023, 06:52 AM)Festus McBoyle Wrote: Can I get clarity?

Does that mean a lot more base supplies will be consumed faster with the POB at total health and the whole crew?

POBs at full health will be consuming 2 units of repair material every 20 seconds, as opposed to once every 120 seconds due to wear and tear frequency change, which as first post stated, will consume 8,640 units per day, as opposed to 1,440 it is currently.
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Offline sasapinjic
03-30-2023, 11:24 AM,
#44
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

[Image: 0+(1).jpg]
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Offline TonyB
03-30-2023, 03:26 PM,
#45
Member
Posts: 122
Threads: 12
Joined: Jan 2016

(03-29-2023, 09:23 PM)Erremnart Wrote:
The Team was always onboard with Zentor's changes. All active developers agree on a fact that the PoB gameplay should be more balanced than it is now and gameplay options expanded. However, these changes are not being implemented by Zentor, but by other staff members and contributors.

Ores were to be reduced initially, but in the middle of development process, it was decided to keep them around anyway. That is a prime example of why leaks by former staff members and other sources are counter-productive and even at odds with what is happening if the patch is still WIP. And should we be fully transparent as some players want, the community could be easily confused and even discouraged by our constantly changing plans and other adjustments. The development is an organic process thanks to the discussions we have and not everything is set in stone.

We thank you for your patience.


Well, in the case of the ores, i am glad they did. Agreed, the development is an organic process, but in any democratic process, the players should be heard also. And following decisions should be based upon the general wishes...
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Offline Stewgar
03-30-2023, 03:36 PM,
#46
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Posts: 568
Threads: 43
Joined: Mar 2013

(03-30-2023, 05:03 AM)Saronsen Wrote: remove the flood of pob materials, make FOW a single commodity "Supplies", make the repair materials just "Repair Materials" or "Maintenance Materials" or whatever, reduce the amount of crap you need to stockpile.
im glad i dont maintain pobs anymore

This is an interesting idea, especially for FWO. But, again, I think most of the devs are more interested in where good ideas come from instead of just ideas.

It ain't about what you are capable of, it's about what you're willing to do.
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Offline Chenzo-
03-30-2023, 03:40 PM,
#47
Cardamine Consigliere
Posts: 1,178
Threads: 146
Joined: Jan 2010

(03-30-2023, 09:03 AM)Aingar Wrote:
(03-30-2023, 06:52 AM)Festus McBoyle Wrote: Can I get clarity?

Does that mean a lot more base supplies will be consumed faster with the POB at total health and the whole crew?

POBs at full health will be consuming 2 units of repair material every 20 seconds, as opposed to once every 120 seconds due to wear and tear frequency change, which as first post stated, will consume 8,640 units per day, as opposed to 1,440 it is currently.

Yeah- can we not make this change?

Totally agree with the unmaintained ones dying very quickly, perhaps even increase this so with one week of no supplied it will pop?

But to keep them maintained doesn’t need to be increased at all.

I like that bases will now only eat one type of commodity for Wear & Tear, meaning we can feed them Reinforced Alloy and the other two repair commodities will only be eaten to repair damage from a siege.

I also like the fact they repair faster.

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Offline Sam101
03-30-2023, 03:54 PM,
#48
Member
Posts: 70
Threads: 15
Joined: Oct 2013

(03-30-2023, 03:40 PM)Chenzo- Wrote:
(03-30-2023, 09:03 AM)Aingar Wrote:
(03-30-2023, 06:52 AM)Festus McBoyle Wrote: Can I get clarity?

Does that mean a lot more base supplies will be consumed faster with the POB at total health and the whole crew?

POBs at full health will be consuming 2 units of repair material every 20 seconds, as opposed to once every 120 seconds due to wear and tear frequency change, which as first post stated, will consume 8,640 units per day, as opposed to 1,440 it is currently.

Yeah- can we not make this change?

Totally agree with the unmaintained ones dying very quickly, perhaps even increase this so with one week of no supplied it will pop?

But to keep them maintained doesn’t need to be increased at all.

I like that bases will now only eat one type of commodity for Wear & Tear, meaning we can feed them Reinforced Alloy and the other two repair commodities will only be eaten to repair damage from a siege.

I also like the fact they repair faster.

my take, is , they dropped off RH for everyday repairs, if you base is seiged and you keep it fully stocked , then it heals faster , RA is the main concerned but very do able.
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Offline TonyB
03-30-2023, 04:02 PM,
#49
Member
Posts: 122
Threads: 12
Joined: Jan 2016

Yes, but don't forget, if you go on a vacation as a POB owner for 2 weeks, the base will put you down 140k...
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Offline Fab
03-30-2023, 04:25 PM,
#50
The Consul's Terror
Posts: 766
Threads: 135
Joined: Sep 2013

wouldn't increasing the frequency of damage ticks increase the strain on the server? It would be better to simply multiply how many materials a base consumes per tick by 6.

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