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NOTICE: Pobs in Nomad Systems

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NOTICE: Pobs in Nomad Systems
Offline Lythrilux
12-23-2024, 04:09 PM,
#41
Edgy Worlds
Posts: 10,355
Threads: 737
Joined: Jan 2013

Isn't there already an encounter in Zeta? I believe that it's best kept where it is, with adjustments to encourage people to go there. Why are Nomad players so desperate to have an empty system that no one visits? What's the point in these places if they're not meant to have players? At that point they're worse than buffer systems. Encounters in Iota could be incredibly interesting and I stand by the fact that remains farming back in the day was a fantastic activity generator for all players in that region. I wasn't present when it was removed, but I can see the obvious effects of the removal.

I just think this attitude of "no one should be in Nomad systems except Nomads!" is incredibly unhealthy and at the end of the day is a net loss for activity. You will always have low-RP elements and yeah they suck - so just deal with them using the rules that already exist! It's what the rest of the server has to do. I just don't understand why there is this weird exception granted for Nomads, when you can actually look at lore in-game and see the argument isn't as consistent as people try to pretend it is.

I just feel that the situation has just been getting progressively worse over the years - adding Nomad weapon platforms with CDs at system entrances to deter players, adding high-level NPCs to deter players, and now this. What's next? High level radiation that Nomads are immune to? Local jump holes that only Nomads can fly through? Back in my day, we just killed things we didn't want on our turf.

[Image: Lythrilux.gif]
Offline Perfect Gentleman
12-23-2024, 04:14 PM,
#42
Peace was never an option
Posts: 418
Threads: 45
Joined: Aug 2023

(12-23-2024, 04:09 PM)Lythrilux Wrote: Isn't there already an encounter in Zeta? I believe that it's best kept where it is, with adjustments to encourage people to go there. Why are Nomad players so desperate to have an empty system that no one visits? What's the point in these places if they're not meant to have players? At that point they're worse than buffer systems. Encounters in Iota could be incredibly interesting and I stand by the fact that remains farming back in the day was a fantastic activity generator for all players in that region. I wasn't present when it was removed, but I can see the obvious effects of the removal.

Well, I don't know if there's a encounters in Zeta. Honestly. I don't really know what's going on with this. So I'm just offering what I see. People don't seem to like Zeta as much as Iota. In the sense that it doesn't offer something favorable, and people, for lack of choice, go to Iota. I have no other explanation. Simply because in all the time I've been playing (which is practically a month now after returning from iRL stuff) I've never seen anyone farming in Zeta.
Online Kauket
12-23-2024, 04:34 PM,
#43
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

(12-23-2024, 02:17 PM)Reeves Wrote: Rare Admin W for Christmas

to top it off, all crew members on the pobs should slowly convert into wild pilots from psychic induced psychosis :^)

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Offline Toaster
12-23-2024, 04:47 PM,
#44
Caution: Do NOT Insert Fingers
Posts: 3,136
Threads: 248
Joined: Sep 2010

The Nomad systems are meant to be dangerous. Farming fancy equipment there is meant to be dangerous. There (theoretically) being hostile players and no friendly (and completely unjustified inRP) PoBs to run to adds to that danger. It's as shrimple as that. If you want to farm those encounters, be prepared for the risk it entails. In fact, bring some more players along for security and boost activity even further.

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Olivia Sable
Online Xenon
12-23-2024, 04:47 PM, (This post was last modified: 12-23-2024, 04:48 PM by Xenon.)
#45
Member
Posts: 2,350
Threads: 190
Joined: Feb 2016

One step towards restriction... Good luck applying that
After-all, this is an RP server and RP should be a requirement for every POB built-in space
but that is my little opinion which doesn't matter Wink

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Offline SurnFei-DaVir
12-23-2024, 04:58 PM, (This post was last modified: 12-23-2024, 05:55 PM by SurnFei-DaVir.)
#46
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Posts: 46
Threads: 12
Joined: Feb 2024

Okay, admittedly i only made it through to the top of page three. But. Here we go.

These PoBs (that y’all know by now its me who reported them, for a couple of reasons) have been the bane of my existence for some time. Iota. Of all places. With PoBs. Each of the, were deployed solely for encounter farming. Each of them solely served the purpose for an escape from the nomad players that sometimes come to hunt encounter farmers. I myself have been both a hunter, and a hunted.

The biggest counter-argument to one of your posts @R.P.Curator is that. Well. I wrote it in another draft and it rolled out like the Star Wars Intro Wall. So the short version: Most times, a hostile would see a nomad login. And run immediately to PoB and logoff. Thats not generating activity, or interaction.

Second point, again from one of @R.P.Curator’s posts, is the way they were found. They were found because the farmers were dumb enough to login and out after being noticed as being in Iota. Some logged in after one PoB had died and tried to leave the next PoB, others died to the encounter, logged off and logged back in again in Iota. One was followed by a cloaked vessel to PoB. This last one was found because of both a Hegemon and a Core indie were seen in Iota. Theres no forum hunting these PoBs, theres just a trail of people working out that other people are around, and utilising them to locate their prize.

Now. All of you also know that i do al ot of encounter related activities. And i can tell you firsthand that Iota encounter is soloable. As in, you can farm it, on your own, without external help. Yes. You can do that. Its *better* with a second person. Its actually slower using a PoB (flight time is pretty far, where a carrier can sit maybe 10k away from the centre of the zone and be relatively safe).

For one of @Lythrilux’s posts. If you wanna farm it, farm it. Its okay to farm. Just don’t be the guy that farms and then logs off whenever shit gets slightly complicated. The encounter used to be in Psi. That was so easy to farm, I was able to do 600 rolls in 6 solid days of farming. Total time investment? I think i worked it out to be 35 hours or so? 76 Concussion drops, 7 Defence Mortar drops in that time. I also hold the fastest time roll of doing it, with a friend as a carrier (two minutes, twenty-two seconds between code carrier kills). Its slower now, but it needed that tbh. Theres a lot more here that makes things simple and easy to farm, and i would explain how i do it (even someone else pointed out stuff that i had to test for myself, and it actually works more reliably than the other method) but this is about the PoBs more than the encounter.

Each of their infocards changed that got declared on. Now, idk about you but things like “Fuck you <person name here>” being added to a PoB, thats unaffiliated (so nomads could even dock with the thing), independent Pirate and i think it was a Freelancer one? Is a little bit extreme. If you want to stick up for *that* kinda behaviour, you kinda expose more about yourself than you realise.

I for one am pleased i dont have to hunt OORP hidey holes of Humanity in my homeworld. Now one has to put in some effort to get anywhere with it. And you can call it crying, but i took your advice @R.P.Curator, the advice you gave me in Order discord. “Report it if you think they broke the rules”. Now you call the reporting “crying the loudest”. At least show some consistency. Yknow. Don’t give advice if you’re gonna bitch when its done and staff decide based on that.

Now i shall read the rest of the two and a half pages i havent seen yet.

Edit: I have caught up and i have so much more to say to people, but it is quite literally aggravating how blind some of you are to the issue at hand.
Offline Culbrelai
12-23-2024, 05:26 PM, (This post was last modified: 12-23-2024, 05:32 PM by Culbrelai.)
#47
Member
Posts: 273
Threads: 44
Joined: Mar 2023

The other issue nobody has mentioned yet is it was inconsistent. I assume Tau-61 was already restricted as well as Omega-58, and I know Earhart is restricted. What's the difference? The Nomad homeworlds are even more defended than Earhart is. You literally cannot even jump drive into them. So why the hell should you be allowed to plop an oorp pob down in Iota when you can't even do it in Earhart? lol. Lmao, even.

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Offline Antonio
12-23-2024, 06:21 PM,
#48
PvP = RP
Posts: 3,194
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Joined: Nov 2009
Staff roles: Systems Lead

This sounds like POBs in mining fields issue all over again (avoiding interaction before the hostiles have time to catch you mining/encounter farming). Perhaps it's time to treat encounter zones as mining fields and forbid POBs in a 30k radius around them, globally?

As for Iota, it shows expendable POBs are far too cheap to make. The base cost of deploying a POB should be higher, so you think twice before making seven Core 1 POBs in a week, knowing they will all die. This goes for all locations - if someone decided tomorrow to, for shits and giggles, spam Outcast POBs in front of Crete, with ooRP name-calling base descriptions on top of that, I bet it'd get very tiring very quickly for the Corsairs having to siege it at 10am every day.

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Online Xenon
12-23-2024, 06:46 PM,
#49
Member
Posts: 2,350
Threads: 190
Joined: Feb 2016

(12-23-2024, 06:21 PM)Antonio Wrote: This sounds like POBs in mining fields issue all over again (avoiding interaction before the hostiles have time to catch you mining/encounter farming). Perhaps it's time to treat encounter zones as mining fields and forbid POBs in a 30k radius around them, globally?

As for Iota, it shows expendable POBs are far too cheap to make. The base cost of deploying a POB should be higher, so you think twice before making seven Core 1 POBs in a week, knowing they will all die. This goes for all locations - if someone decided tomorrow to, for shits and giggles, spam Outcast POBs in front of Crete, with ooRP name-calling base descriptions on top of that, I bet it'd get very tiring very quickly for the Corsairs having to siege it at 10am every day.

Perfect point there @Antonio.
I would also add that if encounters are treated as mining areas, then that would make sense, but it would add too many restrictions in space areas. I mean you will need to make the systems then x2 times bigger so it can hold so many restricted areas for POBs and at the same time provide also good areas for building them Wink
I hope it won't reach that point xD

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Offline Chenzo-
12-23-2024, 08:09 PM,
#50
Cardamine Consigliere
Posts: 1,175
Threads: 146
Joined: Jan 2010

INRP no human/cyborg (anything other than nomad/wilden) would make it in or out of those systems alive…

There’s no justifiable reason for a PoB to be there, ever.

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