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This rule works specifically for the subjects that are relevant to piracy. If you get issued a reasonable demand and you choose not to give in to that demand then it s fair game, as much as it can be evidently. I not know not wish if ever a single transport/ frigate would be jumped by 10-15 people at once.
If the demand is not reasonable then this rule is not in effect, and we are talking about a 1.0 violation since that most of the time indicates intent to just kill and not a wish to participate in fair game
Piracy is a mechanic in itself and it should not be used a cheap way to get a blue. So if I pirate you, I show decency:
“Pirates group of 4 : Yo mr frigate give us 75k as a safe passage tax”
in this scenario you have a few ways of deal with it :
A. “Mr pirate this is excessive and we don’t hold that kind of money on board”
B. “ We are empty sir, could we do 35k”
C. “ Maybe I could help you guys out for a change and haul some material to your base your i can pay 10k and in the future You can hire us to get more cargo shipped from your victims”
In here it should represent that your death comes from lack of cooperation rather then anything else
In general there are ways to deal with piracy and we should not just rile up behind this is bad or good, and we have to look at the general aspect of things.
I don't see the issue with this clarification, tbh. If a group of pirates try using that to justify gankswarming random players around Sirius, that is sanctionable by other rules (namely 1.0). Though I don't understand why (as others have said) the rules on ganking have been caveated so much that it is essentially the same as rule 1.0. It seems a little bit redundant at this point imo, given that they seem to be for the exact same thing. I always find that rules that are less in number but firmer in nature work better than a lot of rules with a bunch of exceptions to them
"Always only as much as you can carry at the moment of piracy. If you can carry all, good for you. Never expect a transport player to stay waiting until a potential friend of yours arrives to pick up the rest, that's just being a dick to the pirated player."
that is an absurd! so i'm in my transport, 3 pirates show, two gunboats and one transport just like mine, and i have to give ALL cargo? so where is that rule that says tha pirate demands should be reasonable? it even says it during game! honestly ... i don't know what to think more about this game!
This idea of a larger fleet pirating a smaller fleet being considered a valid RP situation that the admin team allows, is frankly, poorly thought out. On an OORP level, it's not better for the small fleet to pay the larger fleet to avoid a gank; they're there to have a fight, all you are doing is incentivising the side that's larger to pirate the other side in hopes of getting a gank because it's better for the other side to just be ganked than to have to avoid the fight. If the smaller fleet was going to pay, they wouldn't have logged in.
This also isn't some hypothetical that won't happen, this HAS happened, and it's the reason the Pirate ID is no longer allowed to pirate combat ships in house space. People showed up in NY with Pirate Ascos among all variety of ships, pirating the Navy fleet to hell and starting comically oorp fights that they shouldn't have been able to. There is also no in-RP justification for the bigger fleet to issue a "reasonable demand" to an outgunned fleet, if it does, it's because it realises it has an advantage here from the rules simply by being bigger and getting a spelt-out right to gank the opponent.
It's also interesting to see that the admin team says it doesn't trust the community not to issue the maximum possible reasonable demand all the time, (if it's reasonable, then why are you so afraid of it? There's also people that comply with unreasonable demands that don't report it because they have no idea what it is and just naively accept it.), but expects the community to give it maximum trust while it is operating on a vague ruleset, banning people frivolously, processing sanctions with insufficient evidence and overturning them, flip-flopping on issues, and displaying obvious bias toward certain factions and loud-mouthed groups, which it erroneously thinks the community can't see. It's becoming clear that what matters is not the evidence or context in a report but who the person being reported is, and who the person issuing the report is, and staff is starting to dangerously adopt the idea that some people are angels that do no wrong, while some are demons that are never right about anything and who are hellbent on destroying the community. These kinds of rule changes come off as nothing more than ad-hoc adjustments to justify decisions to use or not to use the catch-all 1.0.
The rules are what the community agrees to play by, so that people don't rely on their own judgment to determine what is acceptable. Sanctioning players who are deemed to be not following the rules, not because of a wilful rejection of them, but because of a difference in judgment is plainly ridiculous. Ironically, it's an enforcement of an unreasonable demand by the admin team on the community.
(03-11-2025, 05:46 PM)Lusitano Wrote: that is an absurd! so i'm in my transport, 3 pirates show, two gunboats and one transport just like mine, and i have to give ALL cargo?
You're playing since 2011. You can afford losing a load of cargo. And frankly, if you let yourself get caught by two gunboats and a transport, you probably deserve it.
This thread is peak comedy. People behave as if they have never encountered a pirate before, which is very funny considering how long certain people have played on Discovery and are posting here. All the scenarios and wall of texts.. it's really sad how dysfunctional a community is that you actually need rules to prevent each other from ganking and treating others with at least a bit of respect. However, the major solution to any pirate encounter (it has been invented recently) is simple: "pay the pirate" I know this sounds absurd but trust me, it works.
I like how all these complaints are being thrown around about "unreasonable demands" when I've pirated ≈50 traders in the past week, and only 3 of them even stopped when CDd and told "cut your engines". And 2 of those were ALG. How many of you get to the demand point, even? If you're any of the active traders, I've probably had to shoot you down before I even get to issue a demand.
Complaining about unreasonable demands = blue hunting when you constantly make yourself open season by refusing to even stop is hypocritical and in bad faith. The main point of frigate piracy these days is so that you can salvage something after you've had to shoot down the trader because he silently kept trying to cruise.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
(03-11-2025, 05:46 PM)Lusitano Wrote: that is an absurd! so i'm in my transport, 3 pirates show, two gunboats and one transport just like mine, and i have to give ALL cargo?
You're playing since 2011. You can afford losing a load of cargo. And frankly, if you let yourself get caught by two gunboats and a transport, you probably deserve it.
of course it is my fault that 3 pirates are in the midle of a trade lane of after a jump hole/gate. of course i slhould know that they are there, even despite there is nothing in game that allows me to get that information. it is always my fault! sure ... but not you right? of course you are so smart and others are so dumb.
(03-11-2025, 06:54 PM)The_Godslayer Wrote: I like how all these complaints are being thrown around about "unreasonable demands" when I've pirated ≈50 traders in the past week, and only 3 of them even stopped when CDd and told "cut your engines". And 2 of those were ALG. How many of you get to the demand point, even? If you're any of the active traders, I've probably had to shoot you down before I even get to issue a demand.
Complaining about unreasonable demands = blue hunting when you constantly make yourself open season by refusing to even stop is hypocritical and in bad faith. The main point of frigate piracy these days is so that you can salvage something after you've had to shoot down the trader because he silently kept trying to cruise.