• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 519 520 521 522 523 … 547 Next »
Commodore's system shop!

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 … 3 4 5 6 7 Next »
Commodore's system shop!
Offline Dab
04-20-2007, 08:10 PM,
#41
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Dab, please use Omicron-64 (EW10) instead of Omicron-80. I've created the system for you to edit, and I hope you'll do something good about it.

Also, you can submit Virginia if everything will be 100% ready and if the submission will 100% match the rules. But not otherwise, for I'll have little time to fix things.

I'll try having it completely packaged by Sunday night then.

And cool, I got a personaly system made for me to edit!:laugh:

[Image: DFinal.png]
Reply  
Offline Commodore
04-21-2007, 01:05 AM,
#42
Member
Posts: 515
Threads: 45
Joined: Jan 2007

' Wrote:There will NOT be a black hole. If you want, you can add a black star with rings, Omega style. I've got enough dealing with one black hole that was already added: seemingly causing server errors, and displaying incorrectly. If the assumption about server errors will prove true, I'll even have to remove the first black hole (sorry Nightfall, but that might be necessary).

And I have to repeat my recommendation that you should address Dab or Nightfall for creating the new systems. Commodore might submit systems, like everyone else, but if the submission rules will be severely violated I will have to reject, regardless of amount of effort put in the concept. With Dab or Nightfall who already made submissions, risk of being rejected is very near zero.

One more thing. 4.83 will not have any more new systems. All sysems being created right now will be included into the version that will follow 4.83. Months will pass, and you don't need to rush anything.

dont worry, I now know the submission rules. I made a version of tau 44 for practice, and I cant see a way you would reject it. I know how to do it now, and will remove the black hole too. luckily the FLE one looks like a mud pouddle... so ya
Reply  
Offline Commodore
04-21-2007, 02:03 AM,
#43
Member
Posts: 515
Threads: 45
Joined: Jan 2007

Igiss, why do the infocards have to be in XML format? just wondering since the names dont.

An about that dark system, its been updated so you can accually see in it, but its supposed to be hard to see. I might add new lights, but probably not. Its the only system in my mod so far, so its still under construction.
Reply  
Offline Igiss
04-21-2007, 11:05 AM,
#44
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Infocards have to be in XML format because Freelancer uses this format. Have you ever opened Vanilla infocards in fled-ids? If not, you definitely should try.
Reply  
Offline Commodore
04-21-2007, 04:37 PM,
#45
Member
Posts: 515
Threads: 45
Joined: Jan 2007

I know but when I make infocards, I just use FLE, (I know its a cheap way, but it converts it to XML even when you use that option to make a new infocard.) But why arent t5he name like that?
Reply  
Offline Igiss
04-21-2007, 06:07 PM,
#46
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Cause names have no line breaks and no formatting and don't require any codes, that's the reason... quite simple.
Reply  
Offline Commodore
04-21-2007, 06:47 PM,
#47
Member
Posts: 515
Threads: 45
Joined: Jan 2007

okay thanks you.. anyway I replaced the black hole with a black planet with rings and so now its good. anyway, about those nebulas, can I get an exception on nebulas with stuff in them and size? and there are 2, the brown spots.
Reply  
Offline Qunitinius~Verginix
04-22-2007, 06:30 AM,
#48
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Since you replaced my beautiful Puerto Rican Rift, make it so that the radiation in that clear bit around the planet is sooo radioactive, battleships will think twice about crossing it, and make it so that it is named: "Puerto Rican Rift"

Last thing, take away the miner on the base that sells it, its not nessicary.

Verginix Out

[Image: qvsigaz9.gif]
  Reply  
Offline Commodore
04-22-2007, 08:48 PM,
#49
Member
Posts: 515
Threads: 45
Joined: Jan 2007

so basicly make the damage 120000 in the center, 6000 otherwise, and 500 at the edge?
Reply  
Offline Commodore
04-22-2007, 09:35 PM,
#50
Member
Posts: 515
Threads: 45
Joined: Jan 2007

Okay lets see:

Yellow sphere is an exclusion
Red ellipse is radiation nebula
Red circle is black hole zone
Blue circle its junk field
bases are bases
Reply  
Pages (7): « Previous 1 … 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode