• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 465 466 467 468 469 … 779 Next »
NPC's are getting....

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 2,500,000 / 2,500,000
LSF Arms Shipments - 408,590 / 2,000,000
LSF Munition Shipments - 189,831 / 2,000,000
Pirate Black Market Shipments - 834,088 / 1,000,000
Dragon Bounties - 18 / 10,000
KOI Bounties - 68 / 10,000
LSF Bounties - 43 / 10,000
Samura Bounties - 7 / 10,000

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
NPC's are getting....
Offline reavengitair
12-07-2009, 01:09 AM,
#41
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Quote:This. Travelling through trade lanes in House space is unbearable now. Kusari is terrible, just because you end up with five BD Dragons staring at you down the barrel of their guns. And if you stick around to fight, another wing'll spawn on top of em.

Well, it's not that bad seeing as Blood Dragons start of neutral anyway. GC are all in starfliers.

I think tha tthere should be more lawful NPCs, though less unlawful. Especially surrounding the bases.

Unlawfuls should be relativley rare in lawful space. I mean, it's not every day that a station would get raided. (let alone every 2 minuites.)
  Reply  
Camtheman Of Freelancer4Ever
12-07-2009, 01:11 AM,
#42
Unregistered
 

Ok, seriously. After EVERY jumpgate in rhienland, theres a squad of pirates and no-little lawfuls. Every damn lane jump gets interuppted.

We need to pull people back to the RP server to force NPC's to reduce their numbers or in the next update they need to be lessened.
Reply  
Offline Alex.
12-07-2009, 01:15 AM,
#43
Developer
Posts: 3,798
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

Cam, there's a part of the srever that controls NPCs.

Just set the number of players at which the NPCs spawn at down to... 120.
That way, at 110, there's barely any NPCs, at 100 at little, but at 120 or over... None.
Reply  
Offline DarthCloakedGuy
12-07-2009, 01:18 AM,
#44
Member
Posts: 1,263
Threads: 55
Joined: May 2008

' Wrote:Just set the number of players at which the NPCs spawn at down to... 120.
That way, at 110, there's barely any NPCs, at 100 at little, but at 120 or over... None.
Problem: when I'm online, there's usually only 50 or so players connected.

[Image: SLRU.png]
[Image: hispaniansubcopy.png]
[Image: elconsejeroub2copy.png]
HISPANIANS, FOR THE GREATER GLORY OF HER PEOPLE
A Plea to the Outcasts (PG)
CHARACTERS:
LR-I.Got.Nothin', LR-Empty.Pockets, and LR-Dead.End = "Lash" McDaggit of the Liberty Rogues.
SMUG~Eat.My.Exhaust = Jane Terraman and Bob McAdams, smugglers of the Liberty Rogues.
[H]Cj.Martino.Perez = Martino Perez, self-declared Counselor of the Hispanians.
AVATAR MADE BY SPIRIT! THE AWESOME.
  Reply  
Offline Alex.
12-07-2009, 01:22 AM,
#45
Developer
Posts: 3,798
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

Have the windows equivalent to a scheduled task run a bat file that changes FLHook.ini, and then use the rehash command through a socket (LAG FEST DETECTED!!!) at certain times?
Reply  
Offline ... kur nubėgo?
12-07-2009, 11:07 AM,
#46
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:I meant in game. I see them all the time. Flying around hostile space,and complaining that NPC's not letting them make any money. I guess i should have said that in last post.Sorry did not mean to imply anything.

You see the biggest nonsense is that hostile npc spawns in non-hostile space. Like outcast sabres in front of Etna.. from 6 to 12 (quite a lot, some of them have infernos to kill your transport)

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
Reply  
Offline Tales23
12-07-2009, 11:12 AM,
#47
Member
Posts: 412
Threads: 78
Joined: Jun 2009

Or that spawn of 8-12 Dragons at Yokohma Shipyard. (OR however it's spelled... Tired.)

[Image: .png]
<span style="font-family:Agency FB"><span style="color:#FFFFFF">[Website] [Info Thread] [Feedback] [Message Dump] [Recruitment] [Bounty Board]
</span></span>
  Reply  
Offline DarthCloakedGuy
12-07-2009, 11:21 AM,
#48
Member
Posts: 1,263
Threads: 55
Joined: May 2008

Or the Hammerhead rapesquads in Alpha.

[Image: SLRU.png]
[Image: hispaniansubcopy.png]
[Image: elconsejeroub2copy.png]
HISPANIANS, FOR THE GREATER GLORY OF HER PEOPLE
A Plea to the Outcasts (PG)
CHARACTERS:
LR-I.Got.Nothin', LR-Empty.Pockets, and LR-Dead.End = &quot;Lash&quot; McDaggit of the Liberty Rogues.
SMUG~Eat.My.Exhaust = Jane Terraman and Bob McAdams, smugglers of the Liberty Rogues.
[H]Cj.Martino.Perez = Martino Perez, self-declared Counselor of the Hispanians.
AVATAR MADE BY SPIRIT! THE AWESOME.
  Reply  
Offline ed_philips38
12-07-2009, 12:22 PM,
#49
Member
Posts: 299
Threads: 7
Joined: Jun 2009

I'll no doubt get flamed for saying this, but what the hell, I may not be coming back anyway.

The way I see it from the Vanilla version was that piracy / nomads etc were rampant, the whole point of the preset missions was a/ a storyline, b/ to trigger certain elements of the game, one of which was to reduce the spawning of NPCs. ( to quote Quintaine "This will cut them down to a more manageable size" )

4 is more than sufficient and the time between spawns of NPCs should, in my opinion, only occur AFTER the initial 4 ships have been destroyed, assuming one does so, or extend the time between spawns appearing, say 60 - 90 seconds, and also take away that grossly annoying CD.

EDIT: Forgot to add, NPCs are more for SP purposes, they allow a single player to be a pirate, ie: pirating NPCs is the only way to be one.
  Reply  
Offline Exsiled_one
12-07-2009, 01:02 PM,
#50
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Sorry but NPCs provide an interesting point in multiplayer too.
They're strong enough, just enough to not hire an escort while you're trading, but strong enough to gang up on your whale when you take unprotected non trade laning routes

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode