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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Leviathan class Supertanker

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Leviathan class Supertanker
Offline mohr
09-08-2007, 05:05 PM, (This post was last modified: 09-08-2007, 08:05 PM by mohr.)
#41
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No problem Igiss. I will reduce the size. I kinda forgot how small the trade lanes are.:$I'll make it similar in size to the Train and fill the frame in the middle w/ fake cargo pods.

@I m rdy: This is the first train model I grabbed to import for size. Didn't realize it was different that the pilotable one.

Thank you for the suggestion, I'll be in my shop.

Mohr

[Image: discoshipwright1nq2.png]
[Image: joyriderstudios2sr0.png][Image: discoveryrptq0.png]
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Offline Photuin
09-09-2007, 05:31 PM,
#42
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If you going to have a 5000+ hold, you should make it cost around 500 million. This should restrict it, although perhaps a little too much.
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Offline mohr
09-09-2007, 11:57 PM, (This post was last modified: 09-09-2007, 11:58 PM by mohr.)
#43
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Update:

[Image: tank1bex3.jpg]

[Image: tank2bir8.jpg]

[Image: tank3bsb7.jpg]


The fore and aft sections are pretty much complete except for some detailing. the next section work will be done on is the central container area.The sizeing will be done after modeling is complete.

I would apreciate any and all suggestion. What kind of containers do you want to see in the central area; part of the ship like a real tanker or seperate like the Container Transport? (there will be no interchangable pod hardpoints) What kind of details and "frills" wouls you like to see? Etc.

Thank you for the support and assistance.

Mohr

[Image: discoshipwright1nq2.png]
[Image: joyriderstudios2sr0.png][Image: discoveryrptq0.png]
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Offline Drake
09-10-2007, 12:03 AM,
#44
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I'd prefer to see a solid cargo area that looks like it's part of the ship, rather than the separate cargo pods like those on the C-Tran. More like a Rhino or Humpback (though obviously much larger).
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Offline Igiss
09-10-2007, 12:09 AM, (This post was last modified: 09-10-2007, 12:13 AM by Igiss.)
#45
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Suggestion is: drop the number of engine slots to 8 or less. Freelancer cannot display more than 8 engines per 1 ship. EDIT: Or maybe 10, I'll try to find out. Anyone flying the Bounty Hunter Destroyer? How many engine trails it has?

Here's my suggestion about possible size of this ship:
[Image: transports.gif]
Should be a little shorter than the Large Train. This would make 4500-4800 cargo capacity logical.

Also, looking at the Train model together with this one... the upper "bridge" section with the window might be made 1,2-1,5 times larger to suit the scaling.
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Offline Quigs
09-10-2007, 12:14 AM,
#46
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Posts: 154
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Maybe the middle of the ship could be given more a skeletal structure with the cargo pods inside? Not a ton of fps-sucking detail... just a few big support beams. That's just to appease people who like cargo pods on big transports. Personally I like the look of it now.

Re: weapons loadouts for this (and the whale), I know you want to make these ships unable to fight. Trouble is NO guns makes them unable to mine as well. Give this guy one class 1 turret mounted above the bridge as a means to fill it's hold for free. [Yeah, mining thousands of units is hella boring, but if you're a miner that's "roleplay" :-) ]

Creampuff
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Offline P*Funk
09-10-2007, 12:51 AM,
#47
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I like transports that look ugly and not very streamlined. Something that big should be offensive and gratuitous. And since in space aerodynamics are meaningless making some really sharp ugly edges would be nice.

However your model seems very closely based on contemporary sea going mega ships. Maybe a crane super structure on top to echo what we see today.

And if you ever get to texturing maybe a very rusted out look would be nice.

Out of hibernation. Gauging the winds.
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Offline Igiss
09-11-2007, 09:40 PM,
#48
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Correction. Seems that for some ships engine limit is 12. I'll investigate further into it.
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Offline mohr
09-11-2007, 10:27 PM,
#49
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Okay, I'll keep the current 12 engines until told otherwise. The detailing will mainly deal w/ the bridges, the front end and possibly underneath, so if they need fixing I can do that easily.

Mohr

[Image: discoshipwright1nq2.png]
[Image: joyriderstudios2sr0.png][Image: discoveryrptq0.png]
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Offline uspatriotsf
09-12-2007, 04:16 AM,
#50
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I say make the containers part of the ship not seperated from it. I like it. If this is integrated, RepEx will be adding many of these to its fleet of transports.

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ON MY WAY OUT OF RETIREMENT

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