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Order and guns

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Order and guns
Offline Akura
05-08-2010, 12:18 AM,
#41
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:Yeah... how sad.

Nyph with 14 500 hull strenght 76 bots/bats titan powercore 7 frontal gun power momentum and turn rate of a chimera is propably underpowered crap. And I head no-one took the right from you of using codies... Which is overkill from my point of view. But well who cares.


Just won the thread.

Your ships are good, your guns are good, you have a wide variety to choose from, you have access to Nomad Guns, two of them.


Sure, using four-six would help you against the Nomads, but that ruins the balance, the Nomad are supposed to be better, they have less numbers, all you'd do is ruin them.

Not to mention how you'd be epically good at fighting LSF, BHG, Liberty in general etc, even better.

You'd be overpowered.



Stop trying to get more.
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Offline Sprolf
05-08-2010, 12:23 AM,
#42
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Posts: 3,052
Threads: 48
Joined: Mar 2009

I have to wonder why the guns aren't nerfed to make mounting four fair, instead of having this rather unorthodox rule...

(Well, I actually have a good guess, but let's see if anyone knows as well.)

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Offline Akura
05-08-2010, 12:26 AM,
#43
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:I have to wonder why the guns aren't nerfed to make mounting four fair, instead of having this rather unorthodox rule...

(Well, I actually have a good guess, but let's see if anyone knows as well.)


Das Wilde and Aoi Iseijin use them too.


If DW and AI get their own varients, and the Order get slightly more (by a little bit) energy eating per shot.

It would make sense.

Current Nomad guns are a no-no though.
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Offline Elven
05-08-2010, 12:27 AM, (This post was last modified: 05-08-2010, 12:28 AM by Milton Krest.)
#44
Member
Posts: 1,683
Threads: 51
Joined: Aug 2009

@Tommy
We have Reapers to choose from. Somehow, Corsairs are satisfied with their crappy Sallies.

Concerning aim: with time, you get used to hitting 8 times in second and your aim is becoming far better. You'll be able to deliver the same damage in second on all refire types.

Nomad guns: they're nomad guns for reason. So, we'll have nomadboats now? Or maybe Marduk? We researched it, yeah, what's the problem. We're the Order, not some Wilde. I think 2 nomad cannons is more then enough. And don't forget about huge abuse 4 cannons will cause. Expect "Alaska raids" every day.

Hammerhead and Anubis are Mk I VHFs. But, Hammerhead has agility and stats of HF.

EDIT: Can I haz Nomad Prototype (Class 7) being sold on Evora as well?
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Offline sovereign
05-08-2010, 01:20 AM, (This post was last modified: 05-08-2010, 01:22 AM by sovereign.)
#45
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Posts: 3,893
Threads: 38
Joined: Feb 2008

A note to y'all before I get started. I'm not being harsh because the idea is bad. I'm being harsh because the idea is just as bad as it was the first few times it was brought up, and because there are people posting here who read my explanation the last few times and still haven't gotten it through their heads. I find myself recalling insanity defined as "doing the same thing repeatedly and expecting different results". Mm. Perhaps I'm insane for thinking that eventually people will stop putting up the same stupid suggestion.

' Wrote:Probably too many BHG on the dev team, is my guess.

The Order's faction class 9 guns are crap. Our weapons are outclassed in every way by those used by our enemies (not just the keepers, but the BHG as well). If we could use more than two nomad cannons on our fighters, we might actually be able to stand a chance in an evenly matched battle, and we cant have that, can we?

There's no real reason for the restriction, it's just there for the sake of pissing people off.

You're hilarious.

Actually, wait, no, you're just plain retarded. Sorry, they're easy to get confused. Poe's Law.

I'm struggling to think of someone related to balance who has anything to do with the BHG other than shooting at them... oh, wait, nope, can't think of any. Come to think of it I can't recall the BHG being mentioned at all in the past few months. Funny that. (Before you say "Jinx", he makes models. He purposely adds serious weaknesses to his models, too- like how the Aquilon can't kite properly since it has the rear firepower of a Kusari Destroyer. Or how the Persephone only has 13 guns. Plus, he's got no control on final stats after he hands off the model, that's the job of other people.)

Actually, I'd argue that the Order's gotten more crazy-good stuff. The Osiris is the best light battleship in the game, and some would argue it's the best battleship full stop (my vote puts it in second, behind the Liberty Dreadnought). Your guns are a lot better than you give them credit, and the Bastet can mount a full rack of Excaliburs/Claymores/whatever- and even better, it can mount 2x Tizona del Cid, 2x Excalibur, and 2x Nomad Energy Cannon. That's disgustingly good.

Do you remember the last time you asked why you could only mount two? The math I gave you?

In particular, remember the part where a Bastet with 6x Nomad Energy Cannons could theoretically beat a cruiser, and would be at least on even terms with a gunboat (being generous here- a good fighter pilot would probably win).

Yeah.

Das Wilde doesn't mount more than two on any ship. There's a reason for that.

They're overpowered. They really are. In small quantities they aren't broken, but they're still better than every other gun due to sheer efficiency. A Nomad Energy Cannon uses roughly half of what an Archangel does, and does damage like a Kraken.

You want your guns "fixed"? Provide a reasonable proposal that doesn't end with the next Geb/Tridente/Cattlebruiser and it'll be looked at. Go for "this type of gun would be easier to use" (like the suggestion Tycho made) rather than "you guys suck at balancing, buff my stuff or you're a bunch of biased twats". So far, however, I've seen nothing but "let us have an even chance against gunboats (or in one particularly egregious example, battleships) with our fighters" (a note- none of you actually say that, but when I run the numbers that's what you're proposing) or "the dev team sucks, btw buff our stuff". Any suggestion I've seen so far would make any imbalance you could possibly claim Martin's made look absolutely trivial. Is Kusari stuff powerful for its size? Yeah. Can the Chimaera engage cruisers and hope to win? No, not really.

Try not being retarded, please.

(Oh, I could also mention that you have that one guy who has a pair of Defilers on his Bastet. Give me a Bastet with 2 Defilers and 4 Nomad Energy Cannons and I will go kill a Resheph/Irra/Thresher/Bullhead with it.)

Quote:Nyph with 14 500 hull strenght 76 bots/bats titan powercore 7 frontal gun power momentum and turn rate of a chimera is propably underpowered crap. And I head no-one took the right from you of using codies... Which is overkill from my point of view. But well who cares.

He's not kidding about the turnrate. The Neph is a Chimaera that trades size for more hull and power than any other fighter (besides the Werewolf, which is gunboat sized) which is roughly 1.5x that of the Chimaera. You should be incapable of running out of power so long as you don't absolutely suck at shooting. The Bastet turns faster than a good portion of the heavy fighters in the game, while having more class 10 gunslots than any other ship and VHF levels of armor.

Your ships rock. Maybe they don't rock as hard as the Turbosquid. But they rock with the best of the publicly available.



Sprolf, I think they're fine at 1-2 per ship. Better than other guns, yeah, but given that people can still lose with them (as evident by this thread) they aren't completely game-breaking unless you mount six of them. Given that the prevailing balancing attitude of the Order players seems to be "f*ck the devs" however, I'd rather suggest they simply lose them altogether and learn to use codes or their own weapons like the rest of us. You've already got more weapons than every faction that isn't a complete house, so you'll manage, and I won't have to read more of this crap.







You know what, I have a challenge for you. Buy me a Nephthys, mount me 2x Imp. Debilitators (the 750 m/s ones), 4x Death's Hand Mk V, 1x Death's Hand turret, a Mini Razor, nuke mines, an Adv.Barrier HF shield, and armor. You get a Manta with anything the BHG can use. I'll go against everyone you have around. If I can't win, I'll agree that your stuff needs a buff. If I beat more than 75% of you, I'd request that Tenacity change his custom user title to "Pants-on-head retarded" for a week and you never make any more of these threads. Sound good?

[Image: SCRAgenderheuristics.png]
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Offline Pinko
05-08-2010, 02:08 AM,
#46
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

Nomad techs are unstable for human use, simple as that.

I want to get off Mr. Igiss' wild ride.
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Offline Ascendancy
05-08-2010, 04:23 AM,
#47
Member
Posts: 227
Threads: 10
Joined: Jan 2007

Being a long time Order player...

I never used a quad setup of Nomadic weaponry to start with. Sure, the restriction seems unfair, but personally I think it's just fine, considering they should be extremely experimental weapons to begin with. I'm sorry, but I've seen the rape caused by some Order chars with quad Nomad weapons and shield busters from the Corsairs (unless they traded the two Tizona del Cids for the faster firing Tizona del Cid Turret). We do have a choice of weapons that are Class 9 to use, and I do try to combine Codenames, homegrown weapons, and weapons from our allies. As a matter of fact I just bought a pair of Fury 5's and I know from my own experience, though they're 5.88 firing weapons, they can seem to do the job just fine.

I guess it's just a matter of one's own personal experiences, but I don't necessarily need to have all my weapons' projectile velocities sync. Also, the faster firing weapons available to us are still very deadly, you just have to have some heavy hitters behind them and treat them as getting the bead on a target. That's how I've always treated anything like the Death's Hand Mk V or the Fury 5. Once you get those hitting a ship, your heavier weapons should line up as well.

And as a note: If you think our weapons suck now, I remember when the Death's Hand Mk V did 308/154, was 5.88 rate of fire and consumed 100 energy per shot. The Fury 5 which is the rough equivalent now of that weapon deals 324/162, same fire rate and 95 power per shot, with a +49m range advantage at the cost of -50m/s velocity. I'm glad we have Zoners as allies.

[Image: AscendancySig.png?ex=68b4bad1&is=68b3695...cef5bd024&]
Thanks to Cattman2236 of E-Studios Forums for the signature.
' Wrote:The Kalashnikov. Still sees use in the hands of Coalition-aligned anthropomorphic cats Sirius-wide.
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Offline Sprolf
05-08-2010, 04:26 AM, (This post was last modified: 05-08-2010, 04:27 AM by Sprolf.)
#48
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

' Wrote:Sprolf, I think they're fine at 1-2 per ship. Better than other guns, yeah, but given that people can still lose with them (as evident by this thread) they aren't completely game-breaking unless you mount six of them. Given that the prevailing balancing attitude of the Order players seems to be "f*ck the devs" however, I'd rather suggest they simply lose them altogether and learn to use codes or their own weapons like the rest of us. You've already got more weapons than every faction that isn't a complete house, so you'll manage, and I won't have to read more of this crap.

I never said we needed more, actually.
I also didn't realise that they were the exact same weapons the Wilde use.

...

There is no Vanilla basis for the Order to use Nomad weaponry.
I am against it, as I believe it does not fit in roleplay.

Furthermore, my characters are against it.


I do not use them due to both reasons.

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Offline Walker
05-08-2010, 06:48 AM, (This post was last modified: 05-08-2010, 06:48 AM by Walker.)
#49
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Posts: 965
Threads: 72
Joined: Apr 2008

Oh, speaking of Order guns...

Can we have our Turret speeds normalized? I'm tired 600 m/s Reapers with a 650 m/s Reaper turret...

/thread hijack

Tiberius Walker, putting flames out and being awesome since Apr 13 2008 ™
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Harcourt.Fenton.Mudd
05-08-2010, 06:58 AM,
#50
Unregistered
 

My two cents:

It's good as is.

Nomie stuff is supposed to be crazy good, but dangerous to use.

At most, I could see an order group (specop IDd OR some new ID to ident them) that uses all nomie guns, but they would be restricted from taking those ships into Alaska, or even using them against humans if at all possible (execpt for dealing with lolder pilots loling it up).

Think the [LN]'s gold squad, execpt for the order. And they mostly show up when the nomies do, for events

Past that, gank the nomies. That's the whole storyline strategy for beating the nomies, overwhelming force. We out number them. (NOTE: I am NOT encouraging the ganking of nomie players any more than is really needed to overcome the fact that their stuff IS better.)

If the .86 rumors of the Order being forced to move deeper into nomad space due to loosing minor are true, then prehaps add a 2nd type of order guard ID that basicly means if you have it, you have access to full nomie setups BUT are not allowed to enter human occupied systems (other than order bases) or instigate an attack against any humans.

You then have the orders whole 'wow they has neato science and pewstick in RP' issue solved AND they are (for the ones that follow the rules, the same issue we allready have) kept away from all but nomads for the most part. The nomies would still have a 1on1 edge BUT this would, in RP, go towards handling how the order IS devolping advanced guns.

And, that said, while I could see some people wondering 'why dont they let their people use their advanced guns against other enemies' ..... the fact of the matter is the orders RP is the preservation of human life, yes they are 'enemies' with the LSF, the LN and the BHG however they also want to save those same people from the nomad threat.

Anyway, my two cents.
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