' Wrote:Well, I just bought the game. Gonna power up Hardcore mode to get the playstyle I always wanted in Fallout 3. You mean I have to actually live to live!? Madness!
*Rubs hands together* Ah, yes.
While I did like the "Living" aspect, I didn't like that my 100 medicine character couldn't do jack all about his migrane, right after saving the lives of four dying soldiers.
' Wrote:While I did like the "Living" aspect, I didn't like that my 100 medicine character couldn't do jack all about his migrane, right after saving the lives of four dying soldiers.
Well, I have to say, in the aspect of living, this game is mediocre. There is so little punishment to not eating or sleeping. Seriously, I went 36 straight hours of doing neither and nothing happened. Something about that needs to change...
However in my short three hour experience, it has solved the biggest problem of Oblivion and Fallout 3: the map feels alive. It doesn't matter if the quests are the same everytime, it feels like I'm actually doing something worthwhile. There's a sense of achievement from going to that random city and seeing that it was sacked and I felt the need to stop the slavers from doing stupid stuff. There's less lonely walking and more friendly talking. I like it.
So far, (yes).
Everywhere needs Skype Emotes.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
In the corner of the Silver Rush, there's a corner where the security can't see you with four Laser Rifles stacked up. Just crouch and when you're hidden take them, then sell them back to the Van Gruffs.:P
I also took the key from Simon and I'm waiting for my Lockpicking to be able to pick the hard safe. And when I'm a high enough level, I'll kill all of the guards and just take everything.
P.S. When you get to the part where you've just activated the sex robot, test it out. It's hilarious.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
' Wrote:In the corner of the Silver Rush, there's a corner where the security can't see you with four Laser Rifles stacked up. Just crouch and when you're hidden take them, then sell them back to the Van Gruffs.:P
Use the "Grab" command on anything and think about a privat place people usualy build piles of stuff without anyone looking.
After testing the water a little I started over with energy weapons. It's much more challenging than simply running about with normal guns, even with a rather kitted out energy armory ammo and damage are always a concern, as such my laser rifle is pretty much the bread and butter of my current setup. Being able to throw a scope on it and a couple other nifty upgrades is helping.
Oh, for people who're having trouble with armor. Armor is when you haul out that plasma rifle... It sucks down ammo like a thirsty something or rather but it's pretty much your best/only method for breaking tanks. Adding a beam splitter to the rifle, remember, increases damage but actually decreases your effectiveness against armor.
Nice thing about energy weapons though? I can get away with a 3 strength initial build without any real penalties. Which is fantastic as this game actually rewards those of us who want to play old fallout style. Lots of speech, science and so on. Those skills really play an epic role in accomplishing quests and such this time around. No more % BS.
Downsides: Hardcore mode doesn't punish you as much as it could, likely to be something I mod up.
Some companions die way too easily, even on normal. Since they die die on hardcore mode I find myself very often leaving my companions behind.
Even with 10 intelligence I gain skillpoints sloooooooowly. I can't imagine how it creeps along for you meatheads.
Not being able to view perks ahead of time, sans manual, makes it difficult to judge which way would be optimal to shift skill points. Powergamer I know LOL.
Upsides: Companion wheel. Hol-e hell. Brilliant.
Environment is still extremely active. Always finding something new. To sum it up for you TES nerds: This game feels like Morrowind, not Oblivion.
Voice acting. Nice.
Companions lend additional atmosphere to the game.
I think it might be possible for me to revisit my FO1 challenge: Beat the game without firing a shot. Once I finish my initial playthrough I'm going to give it a go. I don't know yet... But, damn, if anygame would be built to handle the kind of playstyle where you can sneak, charm and threaten your way to the end movie it'd be this one.
I've definitely noticed how strong a role speech plays now. I had to stop doing about three quests and get my speech up to 50 before I could convince various people to do what I wanted.
Good luck on doing the game without firing a shot though. Can't imagine how that would be done, although if I choose to play the game again I would certainly push my character toward a more intellectual and charismatic approach.
P.S. When I was new a Gecko walked into a village and attacked me without prior RP or reason, then killed me and took my cargo. I'MMA REPORT IT! Q_Q
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.